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paths:forsaken_path [2024/01/21 06:26] – [Trail of the Desecrarium] elfinlockspaths:forsaken_path [2025/08/21 05:18] (current) reon
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 ====== Path of the Forsaken ====== ====== Path of the Forsaken ======
 +======= ARCHIVED =======
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-==== Detect Enemies ====+==== Detect Enemies (Su) ====
  
 **Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Pact of the Forsaken, 10 EXP **Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Pact of the Forsaken, 10 EXP
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-==== Smite Unworthy ====+==== Smite Unworthy (Ex) ====
  
-**Requirements:** [[priority:skills:knowledge|Knowledge Religion]] 5, [[priority:prowess|Prowess]] 5, Detect Enemies, 25 EXP+**Requirements:**  Detect Enemies, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:knowledge|Knowledge Religion]] 5, 25 EXP
  
-You may spend 10 [[game_systems:tactic_pool|TP]] to call upon your deity to lay waste to your enemies. As a Swift Action, You choose one target within sight to Smite. You add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority:prowess|Prowess]] level to all damage rolls made against the target of your Smite. +You may spend 10 [[game_systems:tactic_pool|TP]] to call upon your deity to lay waste to your enemies. As a Swift Action, You choose one target within sight to Smite. You add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority:prowess|]] level to all damage rolls made against the target of your Smite. 
  
-If the target of Smite Unworthy is an outsider with the Good subtype, a good-aligned dragon, or a sufficiently devoted follower of a good-aligned deity, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:prowess|Prowess]] level that you possess. Regardless of the target, Smite Unworthy attacks automatically bypass any DR the creature might possess.+If the target of Smite Unworthy is an outsider with the Good subtype, a good-aligned dragon, or a sufficiently devoted follower of a good-aligned deity, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:prowess]] that you possess. Regardless of the target, Smite Unworthy attacks automatically bypass any DR or energy resistance the creature might possess.
  
 In addition, while Smite Unworthy is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. The Smite Unworthy effect remains until the target of the Smite is dead, or after 24 hours have passed. In addition, while Smite Unworthy is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. The Smite Unworthy effect remains until the target of the Smite is dead, or after 24 hours have passed.
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-==== Hellbound Arsenal ====+==== Hellbound Arsenal (Su) ====
  
-**Requirements:** [[priority:skills:knowledge|Knowledge]] Religion 10, [[priority:prowess|Prowess]] 8, Smite Unworthy, 30 EXP+**Requirements:**  Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 10 30 EXP
  
-You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems:tactic_pool|TP]] and a Standard Action, you summon the power of your god into a weapon you are wielding. For every 5 [[game_systems:tactic_pool|TP]] you spend, the weapon gains a +1 bonus to attacks and damage, up to a maximum of +5. You may additionally spend 5 TP per tier of magical weapon effect to add such abilities to your weapon, up to a maximum of +5 in bonuses (However, you must grant your chosen weapon a minimum of a +1 enhancement bonus to attack and damage rolls first). For example, you could spend 30 TP to grant your weapon a +1 bonus to attack and damage rolls, the speed enhancement, and the unholy enhancement.+You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems:tactic_pool|TP]] and a Standard Action, you summon the power of your god into a weapon you are wielding. For every 5 [[game_systems:tactic_pool|TP]] you spend, the weapon gains a +1 bonus to attacks and damage, up to a maximum of +5. You may additionally spend 5 TP per tier of magical weapon effect to add such abilities to your weapon, up to a maximum of +5 in bonuses (However, you must grant your chosen weapon a minimum of a +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to attack and damage rolls first). For example, you could spend 30 TP to grant your weapon a +1 bonus to attack and damage rolls, the Speed Effect, and the Unholy Effect.
  
 The bonuses granted by this ability last for 1 minute for every [[priority:prowess|Prowess]] which you possess. The bonuses granted by this ability last for 1 minute for every [[priority:prowess|Prowess]] which you possess.
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 ==== Hellbound Rampage (Ex) ==== ==== Hellbound Rampage (Ex) ====
  
-**Requirements:** [[priority:skills:intimidate|Intimidate]] 5, [[priority:prowess|Prowess]] 7, Smite Unworthy, 25 EXP+**Requirements:**  Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:intimidate|Intimidate]] 5, 25 EXP
  
 Every time you kill a creature, you may make a free Intimidate check against all creatures within 60 feet. Additionally, when you demoralize a creature more than once using Intimidate, you can create stronger fear conditions, rather than increasing the duration of the shaken condition. Finally, you gain a bonus to Intimidate against your Smite target equal to the bonus it grants you on attack rolls. Every time you kill a creature, you may make a free Intimidate check against all creatures within 60 feet. Additionally, when you demoralize a creature more than once using Intimidate, you can create stronger fear conditions, rather than increasing the duration of the shaken condition. Finally, you gain a bonus to Intimidate against your Smite target equal to the bonus it grants you on attack rolls.
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 ==== Aura of Doom (Su) ==== ==== Aura of Doom (Su) ====
  
-**Requirements:** [[priority:skills:intimidate|Intimidate]] 5, [[priority:health|HD]] 4, Pact of the Forsaken, 15 EXP+**Requirements:** Pact of the Forsaken, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:intimidate|Intimidate]] 5, 15 EXP
  
-At will, you may radiate an aura which strikes true dread into the hearts of your enemies. For every four [[priority:health|Hit Dice]] which you possess, enemies of your choice suffer a -2 unholy penalty on attack rolls, skill checks, and saving throws. This effect stacks with demoralization effects such as intimidation. This is a mind-affecting supernatural effect.+At will, you may radiate an aura which strikes true dread into the hearts of your enemies. For every four [[priority:health|Hit Dice]] which you possess, enemies of your choice within 30 ft. suffer a -2 unholy penalty on attack rolls, skill checks, and saving throws. This effect stacks with demoralization effects such as intimidation. This is a mind-affecting supernatural effect.
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-==== Unholy Pursuit ====+==== Unholy Pursuit (Ex) ====
  
-**Requirements:** [[priority:skills:knowledge|Knowledge Religion]] 5, [[priority:prowess|Prowess]] 5, Aura of Doom, 20 EXP+**Requirements:**  Aura of Doom, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:knowledge|Knowledge Religion]] 5, 20 EXP
  
 You gain a bonus equal to your Secondary Attribute modifier on all Saving Throws. You gain a bonus equal to your Secondary Attribute modifier on all Saving Throws.
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-==== Godly Health ====+==== Godly Health (Ex) ====
  
-**Requirements:** [[priority:health|HD]] 5, [[priority:skills:knowledge|Knowledge Religion]] 8, Unholy Pursuit, 20 EXP+**Requirements:**  Unholy Pursuit, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:knowledge|Knowledge Religion]] 8,20 EXP
  
 You become immune to all diseases, including supernatural and magical ones such as mummy rot. You become immune to all diseases, including supernatural and magical ones such as mummy rot.
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-==== Aura of Resolution ====+==== Aura of Resolution (Ex) ====
  
-**Requirements:** [[priority:health|HD]] 8, [[priority:skills:knowledge|Knowledge Religion]] 10, Godly Health, 25 EXP+**Requirements:** Godly Health, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge Religion]] 10,  25 EXP
  
 You become permanently immune to Charm and Fear effects. You become permanently immune to Charm and Fear effects.
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-==== Aura of Havoc ====+==== Aura of Havoc (Su) ====
  
-**Requirements:** [[priority:skills:knowledge|Knowledge Religion]] 12, [[priority:health|HD]] 10, Aura of Resolution, 30 EXP+**Requirements:**  Aura of Resolution,  [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge Religion]] 12, 30 EXP
  
 You gain DR/good equal to your Secondary Attribute modifier, along with immunity to compulsion effects. You must be conscious for this ability to take effect. You gain DR/good equal to your Secondary Attribute modifier, along with immunity to compulsion effects. You must be conscious for this ability to take effect.
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-==== Unholy Champion ====+==== Unholy Champion (Su) ====
  
-**Requirements:** [[priority:health|HD]] 15, [[priority:prowess|Prowess]] 10, Aura of Havoc, 30 EXP+**Requirements:** Aura of Havoc, [[chargen:common_terms#core_stats|CST]] 25 30 EXP
  
 You become a true conduit for the power of your god. Your DR from Aura of Havoc is doubled (granting 2 points of DR per bonus of your Secondary Attribute modifier). Additionally, your Smite Unworthy Talent now subjects outsiders to a banishment effect upon a successful hit - if the outsider possesses less [[priority:health|HD]] than you, they are banished with no save (Otherwise, they must make a save equal to DC 10 + your HD + your Primary Attribute modifier). Lastly, any critical threats made against a creature you have Smited are automatically confirmed. You become a true conduit for the power of your god. Your DR from Aura of Havoc is doubled (granting 2 points of DR per bonus of your Secondary Attribute modifier). Additionally, your Smite Unworthy Talent now subjects outsiders to a banishment effect upon a successful hit - if the outsider possesses less [[priority:health|HD]] than you, they are banished with no save (Otherwise, they must make a save equal to DC 10 + your HD + your Primary Attribute modifier). Lastly, any critical threats made against a creature you have Smited are automatically confirmed.
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