User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
paths:duelist_path [2025/08/29 05:16] – [The Way of the Battlemaster] reonpaths:duelist_path [2025/08/30 03:11] (current) elfinlocks
Line 1: Line 1:
-====== Path of the Duelist ====== 
- 
-<WRAP center 50%> 
-{{:paths:pasted:20240124-201213.jpeg}} 
-</WRAP> 
- 
-//To many, a sword is just a weapon, but to a Duelist, it is their very life. They turn humble steel into weapons capable of turning aside the most devastating attacks and rebutting with an onslaught of their own. Those that walk the path of the Duelist will excel in melee combat and defense. While swords give a Duelist their edge, even those who eschew such weapons can gain some use from this path.// 
- 
----- 
- 
-===== Key Skills ===== 
- 
-Upon selecting the Path of the Duelist, you gain the following Key Skills: 
- 
-  * [[priority:skills:acrobatics|Acrobatics]] 
-  * [[priority:skills:con|Con]] 
-  * [[priority:skills:intimidate|Intimidate]] 
-  * [[priority:skills:knowledge|Knowledge]] (Nobility) 
-  * [[priority:skills:sense_motive|Sense Motive]] 
- 
----- 
- 
- 
-<WRAP round box> 
-===== Know thy Blade ===== 
-//This weapon is your life// 
- 
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, 5 EXP 
- 
-When wielding an appropriately sized light or one handed weapon with the [[equipment:weapons:weapontraits#blade|Blade]] Trait, and wielding nothing in any other hand, the weapon may gain the [[equipment:weapons:weapontraits#agile|Agile]] and [[equipment:weapons:weapontraits#duelist|Duelist]] Traits. The Duelist Trait may not be added to a weapon in any way aside from this talent.  
- 
-</WRAP> 
- 
-===== The Way of the Blademaster ===== 
-<WRAP round box> 
-==== Precision Strike ==== 
- 
-  * **Requirements:**  Know thy Blade, [[chargen:common_terms#core_stats|CST]] 5, 10 EXP 
-You may add your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait. 
- 
-This damage is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]]. 
- 
-</WRAP> 
-<WRAP round box> 
-==== Vital Strike ==== 
- 
-  * **Requirements:**  Precision Strike, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:perception|Perception]] 5, 20 EXP 
-When you Charge or use the Attack action, you may make one attack at your highest Base Attack Bonus that deals additional damage. If the Vital Strike attack hits, your weapon inflicts its damage dice twice, and your bonus damage from Precision Strike is doubled. 
- 
-This damage is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]]. 
- 
-</WRAP> 
-<WRAP round box> 
-==== Deadly Strike ==== 
- 
-  * **Requirements:** Vital Strike, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:perception|Perception]] 10, 25 EXP 
- 
-When you hit with Vital Strike, your weapon now inflicts its damage dice three times in total, and your bonus damage from Precision Strike is tripled. 
- 
-This damage is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]]. 
- 
-<WRAP center round info 60%> 
-For example, if you use Deadly Strike with a Rapier, and possess a Secondary Ability Modifier of +4, a Deadly Strike would inflict 3d6+12 damage, not accounting for any other increases or modifiers to your damage dealt. 
-</WRAP> 
- 
- 
-</WRAP> 
-<WRAP round box> 
-==== Parry ==== 
- 
-  * **Requirements:** Precision Strike, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:acrobatics|Acrobatics]] 5, 15 EXP 
- 
-When wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait, you may [[chargen:common_terms#armor_class_shields_and_concealment|Parry]] melee attacks made against you as if you wielded a shield. You may attempt deflect a number of attacks per round equal to your [[priority:prowess|BaB]]. 
-</WRAP> 
- 
-<WRAP round box> 
-==== Sword in a Gunfight  ==== 
- 
-  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:acrobatics|Acrobatics]] 8, 25 EXP 
- 
-When a ranged attack is made against you, you may spend 1 [[game_systems:tactic_pool|TP]] to cut the weapon (or ammunition) out of the air, deflecting the attack so that you take no damage. As an Attack of Opportunity, make a melee attack roll at your highest bonus. If the result is greater than the attack roll total of the ranged attack, the attack is deflected. You must be aware of the attack and not flat-footed, and you must use a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by spell effects cannot be deflected. 
- 
-</WRAP> 
-<WRAP round box> 
-==== Counterstrike ==== 
- 
-  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:acrobatics|Acrobatics]] 10, 25 EXP 
- 
-After a successful Parry attempt, you may spend 2 [[game_systems:tactic_pool|TP]] to make an Attack of Opportunity against the attacker you parried. If this ability is used, on your next turn when making a Full Attack, you lose a number of attacks equal to the number of times you used Counterstrike, starting with the lowest attack bonus first. If this exceeds your total number of attacks (determined by your [[priority:prowess|BaB]]), you are both Stunned and Impaired until the start of your next turn.  
- 
-</WRAP> 
-<WRAP round box> 
-==== One Thousand Cuts ==== 
- 
-  * **Requirements:** Counterstrike, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:acrobatics|Acrobatics]] 15, 30 EXP 
- 
-When using the Counterstrike Talent, if you exceed the number of attacks you can make in a turn, you are no longer Stunned and Impaired, but you may not us any Attack Actions on that turn. 
- 
-</WRAP> 
- 
-<WRAP round box> 
-==== Wall of Blades ==== 
- 
-  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:acrobatics|Acrobatics]] 10, 20 EXP 
- 
-When using the Parry or Sword in a Gunfight Talent, you may spend [[game_systems:tactic_pool|TP]] up to your Secondary Ability Modifier to gain a Parry Bonus equal to the [[game_systems:tactic_pool|TP]] spent on a single Parry attempt or use of the Sword in a Gunfight Talent. You must spend this before the result of the Parry is revealed. This Talent does not grant additional Parry attempts - only a bonus on the Parry check. 
-</WRAP> 
- 
-<WRAP round box> 
-==== Elusive Duelist ==== 
- 
-  * **Requirements:** Wall of Blades, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:acrobatics|Acrobatics]] 12, 20 EXP 
- 
-If you have made a Parry attempt this turn, any attacks from enemies not adjacent to you suffer a -4 penalty on their Attack rolls against you. 
-</WRAP> 
- 
 ====== Path of the Duelist ====== ====== Path of the Duelist ======