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paths:duelist_path [2025/04/30 05:59] – [The Way of the Blademaster] reonpaths:duelist_path [2025/08/30 03:11] (current) elfinlocks
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   * [[priority:skills:acrobatics|Acrobatics]]   * [[priority:skills:acrobatics|Acrobatics]]
-  * [[priority:skills:bluff|Bluff]]+  * [[priority:skills:con|Con]]
   * [[priority:skills:intimidate|Intimidate]]   * [[priority:skills:intimidate|Intimidate]]
   * [[priority:skills:knowledge|Knowledge]] (Nobility)   * [[priority:skills:knowledge|Knowledge]] (Nobility)
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, 5 EXP
  
-When wielding an appropriately sized light or one handed weapon with the [[equipment:weapons:weapontraits#blade|Blade]] Trait, and wielding nothing in any other hand, the weapon may gain the [[equipment:weapons:weapontraits#agile|Agile]] and [[equipment:weapons:weapontraits#duelist|Duelist]] Traits. The Duelist Trait may not be added to a weapon in any way aside from this talent.  +When wielding an appropriately sized light or one handed weapon and wielding nothing in any other hand, the weapon may gain the [[equipment:weapons:weapontraits#agile|Agile]] and [[equipment:weapons:weapontraits#duelist|Duelist]] Traits. The Duelist Trait may not be added to a weapon in any way aside from this talent. 
 </WRAP> </WRAP>
  
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 ==== Precision Strike ==== ==== Precision Strike ====
  
-  * **Requirements:**  Know thy Blade, [[chargen:common_terms#core_stats|CST]] 5, 10 EXP +  * **Requirements:**  Know thy Blade, [[chargen:common_terms#core_stats|CST]] 5, EXP 
-You may add your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait.+You may use your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait in place of the standard Ability Bonus it might otherwise use. 
 +</WRAP>
  
-This damage is treated as an Enhancement bonus. 
- 
-</WRAP> 
 <WRAP round box> <WRAP round box>
 ==== Vital Strike ==== ==== Vital Strike ====
  
-  * **Requirements:**  Precision Strike, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:perception|Perception]] 5, 20 EXP +  * **Requirements:**  Precision Strike, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:perception|Perception]] 5, 10 EXP 
-When you Charge or use the Attack action, you may make one attack at your highest Base Attack Bonus that deals additional damage. If the Vital Strike attack hits, your weapon inflicts its damage dice twice, and your bonus damage from Precision Strike is doubled. +As part of a Charge or use by using a Full-Round Action, you may make one attack that deals additional damage. If the Vital Strike attack hits, your weapon inflicts its damage dice twice, and your bonus damage from Precision Strike is doubled. (This damage is treated as tho two Attacks had successfully hit and apply effects similarily, however DR, Hardnes and other Resistences are only applied once)
- +
-This damage is treated as an Enhancement bonus. +
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Deadly Strike ====+==== Deadly Duet ====
  
-  * **Requirements:** Vital Strike, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:perception|Perception]] 1025 EXP+  * **Requirements:** Vital Strike, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:perception|Perception]] 715 EXP
  
-When you hit with Vital Strike, your weapon now inflicts its damage dice three times in total, and your bonus damage from Precision Strike is tripled.+When you use a Half Action to Attack you may treat the Attack as though it were a Vital Strike. This can only be used once per turn per creature. If there are no Allies in Threatening you may spend 4 TP per additional Vital Strike against the same creature
  
-This damage is treated as an Enhancement bonus.+In addition, Vital Strike now ignores 5 DR the target might have.
  
 <WRAP center round info 60%> <WRAP center round info 60%>
-For example, if you use Deadly Strike with a Rapierand possess a Secondary Ability Modifier of +4, a Deadly Strike would inflict 3d6+12 damage, not accounting for any other increases or modifiers to your damage dealt.+For example, if you use Deadly Duet with a Longsword, possess a Secondary Ability score of 18, and no Allies Threaten the target, a Deadly Duet would inflict 2d8+damage, (not accounting for any other increases or modifiers to your damage dealt) against a Target with DR 10/Bludgeoning and ignore 5 DR leaving the Target with 5 DR to calculate resistance. 
 +</WRAP>
 </WRAP> </WRAP>
  
 +<WRAP round box>
 +==== Meticulous Precision ====
  
 +  * **Requirements:**  Deadly Duet, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:perception|Perception]] 12, 10 EXP
 +You may ignore an additional amount of DR equal to your Base Attack Bonus when using Deadly Duet.
 </WRAP> </WRAP>
 +
 +
 <WRAP round box> <WRAP round box>
 ==== Parry ==== ==== Parry ====
  
-  * **Requirements:** Precision Strike, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:acrobatics|Acrobatics]] 5, 15 EXP+  * **Requirements:** Know Thy Blade, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:acrobatics|Acrobatics]] 5, 15 EXP
  
 When wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait, you may [[chargen:common_terms#armor_class_shields_and_concealment|Parry]] melee attacks made against you as if you wielded a shield. You may attempt deflect a number of attacks per round equal to your [[priority:prowess|BaB]]. When wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait, you may [[chargen:common_terms#armor_class_shields_and_concealment|Parry]] melee attacks made against you as if you wielded a shield. You may attempt deflect a number of attacks per round equal to your [[priority:prowess|BaB]].
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 <WRAP round box> <WRAP round box>
-==== Sword in a Gunfight  ====+==== No Foul Play ====
  
-  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:acrobatics|Acrobatics]] 825 EXP+  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:acrobatics|Acrobatics]] 1010 EXP
  
-When a ranged attack is made against you, you may spend [[game_systems:tactic_pool|TP]] to cut the weapon (or ammunition) out of the air, deflecting the attack so that you take no damageAs an Attack of Opportunity, make a melee attack roll at your highest bonus. If the result is greater than the attack roll total of the ranged attack, the attack is deflected. You must be aware of the attack and not flat-footed, and you must use weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by spell effects cannot be deflected.+When a ranged attack is made against you, you may spend [[game_systems:tactic_pool|TP]] to side step the attack. This is treated the same as Parry attempt. 
 +</WRAP>
  
 +<WRAP round box>
 +==== Riposte ====
 +
 +  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:acrobatics|Acrobatics]] 10, 20 EXP
 +
 +After a successful Parry attempt, you may spend 3 [[game_systems:tactic_pool|TP]] to make an Attack of Opportunity against the attacker you parried, if they are within Reach. 
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Counterstrike ====+==== Deadly Riposte ====
  
-  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:acrobatics|Acrobatics]] 1025 EXP+  * **Requirements:** RiposteVital Strike [[chargen:common_terms#core_stats|CST]] 18, [[priority:skills:acrobatics|Acrobatics]] 1520 EXP
  
-After a successful Parry attempt, you may spend 2 [[game_systems:tactic_pool|TP]] to make an Attack of Opportunity against the attacker you parriedIf this ability is used, on your next turn when making a Full Attack, you lose a number of attacks equal to the number of times you used Counterstrike, starting with the lowest attack bonus first. If this exceeds your total number of attacks (determined by your [[priority:prowess|BaB]]), you are both Stunned and Impaired until the start of your next turn. +You may use Vital Strike or Deadly Riposte as part of an Attack of OpprotunityThis effect still maintains the same limitation regarding affecting the same target multiple times in 1 turn. 
 +</WRAP>
  
 +
 +<WRAP round box>
 +==== Reprise ====
 +
 +  * **Requirements:** Know thy Blade, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
 +
 +After making a melee Attack roll, you may spend 4 [[game_systems:tactic_pool|TP]] as a Swift action to downgrade an ongoing Status Condition. If your Attack misses the [[game_systems:tactic_pool|TP]] cost is reduced by 2 and requires becomes a Free Action.
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== One Thousand Cuts ====+==== Flamboyant Strike====
  
-  * **Requirements:** Counterstrike, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:acrobatics|Acrobatics]] 1530 EXP+  * **Requirements:** Vital Strike, Parry, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:con|Con]] , 20 EXP 
 +Instead of dealing damage with Vital Strike you may instead gain 2 Flair Stacks. If using Deadly Duet, all attacks after the first only provide 1 Stack of Flair against the same target. If the Target is not Threatened by any allies then additional hits provide 2 Stacks of Flair.
  
-When using the Counterstrike Talent, if you exceed the number of attacks you can make in a turn, you are no longer Stunned and Impaired, but you may not us any Attack Actions on that turn.+You may spend 2 Flair Stacks gain a 5ft Adjustment Action on your turn.
  
 +You may spend 1 Flair tack instead of using TP for Riposte, if you have the Talent unlocked.
 </WRAP> </WRAP>
  
 <WRAP round box> <WRAP round box>
-==== Wall of Blades ====+==== Dramatic Recovery ====
  
-  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:acrobatics|Acrobatics]] 1020 EXP+  * **Requirements:** Flamboyant StrikeReprise [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:con|Con]] , EXP 
 +You may now spend 2 Stacks of Flair to downgrade a Status Condition without requiring to make an Attack. This may be down at the start of your turn without using an action. Further uses of Dramatic Recovery require a Swift Action if used on the same turn. 
 +</WRAP>
  
-When using the Parry or Sword in a Gunfight Talentyou may spend [[game_systems:tactic_pool|TP]] up to your Secondary Ability Modifier to gain a Parry Bonus equal to the [[game_systems:tactic_pool|TP]] spent on a single Parry attempt or use of the Sword in a Gunfight Talent. You must spend this before the result of the Parry is revealed. This Talent does not grant additional Parry attempts - only a bonus on the Parry check.+<WRAP round box> 
 +==== Swallow Fear ==== 
 + 
 +  * **Requirements:** Flamboyant Strike, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:con|Con]] , 5 EXP 
 + 
 +You no longer take additional penalties from Fear from any source of Fear as long as you have at least 1 Stack of Flair
 </WRAP> </WRAP>
  
 <WRAP round box> <WRAP round box>
-==== Elusive Duelist ====+==== Melodramatic Monologue ==== 
 + 
 +  * **Requirements:** Flamboyant Strike, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:con|Con]] , 5 EXP 
 + 
 +You may spent 5 TP and a Full-Round action, which provokes Attacks of Opprotunity, and gain 10 Stacks of Flair.
  
-  * **Requirements:** Wall of Blades[[chargen:common_terms#core_stats|CST]] 12[[priority:skills:acrobatics|Acrobatics]] 1220 EXP+During the Monologue you are gain the Defended Status effect (+4 AC and +4 on Parry attempts) and any attacks you Ripostebut do not deal damage applies the Surprised Condition on the Attacker. Any creature which makes an Attack of Opprotunity receives a -10 on Sense Motive and Perception checks until the start of your next Turn. If a creature actively questions what prompted the opening for an Attack of Opprotunitythey are obligated to be told about this additional effects. (Don't worryyou planned for this when you wrote the monologue!)
  
-If you have made a Parry attempt this turn, any attacks from enemies not adjacent to you suffer a -4 penalty on their Attack rolls against you. 
 </WRAP> </WRAP>