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| paths:duelist_path [2024/10/29 17:49] – [Key Skills] vondor | paths:duelist_path [2025/08/30 03:11] (current) – elfinlocks | ||
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| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
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| * **Requirements: | * **Requirements: | ||
| - | When wielding an appropriately sized light or one handed weapon | + | When wielding an appropriately sized light or one handed weapon and wielding nothing in any other hand, the weapon may gain the [[equipment: |
| </ | </ | ||
| Line 36: | Line 35: | ||
| ==== Precision Strike ==== | ==== Precision Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may add your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment: | + | You may use your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment: |
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Vital Strike ==== | ==== Vital Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | When you Charge or use the Attack action, you may make one attack | + | As part of a Charge or use by using a Full-Round Action, you may make one attack that deals additional damage. If the Vital Strike attack hits, your weapon inflicts its damage dice twice, and your bonus damage from Precision Strike is doubled. |
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Deadly | + | ==== Deadly |
| - | * **Requirements: | + | * **Requirements: |
| - | When you hit with Vital Strike, your weapon now inflicts its damage dice three times in total, and your bonus damage from Precision | + | When you use a Half Action to Attack you may treat the Attack as though it were a Vital Strike. This can only be used once per turn per creature. If there are no Allies |
| + | |||
| + | In addition, Vital Strike | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | For example, if you use Deadly | + | For example, if you use Deadly |
| + | </ | ||
| </ | </ | ||
| + | <WRAP round box> | ||
| + | ==== Meticulous Precision ==== | ||
| + | * **Requirements: | ||
| + | You may ignore an additional amount of DR equal to your Base Attack Bonus when using Deadly Duet. | ||
| </ | </ | ||
| + | |||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Parry ==== | ==== Parry ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When wielding a weapon with the [[equipment: | When wielding a weapon with the [[equipment: | ||
| Line 68: | Line 77: | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Sword in a Gunfight | + | ==== No Foul Play ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When a ranged attack is made against you, you may spend 1 [[game_systems: | + | When a ranged attack is made against you, you may spend 2 [[game_systems: |
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Riposte ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | After a successful Parry attempt, you may spend 3 [[game_systems: | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Counterstrike | + | ==== Deadly Riposte |
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | You may use Vital Strike or Deadly Riposte as part of an Attack of Opprotunity. This effect still maintains the same limitation regarding affecting the same target multiple times in 1 turn. | ||
| + | </ | ||
| + | |||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Reprise ==== | ||
| - | After a successful Parry attempt, you may spend 2 [[game_systems:tactic_pool|TP]] to make an Attack of Opportunity against the attacker you parried. If this ability is used, on your next turn when making a Full Attack, you lose a number of attacks equal to the number of times you used Counterstrike, | + | * **Requirements: |
| + | After making a melee Attack roll, you may spend 4 [[game_systems: | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== One Thousand Cuts ==== | + | ==== Flamboyant Strike==== |
| - | * **Requirements: | + | * **Requirements: |
| + | Instead of dealing damage with Vital Strike you may instead gain 2 Flair Stacks. If using Deadly Duet, all attacks after the first only provide 1 Stack of Flair against the same target. If the Target is not Threatened by any allies then additional hits provide 2 Stacks of Flair. | ||
| - | When using the Counterstrike Talent, if you exceed the number of attacks you can make in a turn, you are no longer Stunned and Impaired, but you may not us any Attack Actions | + | You may spend 2 Flair Stacks gain a 5ft Adjustment Action |
| + | You may spend 1 Flair tack instead of using TP for Riposte, if you have the Talent unlocked. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Wall of Blades | + | ==== Dramatic Recovery |
| - | * **Requirements: | + | * **Requirements: |
| + | You may now spend 2 Stacks of Flair to downgrade a Status Condition without requiring to make an Attack. This may be down at the start of your turn without using an action. Further uses of Dramatic Recovery require a Swift Action if used on the same turn. | ||
| + | </ | ||
| - | When using the Parry or Sword in a Gunfight Talent, you may spend [[game_systems:tactic_pool|TP]] up to your Secondary Ability Modifier to gain a Parry Bonus equal to the [[game_systems:tactic_pool|TP]] spent on a single Parry attempt or use of the Sword in a Gunfight Talent. | + | <WRAP round box> |
| + | ==== Swallow Fear ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You no longer take additional | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Elusive Duelist | + | ==== Melodramatic Monologue |
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may spent 5 TP and a Full-Round action, which provokes Attacks of Opprotunity, | ||
| - | * **Requirements: | + | During the Monologue you are gain the Defended Status effect (+4 AC and +4 on Parry attempts) and any attacks you Riposte, but do not deal damage applies the Surprised Condition on the Attacker. Any creature which makes an Attack of Opprotunity receives a -10 on Sense Motive and Perception checks until the start of your next Turn. If a creature actively questions what prompted the opening for an Attack of Opprotunity, they are obligated to be told about this additional effects. (Don't worry, you planned for this when you wrote the monologue!) |
| - | If you have made a Parry attempt this turn, any attacks from enemies not adjacent to you suffer a -4 penalty on their Attack rolls against you. | ||
| </ | </ | ||
