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paths:duelist_path [2024/01/24 20:07] elfinlockspaths:duelist_path [2025/08/30 03:11] (current) elfinlocks
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 ====== Path of the Duelist ====== ====== Path of the Duelist ======
 +
 +<WRAP center 50%>
 +{{:paths:pasted:20240124-201213.jpeg}}
 +</WRAP>
  
 //To many, a sword is just a weapon, but to a Duelist, it is their very life. They turn humble steel into weapons capable of turning aside the most devastating attacks and rebutting with an onslaught of their own. Those that walk the path of the Duelist will excel in melee combat and defense. While swords give a Duelist their edge, even those who eschew such weapons can gain some use from this path.// //To many, a sword is just a weapon, but to a Duelist, it is their very life. They turn humble steel into weapons capable of turning aside the most devastating attacks and rebutting with an onslaught of their own. Those that walk the path of the Duelist will excel in melee combat and defense. While swords give a Duelist their edge, even those who eschew such weapons can gain some use from this path.//
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   * [[priority:skills:acrobatics|Acrobatics]]   * [[priority:skills:acrobatics|Acrobatics]]
-  * [[priority:skills:bluff|Bluff]]+  * [[priority:skills:con|Con]]
   * [[priority:skills:intimidate|Intimidate]]   * [[priority:skills:intimidate|Intimidate]]
   * [[priority:skills:knowledge|Knowledge]] (Nobility)   * [[priority:skills:knowledge|Knowledge]] (Nobility)
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 //This weapon is your life// //This weapon is your life//
  
-  * **Requirements:** [[priority:prowess|BaB]] 1, 5 EXP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, 5 EXP
- +
-When wielding an appropriately sized light or one handed weapon with the [[equipment:weapons:weapontraits#blade|Blade]] Trait, and wielding nothing in any other hand, the weapon may gain the [[equipment:weapons:weapontraits#agile|Agile]] and [[equipment:weapons:weapontraits#duelist|Duelist]] Traits. The Duelist Trait may not be added to a weapon in any way aside from this talent. +
  
 +When wielding an appropriately sized light or one handed weapon and wielding nothing in any other hand, the weapon may gain the [[equipment:weapons:weapontraits#agile|Agile]] and [[equipment:weapons:weapontraits#duelist|Duelist]] Traits. The Duelist Trait may not be added to a weapon in any way aside from this talent. 
 </WRAP> </WRAP>
  
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 ==== Precision Strike ==== ==== Precision Strike ====
  
-  * **Requirements:**  Know thy Blade, BaB 310 EXP +  * **Requirements:**  Know thy Blade, [[chargen:common_terms#core_stats|CST]] 5EXP 
-You may add your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait.+You may use your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait in place of the standard Ability Bonus it might otherwise use.
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
 ==== Vital Strike ==== ==== Vital Strike ====
  
-  * **Requirements:**  Precision Strike, BaB 6, [[priority:skills:perception|Perception]] 5, 20 EXP +  * **Requirements:**  Precision Strike, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:perception|Perception]] 5, 10 EXP 
-When you Charge or use the Attack action, you may make one attack at your highest Base Attack Bonus that deals additional damage. If a a vital strike hits, it deals a bonus dice of the weapon'damage, plus your Secondary Ability Modifier (in addition to Precision strike damage)+As part of a Charge or use by using a Full-Round Action, you may make one attack that deals additional damage. If the Vital Strike attack hits, your weapon inflicts its damage dice twiceand your bonus damage from Precision Strike is doubled. (This damage is treated as tho two Attacks had successfully hit and apply effects similarily, however DR, Hardnes and other Resistences are only applied once)
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Deadly Strike ====+==== Deadly Duet ====
  
-  * **Requirements:** Vital Strike, Bab 11, Perception 1025 EXP+  * **Requirements:** Vital Strike, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:perception|Perception]] 715 EXP
  
-When you hit with Vital Strikeyou deal an additional weapon damage dice and secondary ability bonus in damage.+When you use a Half Action to Attack you may treat the Attack as though it were a Vital Strike. This can only be used once per turn per creature. If there are no Allies in Threatening you may spend 4 TP per additional Vital Strike against the same creature.  
 + 
 +In addition, Vital Strike now ignores 5 DR the target might have. 
 + 
 +<WRAP center round info 60%> 
 +For example, if you use Deadly Duet with a Longsword, possess a Secondary Ability score of 18, and no Allies Threaten the target, a Deadly Duet would inflict 2d8+8 damage, (not accounting for any other increases or modifiers to your damage dealt) against a Target with DR 10/Bludgeoning and ignore 5 DR leaving the Target with 5 DR to calculate resistance.
 </WRAP> </WRAP>
 +</WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Parry ====+==== Meticulous Precision ====
  
-  * **Requirements:** Precision StrikeBaB 4Acrobatics 515 EXP+  * **Requirements:**  Deadly Duet[[chargen:common_terms#core_stats|CST]] 16[[priority:skills:perception|Perception]] 1210 EXP 
 +You may ignore an additional amount of DR equal to your Base Attack Bonus when using Deadly Duet. 
 +</WRAP>
  
-When wielding a weapon with the Duelist trait you may parry melee attacks against you as if you wielded a shield. You may parry a number of attacks per round equal to your Prowess and they use attacks of opportunity just as a shield does  
  
 +<WRAP round box>
 +==== Parry ====
 +
 +  * **Requirements:** Know Thy Blade, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:acrobatics|Acrobatics]] 5, 15 EXP
 +
 +When wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait, you may [[chargen:common_terms#armor_class_shields_and_concealment|Parry]] melee attacks made against you as if you wielded a shield. You may attempt deflect a number of attacks per round equal to your [[priority:prowess|BaB]].
 </WRAP> </WRAP>
  
 <WRAP round box> <WRAP round box>
-==== Sword in a Gunfight  ====+==== No Foul Play ====
  
-  * **Requirements:** Parry, BaB 7, Acrobatics 825 EXP+  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:acrobatics|Acrobatics]] 1010 EXP
  
-When a ranged attack is made against you, you can spend TP to cut the weapon (or ammunition) out of the air, deflecting the attack so you take no damageAs an attack of opportunity, make a melee attack roll at your highest bonus. If the result is greater than the attack roll total of the ranged attack, the attack is deflected. You must be aware of the attack and not flat-footed, and you must use weapon with the Duelist trait. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by spell effects cannot be deflected.+When a ranged attack is made against you, you may spend 2 [[game_systems:tactic_pool|TP]] to side step the attack. This is treated the same as Parry attempt. 
 +</WRAP>
  
 +<WRAP round box>
 +==== Riposte ====
 +
 +  * **Requirements:** Parry, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:acrobatics|Acrobatics]] 10, 20 EXP
 +
 +After a successful Parry attempt, you may spend 3 [[game_systems:tactic_pool|TP]] to make an Attack of Opportunity against the attacker you parried, if they are within Reach. 
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Counterstrike ====+==== Deadly Riposte ====
  
-  * **Requirements:** ParryBaB 8, Acrobatics 1025 EXP+  * **Requirements:** RiposteVital Strike [[chargen:common_terms#core_stats|CST]] 18[[priority:skills:acrobatics|Acrobatics]] 1520 EXP
  
-After a successful parry attempt you may spend 2 TP to make an attack of opportunity against the attacker you parriedIf this ability is used, on your next turn when making a full attack you lose a number of attacks equal to the number of times you counterstriked, starting with the lowest attack bonus first. If this exceeds your attacks you are Staggered and Flat Footed until the start of your next turn. +You may use Vital Strike or Deadly Riposte as part of an Attack of OpprotunityThis effect still maintains the same limitation regarding affecting the same target multiple times in 1 turn. 
 +</WRAP>
  
 +
 +<WRAP round box>
 +==== Reprise ====
 +
 +  * **Requirements:** Know thy Blade, [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
 +
 +After making a melee Attack roll, you may spend 4 [[game_systems:tactic_pool|TP]] as a Swift action to downgrade an ongoing Status Condition. If your Attack misses the [[game_systems:tactic_pool|TP]] cost is reduced by 2 and requires becomes a Free Action.
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== One Thousand Cuts ====+==== Flamboyant Strike====
  
-  * **Requirements:** CounterstrikeBaB 11Acrobatics 1530 EXP+  * **Requirements:** Vital StrikeParry[[chargen:common_terms#core_stats|CST]] 9[[priority:skills:con|Con]] , 20 EXP 
 +Instead of dealing damage with Vital Strike you may instead gain 2 Flair Stacks. If using Deadly Duet, all attacks after the first only provide 1 Stack of Flair against the same target. If the Target is not Threatened by any allies then additional hits provide 2 Stacks of Flair.
  
-When using counterstrike, if you exceed the number of attacks you can make in a turn you are no longer Staggered and Flatfooted, but may not take attack that turn.+You may spend 2 Flair Stacks gain 5ft Adjustment Action on your turn.
  
 +You may spend 1 Flair tack instead of using TP for Riposte, if you have the Talent unlocked.
 </WRAP> </WRAP>
  
 <WRAP round box> <WRAP round box>
-==== Wall of Blades ====+==== Dramatic Recovery ====
  
-  * **Requirements:** ParryBaB 6Acrobatics 1020 EXP+  * **Requirements:** Flamboyant StrikeReprise [[chargen:common_terms#core_stats|CST]] 9[[priority:skills:con|Con]] EXP 
 +You may now spend 2 Stacks of Flair to downgrade a Status Condition without requiring to make an Attack. This may be down at the start of your turn without using an action. Further uses of Dramatic Recovery require a Swift Action if used on the same turn. 
 +</WRAP>
  
-When using the Parry or Sword in a Gunfight Talent talent, you may spend TP up to your secondary ability to gain a Parry Bonus equal to TP spent on a single parry attempt or Sword in a Gunfight Talent. You must spend this before the result of the parry is announced . This does not grant additional parry attempts, only a bonus on the Parry check.+<WRAP round box> 
 +==== Swallow Fear ====
  
 +  * **Requirements:** Flamboyant Strike, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:con|Con]] , 5 EXP
  
 +You no longer take additional penalties from Fear from any source of Fear as long as you have at least 1 Stack of Flair
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Elusive Duelist ====+==== Melodramatic Monologue ==== 
 + 
 +  * **Requirements:** Flamboyant Strike, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:con|Con]] , 5 EXP
  
-  * **Requirements:** Wall of BladesBaB 8, Acrobatics 12, 20 EXP+You may spent 5 TP and a Full-Round action, which provokes Attacks of Opprotunityand gain 10 Stacks of Flair.
  
-If you have made a parry attempt this turn, any attacks from enemies not adjacent to you suffer a -4 penalty on the attack against you+During the Monologue you are gain the Defended Status effect (+4 AC and +4 on Parry attempts) and any attacks you Riposte, but do not deal damage applies the Surprised Condition on the Attacker. Any creature which makes an Attack of Opprotunity receives a -10 on Sense Motive and Perception checks until the start of your next Turn. If a creature actively questions what prompted the opening for an Attack of Opprotunity, they are obligated to be told about this additional effects. (Don't worry, you planned for this when you wrote the monologue!)
  
 </WRAP> </WRAP>
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 ==== Battle Grace ==== ==== Battle Grace ====
  
-  * **Requirements:**  Know thy Blade, Acrobatics 5, 10 EXP+  * **Requirements:**  Know thy Blade, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
  
-You gain +4 AC and Parry bonus against attacks of opportunity when wielding a weapon with the Duelist Trait.+You gain +4 Dodge bonus to your Armor Class against Attacks of Opportunity when wielding a weapon with the [[equipment:weapons:weapontraits#duelist|Duelist]] Trait. Additionally, you gain a +4 bonus to Parry checks against Attacks of Opportunity.
 </WRAP> </WRAP>
  
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 ==== Bladed Advance ==== ==== Bladed Advance ====
  
-  * **Requirements:**  Battle Grace, Acrobatics 8, 15 EXP+  * **Requirements:**  Battle Grace, [[priority:skills:acrobatics|Acrobatics]] 8, 15 EXP
  
-By spending 2 TP you may move up to 10ft as a Reaction if an opponent within 20ft moves. This may interrupt movement. Any movement you use with this talent is subtracted from your next turns movement.+By spending 2 [[game_systems:tactic_pool|TP]] you may move up to 10 ft. as an Immediate Action if an opponent within 20 ft. of you moves. This may interrupt movement. Any movement you use with this Talent is subtracted from your next turns movement.
 </WRAP> </WRAP>
  
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 ==== Threatening Lunge  ==== ==== Threatening Lunge  ====
  
-  * **Requirements:**  Bladed Advance, Acrobatics 10, 25 EXP+  * **Requirements:**  Bladed Advance, [[priority:skills:acrobatics|Acrobatics]] 10, 25 EXP
  
-As a swift action you spend 1 TP and count your reach as 5 ft. more for the purposes of attacks of opportunity until the start of your next turn +As a Swift Action, you may spend 1 [[game_systems:tactic_pool|TP]] to consider your reach as 5 ft. further for the purposes of making Attacks of Opportunity, until the start of your next turn.
 </WRAP> </WRAP>
  
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 ==== Perfect Footwork  ==== ==== Perfect Footwork  ====
  
-  * **Requirements:**  Threatening Lunge, Acrobatics 15, 30 EXP+  * **Requirements:**  Threatening Lunge, [[priority:skills:acrobatics|Acrobatics]] 15, 30 EXP
  
-As a free action you may select any number of enemies which you are aware of, and spend 2 TP per enemy selected. Until the start of your next turn, you do not provoke Attacks of Opportunity from moving through the threatened space of the chosen enemies. +As a Free Action, you may select any number of enemies which you are aware of, and spend 2 [[game_systems:tactic_pool|TP]] per enemy selected. Until the start of your next turn, you do not provoke Attacks of Opportunity from moving through the threatened space of the chosen enemies. 
 </WRAP> </WRAP>