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| paths:duelist_path [2024/01/24 19:58] – elfinlocks | paths:duelist_path [2025/08/30 03:11] (current) – elfinlocks | ||
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| ====== Path of the Duelist ====== | ====== Path of the Duelist ====== | ||
| + | |||
| + | <WRAP center 50%> | ||
| + | {{: | ||
| + | </ | ||
| //To many, a sword is just a weapon, but to a Duelist, it is their very life. They turn humble steel into weapons capable of turning aside the most devastating attacks and rebutting with an onslaught of their own. Those that walk the path of the Duelist will excel in melee combat and defense. While swords give a Duelist their edge, even those who eschew such weapons can gain some use from this path.// | //To many, a sword is just a weapon, but to a Duelist, it is their very life. They turn humble steel into weapons capable of turning aside the most devastating attacks and rebutting with an onslaught of their own. Those that walk the path of the Duelist will excel in melee combat and defense. While swords give a Duelist their edge, even those who eschew such weapons can gain some use from this path.// | ||
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| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
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| //This weapon is your life// | //This weapon is your life// | ||
| - | * **Requirements: | + | * **Requirements: |
| - | + | ||
| - | When wielding an appropriately sized light or one handed weapon with the [[equipment: | + | |
| + | When wielding an appropriately sized light or one handed weapon and wielding nothing in any other hand, the weapon may gain the [[equipment: | ||
| </ | </ | ||
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| ==== Precision Strike ==== | ==== Precision Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may add your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment: | + | You may use your Secondary Ability Modifier to damage if wielding a weapon with the [[equipment: |
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Vital Strike ==== | ==== Vital Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | When you Charge or use the Attack action, you may make one attack | + | As part of a Charge or use by using a Full-Round Action, you may make one attack that deals additional damage. If the Vital Strike attack |
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Deadly Duet ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you use a Half Action to Attack you may treat the Attack as though it were a Vital Strike. This can only be used once per turn per creature. If there are no Allies in Threatening you may spend 4 TP per additional Vital Strike against the same creature. | ||
| + | |||
| + | In addition, Vital Strike now ignores 5 DR the target might have. | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | For example, if you use Deadly Duet with a Longsword, possess a Secondary Ability score of 18, and no Allies Threaten the target, a Deadly Duet would inflict 2d8+8 damage, (not accounting for any other increases or modifiers to your damage dealt) against a Target with DR 10/ | ||
| </ | </ | ||
| + | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Deadly Strike | + | ==== Meticulous Precision |
| - | * **Requirements: | + | * **Requirements: |
| - | When you hit with Vital Strike, you deal an additional | + | You may ignore |
| </ | </ | ||
| + | |||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Parry ==== | + | ==== Parry ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When wielding a weapon with the Duelist trait you may parry melee attacks against you as if you wielded a shield. You may parry a number of attacks per round equal to your Prowess and they use attacks of opportunity just as a shield does | + | |
| + | When wielding a weapon with the [[equipment: | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Sword in a Gunfight | + | ==== No Foul Play ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When a ranged attack is made against you, you can spend 1 TP to cut the weapon (or ammunition) out of the air, deflecting the attack so you take no damage. As an attack of opportunity, | + | |
| + | When a ranged attack is made against you, you may spend 2 [[game_systems: | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Counterstrike | + | ==== Riposte |
| - | * **Requirements: | + | * **Requirements: |
| - | After a successful parry attempt you may spend 2 TP to make an attack of opportunity against the attacker you parried. If this ability is used, on your next turn when making a full attack you lose a number of attacks equal to the number of times you counterstriked, | + | |
| + | After a successful Parry attempt, you may spend 3 [[game_systems: | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== One Thousand Cuts ==== | + | ==== Deadly Riposte |
| - | * **Requirements: | + | * **Requirements: |
| - | When using counterstrike, | + | |
| + | You may use Vital Strike or Deadly Riposte as part of an Attack of Opprotunity. This effect still maintains the same limitation regarding affecting the same target multiple times in 1 turn. | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Wall of Blades | + | ==== Reprise |
| - | * **Requirements: | + | * **Requirements: |
| - | When using the Parry or Sword in a Gunfight Talent talent, you may spend TP up to your secondary ability to gain a Parry Bonus equal to TP spent on a single parry attempt or Sword in a Gunfight Talent. You must spend this before the result of the parry is announced . This does not grant additional parry attempts, only a bonus on the Parry check. | + | |
| + | After making a melee Attack roll, you may spend 4 [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Flamboyant Strike==== | ||
| + | |||
| + | * **Requirements: | ||
| + | Instead of dealing damage with Vital Strike you may instead gain 2 Flair Stacks. If using Deadly Duet, all attacks after the first only provide 1 Stack of Flair against the same target. If the Target is not Threatened by any allies then additional hits provide 2 Stacks of Flair. | ||
| + | |||
| + | You may spend 2 Flair Stacks gain a 5ft Adjustment Action on your turn. | ||
| + | |||
| + | You may spend 1 Flair tack instead of using TP for Riposte, if you have the Talent unlocked. | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Elusive Duelist | + | ==== Dramatic Recovery |
| - | * **Requirements: | + | * **Requirements: |
| - | If you have made a parry attempt this turn, any attacks | + | You may now spend 2 Stacks of Flair to downgrade a Status Condition without requiring to make an Attack. This may be down at the start of your turn without using an action. Further uses of Dramatic Recovery require a Swift Action if used on the same turn. |
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Swallow Fear ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You no longer take additional penalties from Fear from any source of Fear as long as you have at least 1 Stack of Flair | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Melodramatic Monologue ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may spent 5 TP and a Full-Round action, which provokes Attacks of Opprotunity, | ||
| + | |||
| + | During the Monologue you are gain the Defended Status effect (+4 AC and +4 on Parry attempts) and any attacks you Riposte, but do not deal damage applies the Surprised Condition on the Attacker. Any creature which makes an Attack of Opprotunity receives | ||
| </ | </ | ||
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| ==== Battle Grace ==== | ==== Battle Grace ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You gain +4 AC and Parry bonus against | + | |
| + | You gain +4 Dodge bonus to your Armor Class against Attacks of Opportunity when wielding a weapon with the [[equipment: | ||
| </ | </ | ||
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| ==== Bladed Advance ==== | ==== Bladed Advance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | By spending 2 TP you may move up to 10ft as a Reaction | + | |
| + | By spending 2 [[game_systems: | ||
| </ | </ | ||
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| ==== Threatening Lunge ==== | ==== Threatening Lunge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a swift action | + | |
| + | As a Swift Action, | ||
| </ | </ | ||
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| ==== Perfect Footwork | ==== Perfect Footwork | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a free action | + | |
| + | As a Free Action, | ||
| </ | </ | ||
