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| paths:devoted_path [2026/03/09 05:41] – hyperlinking CL page elfinlocks | paths:devoted_path [2026/05/05 16:56] (current) – [Channeling Specialist] elfinlocks |
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| * **Requirements:** Deific Allegiance, 5 EXP | * **Requirements:** Deific Allegiance, 5 EXP |
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| You gain the ability to channel energy as a Half Action by spending 4 [[priority:magic#mana|MP]]. Channeling deals damage according to your channel type (see below) within a 30 ft. radius burst centered upon you. Creatures affected by the channel may make a Will saving throw (DC 10 + 1/2 your [[priority:magic|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier) for half damage. You never take damage from your own Channel. Channel Energy does not provoke Attacks of Opportunity. | You gain the ability to channel energy as a Half Action by spending 1 [[priority:magic#mana|MP]] per 2d6 of damage dealt (always round the cost up for odd numbers). Channeling deals damage according to your channel type (see below) within a 15 ft. radius burst centered upon you. Creatures affected by the channel may make a Will saving throw (DC 10 + 1/2 your [[priority:magic|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier) for half damage. You never take damage from your own Channel. Channel Energy does not provoke Attacks of Opportunity. |
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| For every increase in your CL, the Channel deals increased damage, to a maximum of 5d6 of damage at [[priority:magic#caster_level|Caster Level]] 5. Your Channel Energy can inflict any type of [[game_systems:combat:energy_damage|Energy Damage]] (elemental or aligned), based upon your alignment and selected deity (for example, a deity of fire cannot grant you an acid elemental channel). The GM has final say on what types of Energy are appropriate for your deity, though all deities typically have at least 2 that are suitable. You must select only one energy type for your Channel to create. | For every increase in your CL, the Channel maximum amount of damage is increased, to a maximum of 5d6 of damage at [[priority:magic#caster_level|Caster Level]] 5. Your Channel Energy can inflict any type of [[game_systems:combat:energy_damage|Energy Damage]] (elemental or aligned), based upon your alignment and selected deity (for example, a deity of fire cannot grant you an acid elemental channel). The GM has final say on what types of Energy are appropriate for your deity, though all deities typically have at least 2 that are suitable. You must select only one energy type for your Channel to create. |
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| <WRAP center round info 60%> | <WRAP center round info 60%> |
| * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP | * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP |
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| Your Channel may now reach a maximum of 15d6 at CL 15. | Your Channel may now reach a maximum of 15d6 at CL 15 and the radius is increased to 20ft. |
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| </WRAP> | </WRAP> |
| ==== Selective Channel ==== | ==== Selective Channel ==== |
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| * **Requirements:** Channel Energy, [[priority:skills:knowledge|Knowledge]] (Religion) 3, 10 EXP | * **Requirements:** Channel Energy, [[priority:skills:knowledge|Knowledge]] (Religion) 3, 5 EXP |
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| You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. |
| ==== Improved Selective Channel ==== | ==== Improved Selective Channel ==== |
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| * **Requirements:** Selective Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 8, 15 EXP | * **Requirements:** Selective Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 8, 10 EXP |
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| You may choose a number of creatures equal to double Secondary Attribute modifier to be unaffected by your channel. | You may choose a number of creatures equal to double Secondary Attribute modifier to be unaffected by your channel. |
| ==== Empowered Channel ==== | ==== Empowered Channel ==== |
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| * **Requirements:** Channel Energy, [[priority:skills:knowledge|Knowledge]] (Religion) 5, CL 5, 20 EXP | * **Requirements:** Channel Energy, [[priority:skills:knowledge|Knowledge]] (Religion) 5, CL 5, 15 EXP |
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| By spending four additional Mana, the DC for saves against your channel energy now use your full [[priority:magic#caster_level|Caster Level]] instead of half (DC 10 + CL + your Primary Casting Attribute modifier). | By spending four additional Mana, the DC for saves against your channel energy now use your full [[priority:magic#caster_level|Caster Level]] instead of half (DC 10 + CL + your Primary Casting Attribute modifier). |
| ==== Swift Channel ==== | ==== Swift Channel ==== |
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| * **Requirements:** Empowered Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 10, 30 EXP | * **Requirements:** Empowered Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 10, 25 EXP |
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| By spending four additional Mana, you may channel as a Swift Action. You may channel up to 3 times in one turn by using this Talent, provided that you expend the necessary Mana. You may only use Swift Channel as a burst effect. Swift Channeling allows you to bypass the one spell per turn limit. | By spending four additional Mana, you may channel as a Swift Action. You may channel up to 3 times in one turn by using this Talent, provided that you expend the necessary Mana. You may only use Swift Channel as a burst effect, and your normal maximum expenditure of Mana per turn still applies. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Channel Energy, [[priority:skills:knowledge|Knowledge]] (Religion) 5, 5 EXP | * **Requirements:** Channel Energy, [[priority:skills:knowledge|Knowledge]] (Religion) 5, 5 EXP |
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| You may now channel in a 60 ft. line instead of a 30 ft. burst at will. | You may now channel in a 50 ft. line instead of a 15 ft. burst at will. This reduces the MP cost by 2 (minimum 1 MP) |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Line Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 10, 10 EXP | * **Requirements:** Line Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 10, 10 EXP |
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| You may now channel in a 120 ft line instead of a 60 ft line when using Line Channel. | You may now channel in a 100 ft line instead of a 60 ft line when using Line Channel. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Ray Channel ==== | ==== Ray Channel ==== |
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| * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:knowledge|Knowledge]] (Religion) 5, 15 EXP | * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:knowledge|Knowledge]] (Religion) 5, 5 EXP |
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| You may now channel energy as a ranged touch attack with a range of 100ft +10ft per CL, this reduces the cost of channeling to 2 MP. There is no save against damage. | You may now channel energy as a ranged magic attack with a range of 100ft +10ft per CL, this reduces the cost of channeling by 4 MP (Minimum 0). There is no save against damage. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Burst Channel ==== | ==== Burst Channel ==== |
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| * **Requirements:** Channel Energy, Improved Line Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 15, 45 EXP | * **Requirements:** Channel Energy, Improved Line Channel, [[priority:skills:knowledge|Knowledge]] (Religion) 15, 30 EXP |
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| You may now channel energy as a 20 ft. radius burst in a location you can see within 100 ft. | You may now channel energy as a 20 ft. radius burst in a location you can see within 100 ft. This increases the MP cost by 2. |
| </WRAP> | </WRAP> |