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| paths:devoted_path [2025/09/10 01:09] – [Holy Dedication] elfinlocks | paths:devoted_path [2025/09/10 01:11] (current) – [Holy Dedication] elfinlocks |
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| You gain the ability to channel energy as a Half Action by spending 4 [[priority:magic#mana|MP]]. Channeling deals damage according to your channel type (see below) within a 30 ft. radius burst centered upon you. Creatures affected by the channel may make a Will saving throw (DC 10 + 1/2 your [[priority:magic|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier) for half damage. You never take damage from your own Channel. Channel Energy does not provoke Attacks of Opportunity. | You gain the ability to channel energy as a Half Action by spending 4 [[priority:magic#mana|MP]]. Channeling deals damage according to your channel type (see below) within a 30 ft. radius burst centered upon you. Creatures affected by the channel may make a Will saving throw (DC 10 + 1/2 your [[priority:magic|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier) for half damage. You never take damage from your own Channel. Channel Energy does not provoke Attacks of Opportunity. |
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| For every increase in your CL, the Channel deals increased damage, to a maximum of 5d6 of damage at Caster Level 5. Your Channel Energy can inflict any type of [[game_systems:combat:energy_damage|Energy Damage]], based upon your alignment and/or selected deity (for example, a deity of fire cannot grant you an acid elemental channel). The GM has final say on what types of Energy are appropriate for your deity, though all deities typically have at least 2 that are suitable. You must select only one energy type for your Channel to create. | For every increase in your CL, the Channel deals increased damage, to a maximum of 5d6 of damage at Caster Level 5. Your Channel Energy can inflict any type of [[game_systems:combat:energy_damage|Energy Damage]] (elemental or aligned), based upon your alignment and selected deity (for example, a deity of fire cannot grant you an acid elemental channel). The GM has final say on what types of Energy are appropriate for your deity, though all deities typically have at least 2 that are suitable. You must select only one energy type for your Channel to create. |
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| <WRAP center round info 60%> | <WRAP center round info 60%> |
| The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. The "base dice", a d6, is affected by your chosen Energy Type. |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |