User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:devoted_path [2025/09/06 01:43] – [Holy Dedication] elfinlockspaths:devoted_path [2025/09/10 01:11] (current) – [Holy Dedication] elfinlocks
Line 108: Line 108:
  
 <WRAP round box> <WRAP round box>
-==== Channel Energy (Sp) ====+==== Lesser Channel (Sp) ====
  
-  * **Requirements:** Deific Allegiance, [[chargen:common_terms#core_stats|CST]] 2, 5 EXP+  * **Requirements:** Deific Allegiance, 5 EXP
  
 You gain the ability to channel energy as a Half Action by spending 4 [[priority:magic#mana|MP]]. Channeling deals damage according to your channel type (see below) within a 30 ft. radius burst centered upon you. Creatures affected by the channel may make a Will saving throw (DC 10 + 1/2 your [[priority:magic|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier) for half damage. You never take damage from your own Channel. Channel Energy does not provoke Attacks of Opportunity. You gain the ability to channel energy as a Half Action by spending 4 [[priority:magic#mana|MP]]. Channeling deals damage according to your channel type (see below) within a 30 ft. radius burst centered upon you. Creatures affected by the channel may make a Will saving throw (DC 10 + 1/2 your [[priority:magic|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier) for half damage. You never take damage from your own Channel. Channel Energy does not provoke Attacks of Opportunity.
  
-For every increase in your CL, the Channel deals increased damage, to a maximum of 10d6 of damage at Caster Level 10. Your Channel Energy can inflict the following damage types, based upon your alignment and/or selected deity (for example, a deity of fire cannot grant you an acid elemental channel). Once you have chosen the type of energy you channelit can only be changed via retraining. +For every increase in your CL, the Channel deals increased damage, to a maximum of 5d6 of damage at Caster Level 5. Your Channel Energy can inflict any type of [[game_systems:combat:energy_damage|Energy Damage]] (elemental or aligned), based upon your alignment and selected deity (for example, a deity of fire cannot grant you an acid elemental channel). The GM has final say on what types of Energy are appropriate for your deitythough all deities typically have at least 2 that are suitable. You must select only one energy type for your Channel to create.
- +
-  * **Variant of Good:** Holy, Elemental +
-  * **Variant of Neutral:** Holy, Unholy, Elemental +
-  * **Variant of Evil:** Unholy, Elemental+
  
 <WRAP center round info 60%> <WRAP center round info 60%>
-The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind.+The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. The "base dice", a d6, is affected by your chosen Energy Type. 
 +</WRAP>
 </WRAP> </WRAP>
 +
 +<WRAP round box>
 +==== Channel Energy (Sp) ====
 +
 +  * **Requirements:** Lesser Channel, [[chargen:common_terms#core_stats|CST]] 5, 5 EXP
 +
 +Your Channel may now reach a maximum of 10d6 at CL 10.
  
 </WRAP> </WRAP>
 +
 +<WRAP round box>
 +==== Sacred Channel (Sp) ====
 +
 +  * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP
 +
 +Your Channel may now reach a maximum of 15d6 at CL 15.
 +
 +</WRAP>
 +
 +<WRAP round box>
 +==== Channel Divinity (Sp) ====
 +
 +  * **Requirements:** Sacred Channel, [[chargen:common_terms#core_stats|CST]] 16, 15 EXP
 +
 +Your Channel may now reach a maximum of 20d6 at CL 20.
 +
 +</WRAP>
 +
 +<WRAP round box>
 +==== Variant Channel (Sp) ====
 +
 +  * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 5, 10 EXP
 +
 +You gain one additional type of [[game_systems:combat:energy_damage|Energy]] for use with your Channel. You may use it as desired and interchangeably with your original energy choice.
 +
 +</WRAP>
 +
 <WRAP round box> <WRAP round box>
 ==== Divine Petitioner ==== ==== Divine Petitioner ====