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| paths:devoted_path [2024/11/21 22:22] – [Holy Dedication] elfinlocks | paths:devoted_path [2026/05/05 16:56] (current) – [Channeling Specialist] elfinlocks | ||
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| </ | </ | ||
| ===== Holy Dedication ===== | ===== Holy Dedication ===== | ||
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| + | <WRAP round box> | ||
| + | ==== Lesser Channel (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain the ability to channel energy as a Half Action by spending 1 [[priority: | ||
| + | |||
| + | For every increase in your CL, the Channel maximum amount of damage is increased, to a maximum of 5d6 of damage at [[priority: | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. The "base dice", a d6, is affected by your chosen Energy Type. | ||
| + | </ | ||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Channel Energy (Sp) ==== | ==== Channel Energy (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You gain the ability to channel energy as a Half Action by spending 4 [[priority: | + | Your Channel |
| - | For every increase in your CL, the Channel deals increased damage, to a maximum of 10d6 of damage at Caster Level 10. Your Channel Energy can inflict the following damage types, based upon your alignment and/or selected deity (for example, a deity of fire cannot grant you an acid elemental channel). Once you have chosen the type of energy you channel, it can only be changed via retraining. | + | </WRAP> |
| - | * **Variant of Good:** Holy, Elemental | + | <WRAP round box> |
| - | * **Variant of Neutral:** Holy, Unholy, Elemental | + | ==== Sacred Channel (Sp) ==== |
| - | * **Variant | + | |
| + | * **Requirements:** Channel Energy, [[chargen: | ||
| + | |||
| + | Your Channel may now reach a maximum | ||
| - | <WRAP center round info 60%> | ||
| - | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Channel Divinity (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Your Channel may now reach a maximum of 20d6 at CL 20. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Variant Channel (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain one additional type of [[game_systems: | ||
| + | |||
| + | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Divine Petitioner ==== | ==== Divine Petitioner ==== | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may gain [[priority: | + | You may gain [[priority: |
| - | Upon using this ability, the spells remain known for up to 24 hours. You may only overwrite spells gained in this manner once per day. However, you may leave " | + | Upon using this ability, the spells remain known for up to 24 hours. You may only overwrite spells gained in this manner once per day. However, you may leave " |
| </ | </ | ||
| Line 142: | Line 174: | ||
| * **Requirements: | * **Requirements: | ||
| - | As a Half Action, you can use one of your uses of Channel Unholy Energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + ½ your caster level + your Secondary Casting Attribute modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead, though the duration is unlimited. However, intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your Caster Level (this is a separate pool from the limits imposed by Animate Dead and similar spells). If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed | + | As a Half Action, you can use one of your uses of Channel Unholy Energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + ½ your [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| ==== Selective Channel ==== | ==== Selective Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Improved Selective Channel ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may choose a number of creatures equal to double Secondary Attribute modifier to be unaffected by your channel. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Empowered Channel ==== | ==== Empowered Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | By spending four additional Mana, the DC for saves against your channel energy now use your full caster level instead of half (DC 10 + CL + your Primary Casting Attribute modifier). | + | By spending four additional Mana, the DC for saves against your channel energy now use your full [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Swift Channel ==== | ==== Swift Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | By spending four additional Mana, you may channel as a Swift Action. You may channel up to 3 times in one turn by using this Talent, provided that you expend the necessary Mana. You may only use Swift Channel as a burst effect. Swift Channeling allows you to bypass the one spell per turn limit. | + | By spending four additional Mana, you may channel as a Swift Action. You may channel up to 3 times in one turn by using this Talent, provided that you expend the necessary Mana. You may only use Swift Channel as a burst effect, and your normal maximum expenditure of Mana per turn still applies. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Line Channel ==== | ==== Line Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now channel in a 60 ft. line instead of a 30 ft. burst at will. | + | You may now channel in a 50 ft. line instead of a 15 ft. burst at will. This reduces the MP cost by 2 (minimum 1 MP) |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Improved Line Channel ==== | ==== Improved Line Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now channel in a 120 ft line instead of a 60 ft line when using Line Channel. | + | You may now channel in a 100 ft line instead of a 60 ft line when using Line Channel. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Ray Channel ==== | ==== Ray Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now channel energy as a ranged | + | You may now channel energy as a ranged |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Burst Channel ==== | ==== Burst Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now channel energy as a 20 ft. radius burst in a location you can see within 100 ft. | + | You may now channel energy as a 20 ft. radius burst in a location you can see within 100 ft. This increases the MP cost by 2. |
| </ | </ | ||
