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| paths:devoted_path [2024/11/17 18:27] – [Key Skills] elfinlocks | paths:devoted_path [2025/09/10 01:11] (current) – [Holy Dedication] elfinlocks | ||
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| </ | </ | ||
| ===== Holy Dedication ===== | ===== Holy Dedication ===== | ||
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| + | <WRAP round box> | ||
| + | ==== Lesser Channel (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain the ability to channel energy as a Half Action by spending 4 [[priority: | ||
| + | |||
| + | For every increase in your CL, the Channel deals increased damage, to a maximum of 5d6 of damage at Caster Level 5. Your Channel Energy can inflict any type of [[game_systems: | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. The "base dice", a d6, is affected by your chosen Energy Type. | ||
| + | </ | ||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Channel Energy (Sp) ==== | ==== Channel Energy (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You gain the ability to channel energy as a Half Action by spending 4 [[priority: | + | Your Channel |
| - | For every increase in your CL, the Channel deals increased damage, to a maximum of 10d6 of damage at Caster Level 10. Your Channel Energy can inflict the following damage types, based upon your alignment and/or selected deity (for example, a deity of fire cannot grant you an acid elemental channel). Once you have chosen the type of energy you channel, it can only be changed via retraining. | + | </WRAP> |
| - | * **Variant of Good:** Holy, Elemental | + | <WRAP round box> |
| - | * **Variant of Neutral:** Holy, Unholy, Elemental | + | ==== Sacred Channel (Sp) ==== |
| - | * **Variant | + | |
| + | * **Requirements:** Channel Energy, [[chargen: | ||
| + | |||
| + | Your Channel may now reach a maximum | ||
| - | <WRAP center round info 60%> | ||
| - | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Channel Divinity (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Your Channel may now reach a maximum of 20d6 at CL 20. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Variant Channel (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain one additional type of [[game_systems: | ||
| + | |||
| + | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Divine Petitioner ==== | ==== Divine Petitioner ==== | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may gain [[priority: | + | You may gain [[priority: |
| Upon using this ability, the spells remain known for up to 24 hours. You may only overwrite spells gained in this manner once per day. However, you may leave " | Upon using this ability, the spells remain known for up to 24 hours. You may only overwrite spells gained in this manner once per day. However, you may leave " | ||
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| You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Improved Selective Channel ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may choose a number of creatures equal to double Secondary Attribute modifier to be unaffected by your channel. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| ==== Line Channel ==== | ==== Line Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now channel in a 60 ft. line instead of a 30 ft. burst at will. | You may now channel in a 60 ft. line instead of a 30 ft. burst at will. | ||
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| ==== Improved Line Channel ==== | ==== Improved Line Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now channel in a 120 ft line instead of a 60 ft line when using Line Channel. | You may now channel in a 120 ft line instead of a 60 ft line when using Line Channel. | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may now channel energy as a ranged touch attack. You gain one additional ray for every 3 caster levels you possess, to a maximum of 4 rays at caster level 12. Creatures affected by a Ray Channel receive | + | You may now channel energy as a ranged touch attack |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
