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| paths:devoted_path [2024/11/08 06:20] – elfinlocks | paths:devoted_path [2025/09/10 01:11] (current) – [Holy Dedication] elfinlocks | ||
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| * **Requirements: | * **Requirements: | ||
| - | You swear fealty and service to a single specific deity relevant to the campaign setting. Their church may be small and unknown or large and powerful. Your alignment must be within one step of your deity’s, and upon taking this Talent, you begin to radiate an aura corresponding to your deity’s alignment, based upon the number of HD you possess. | + | You swear fealty and service to a single specific deity relevant to the campaign setting. Their church may be small and unknown or large and powerful. Your alignment must be within one step of your deity’s, and upon taking this Talent, you begin to radiate an aura corresponding to your deity’s alignment, based upon your CST. |
| Failing to follow the tenants of your deity means that you lose all abilities which list Deific Allegiance as a requirement, | Failing to follow the tenants of your deity means that you lose all abilities which list Deific Allegiance as a requirement, | ||
| Line 45: | Line 45: | ||
| ==== Enlightenment ==== | ==== Enlightenment ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the Enlightenment ability from your first [[~: | You gain the Enlightenment ability from your first [[~: | ||
| Line 106: | Line 106: | ||
| </ | </ | ||
| ===== Holy Dedication ===== | ===== Holy Dedication ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Lesser Channel (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain the ability to channel energy as a Half Action by spending 4 [[priority: | ||
| + | |||
| + | For every increase in your CL, the Channel deals increased damage, to a maximum of 5d6 of damage at Caster Level 5. Your Channel Energy can inflict any type of [[game_systems: | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. The "base dice", a d6, is affected by your chosen Energy Type. | ||
| + | </ | ||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Channel Energy (Sp) ==== | ==== Channel Energy (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You gain the ability to channel energy as a Half Action by spending 4 [[priority: | + | Your Channel |
| - | For every increase in your CL, the Channel deals increased damage, to a maximum of 10d6 of damage at Caster Level 10. Your Channel Energy can inflict the following damage types, based upon your alignment and/or selected deity (for example, a deity of fire cannot grant you an acid elemental channel). Once you have chosen the type of energy you channel, it can only be changed via retraining. | + | </WRAP> |
| - | * **Variant of Good:** Holy, Elemental | + | <WRAP round box> |
| - | * **Variant of Neutral:** Holy, Unholy, Elemental | + | ==== Sacred Channel (Sp) ==== |
| - | * **Variant | + | |
| + | * **Requirements:** Channel Energy, [[chargen: | ||
| + | |||
| + | Your Channel may now reach a maximum | ||
| - | <WRAP center round info 60%> | ||
| - | The damage inflicted by your chosen type of Channel is pure energy, and harms all creatures equally, unless they possess an immunity or resistance of some kind. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Channel Divinity (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Your Channel may now reach a maximum of 20d6 at CL 20. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Variant Channel (Sp) ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain one additional type of [[game_systems: | ||
| + | |||
| + | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Divine Petitioner ==== | ==== Divine Petitioner ==== | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may gain [[priority: | + | You may gain [[priority: |
| Upon using this ability, the spells remain known for up to 24 hours. You may only overwrite spells gained in this manner once per day. However, you may leave " | Upon using this ability, the spells remain known for up to 24 hours. You may only overwrite spells gained in this manner once per day. However, you may leave " | ||
| Line 173: | Line 205: | ||
| You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | You may choose a number of creatures equal to your Secondary Attribute modifier to be unaffected by your channel. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Improved Selective Channel ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may choose a number of creatures equal to double Secondary Attribute modifier to be unaffected by your channel. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| ==== Line Channel ==== | ==== Line Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now channel in a 60 ft. line instead of a 30 ft. burst at will. | You may now channel in a 60 ft. line instead of a 30 ft. burst at will. | ||
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| ==== Improved Line Channel ==== | ==== Improved Line Channel ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now channel in a 120 ft line instead of a 60 ft line when using Line Channel. | You may now channel in a 120 ft line instead of a 60 ft line when using Line Channel. | ||
| Line 207: | Line 247: | ||
| * **Requirements: | * **Requirements: | ||
| - | You may now channel energy as a ranged touch attack. You gain one additional ray for every 3 caster levels you possess, to a maximum of 4 rays at caster level 12. Creatures affected by a Ray Channel receive | + | You may now channel energy as a ranged touch attack |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
