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| paths:devoted_path:domain [2024/11/06 19:53] – [Domains] elfinlocks | paths:devoted_path:domain [2024/11/26 00:27] (current) – [Domains] elfinlocks | ||
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| Each domain grants a number of **domain powers**, dependent upon the Talents the character has acquired. Unless otherwise noted, activating a domain power is a Half Action. | Each domain grants a number of **domain powers**, dependent upon the Talents the character has acquired. Unless otherwise noted, activating a domain power is a Half Action. | ||
| - | If a domain | + | If a domain ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 your [[priority: |
| - | Secondly, all Domains offer a selection of **Favored Spells**. These spells are those closely associated with the domain in question. | + | Secondly, all Domains offer a selection of **Favored Spells**. These spells are those closely associated with the domain in question. |
| - | ===== Subdomains ===== | + | |
| - | Subdomains are more specific focuses for clerical worship and power that allow players greater flexibility in customizing their characters. Every domain has a number of subdomains listed indented underneath it. Each subdomain replaces a granted power from the primary domain. | ||
| - | |||
| - | As long as your deity provides the domain which the subdomains reside under, you may freely select a subdomain instead. | ||
| ===== List of all Domains ===== | ===== List of all Domains ===== | ||
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| * [[~:Glory]] | * [[~:Glory]] | ||
| * [[~:Good]] | * [[~:Good]] | ||
| - | * [[~: | ||
| * [[~: | * [[~: | ||
| * [[~:Law]] | * [[~:Law]] | ||
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| * [[~: | * [[~: | ||
| * [[~:Magic]] | * [[~:Magic]] | ||
| - | * [[~: | ||
| * [[~:Plant]] | * [[~:Plant]] | ||
| * [[~: | * [[~: | ||
