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| paths:devoted_path:domain:water [2024/11/11 22:29] – elfinlocks | paths:devoted_path:domain:water [2024/11/12 21:20] (current) – [Favored Spells] elfinlocks |
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| ====== Water Domain ====== | ====== Water Domain ====== |
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| //.// | //You are at home in the waves, and with a gesture of your hand they heed your call.// |
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| ===== Primus - Gone Fishing (Ex) ===== | ===== Primus - Gone Fishing (Ex) ===== |
| ===== Enlightenment - Child of Waves (Su) ===== | ===== Enlightenment - Child of Waves (Su) ===== |
| <WRAP round box> | <WRAP round box> |
| You don't fear the water - it's how your god holds you in their arms. When in the water, you may move freely at your movement speed, as if you were moving on land (albeit in three dimensions within a body of water), and you take no penalties to your actions or attacks whilst underwater. You need only make an [[priority:skills:athletics|Athletics]] check if the water has been acted upon by an outside force such as inclement weather or hostile magic. Additionally, you may freely breathe water and air alike. | You don't fear the water - it's how your god holds you in their arms. You gain Cold Resistance equal to your Caster Level + 10. |
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| | When in the water, you may move freely at your movement speed, as if you were moving on land (albeit in three dimensions within a body of water), and you take no penalties to your actions or attacks whilst underwater. You need only make an [[priority:skills:athletics|Athletics]] check if the water has been acted upon by an outside force such as inclement weather or hostile magic. Additionally, you may freely breathe water and air alike. |
| </WRAP> | </WRAP> |
| ===== Zenith - Waterbend (Su) ===== | ===== Zenith - Waterbend (Su) ===== |
| You move water across the earth like paint on a canvas. As a Half Action, spend 5 [[priority:magic#mana|MP]] to move one 5 ft cube of water or snow per Caster Level to a location you can see within Medium range. You may manipulate half this amount in solid ice, and you may create [[priority:magic:spells:tier4:wall_of_ice|Walls of Ice]] from such material. You may move all such cubes you are capable of manipulating with a single Half Action. Water moved in this manner falls and flows as normal at the beginning of your next turn, unless you choose to sustain it by using this Talent again. | You move water across the earth like paint on a canvas. As a Half Action, spend 5 [[priority:magic#mana|MP]] to move one 5 ft cube of water or snow per Caster Level to a location you can see within Medium range. You may manipulate half this amount in solid ice, and you may create [[priority:magic:spells:tier4:wall_of_ice|Walls of Ice]] from such material. You may move all such cubes you are capable of manipulating with a single Half Action. Water moved in this manner falls and flows as normal at the beginning of your next turn, unless you choose to sustain it by using this Talent again. |
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| Additionally, you gain tremorsense for any creature within Medium range, as long as you are both within the same contiguous body of water - this only functions across water, not Earth. You become aware of all water, snow, and ice within this Talent's range, and may manipulate it even without line of sight, as long as it is within range. | Additionally, you gain tremorsense for any creature within Medium range, as long as you are both touching the same contiguous body of water - this only functions across water, not Earth. You become aware of all water, snow, and ice within this Talent's range, and may manipulate it even without line of sight, as long as it is within range. |
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| Manipulating the water in a creature is frowned upon, but typically manifests as [[priority:magic:spells:tier5:hold_monster|]]. You must spend a number of squares equal to the creature's size to create this effect (minimum one square). | Manipulating the water in a creature is frowned upon, but typically manifests as [[priority:magic:spells:tier5:hold_monster|]]. You must spend a number of squares equal to the creature's size to create this effect (minimum one square). |
| </WRAP> | </WRAP> |
| ===== Favored Spells ===== | ===== Favored Spells ===== |
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| You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | |
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| * [[priority:magic:spells:tier1:obscuring_mist|]] | * [[priority:magic:spells:tier1:obscuring_mist|]] |
| * [[priority:magic:spells:tier5:ice_blitz|]] | * [[priority:magic:spells:tier5:ice_blitz|]] |
| * [[priority:magic:spells:tier6:acid_fog|]] | * [[priority:magic:spells:tier6:acid_fog|]] |
| * [[priority:magic:spells:tier7:elemental_body_iv|]] (Water only) | * [[priority:magic:spells:tier7:elemental_body_iv|]] |
| * [[priority:magic:spells:tier8:horrid_wilting|]] | * [[priority:magic:spells:tier8:horrid_wilting|]] |
| * [[priority:magic:spells:tier9:ice_barrage|]] | * [[priority:magic:spells:tier9:ice_barrage|]] |
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| ===== Water Subdomains ===== | |
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| * [[~:Ice]] | |
| * [[~:Oceans]] | |