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paths:devoted_path:domain:war [2026/05/04 21:56] – [Zenith - Chariots of War (Su)] elfinlockspaths:devoted_path:domain:war [2026/08/22 02:04] (current) – [Primus - Heat of Battle (Su)] elfinlocks
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 ===== Primus - Heat of Battle (Su) ===== ===== Primus - Heat of Battle (Su) =====
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-The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity's favored weapon. Doing so provides you extra resilience in battle:+The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 25 TU to decorate any weapon or shield with the holy iconography of your god. This cost is 12 TU if it is your deity's favored weapon. Doing so provides you extra resilience in battle:
  
   * First, you may spend 1 [[priority:magic#mana|MP]] to use your Caster Level in place of your [[priority:prowess|Prowess]] for one round when wielding such equipment. This includes attack limits, but does not affect Defense. In addition you may use your Primary Casting Attribute in place of Strength/Dex for attack rolls and damage rolls with the weapon.    * First, you may spend 1 [[priority:magic#mana|MP]] to use your Caster Level in place of your [[priority:prowess|Prowess]] for one round when wielding such equipment. This includes attack limits, but does not affect Defense. In addition you may use your Primary Casting Attribute in place of Strength/Dex for attack rolls and damage rolls with the weapon. 
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 ===== Enlightenment - Channel Smite (Su) ===== ===== Enlightenment - Channel Smite (Su) =====
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-You may spend a Swift Action and 4 [[priority:magic#mana|MP]] to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. An enemy struck by Channel Smite does not receive as saving throw for half damage. You may use this Talent once per turn. The Smite remains "active" until a successful attack, or after a number of rounds equal to your Caster Level, whichever comes first.+You may spend a Swift Action to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. The [[priority:magic#mana|MP]]  cost of your Channel when using this Talent is reduced by 3 (to a minimum of 1). An enemy struck by Channel Smite does not receive as saving throw for half damage. 
 + 
 +You may use this Talent once per turn. The Smite remains "active" until a successful attack, or after a number of rounds equal to your Caster Level, whichever comes first. 
 + 
 +This Talent requires [[paths:devoted_path#lesser_channel_sp|Lesser Channel]] to function. The channel damage inflicted by this Talent is an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]].
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 ===== Zenith - Chariots of War (Su) ===== ===== Zenith - Chariots of War (Su) =====