User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:devoted_path:domain:war [2024/11/11 23:22] – [Primus - Heat of Battle (Su)] elfinlockspaths:devoted_path:domain:war [2026/05/05 17:01] (current) – [Enlightenment - Channel Smite (Su)] elfinlocks
Line 7: Line 7:
 The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity's favored weapon. Doing so provides you extra resilience in battle: The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity's favored weapon. Doing so provides you extra resilience in battle:
  
-  * First, you may spend 1 [[priority:magic#mana|MP]] to add your Primary Casting Attribute to attack and damage rolls for one turn when wielding such equipment.+  * First, you may spend 1 [[priority:magic#mana|MP]] to use your Caster Level in place of your [[priority:prowess|Prowess]] for one round when wielding such equipment. This includes attack limits, but does not affect Defense. In addition you may use your Primary Casting Attribute in place of Strength/Dex for attack rolls and damage rolls with the weapon
   * Second, you never provoke Attacks of Opportunity from casting spells when wielding such equipment.   * Second, you never provoke Attacks of Opportunity from casting spells when wielding such equipment.
  
Line 14: Line 14:
 ===== Enlightenment - Channel Smite (Su) ===== ===== Enlightenment - Channel Smite (Su) =====
 <WRAP round box> <WRAP round box>
-You may spend a Swift Action and 4 [[priority:magic#mana|MP]] to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. An enemy struck by Channel Smite does not receive as saving throw for half damage. You may use this Talent once per turn.+You may spend a Swift Action to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. The [[priority:magic#mana|MP]]  cost of your Channel when using this Talent is reduced by 3 (to a minimum of 1). An enemy struck by Channel Smite does not receive as saving throw for half damage. 
 + 
 +You may use this Talent once per turn. The Smite remains "active" until a successful attack, or after a number of rounds equal to your Caster Level, whichever comes first. 
 + 
 +This Talent requires [[paths:devoted_path#lesser_channel_sp|Lesser Channel]] to function. The channel damage inflicted by this Talent is an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]].
 </WRAP> </WRAP>
 ===== Zenith - Chariots of War (Su) ===== ===== Zenith - Chariots of War (Su) =====
 <WRAP round box> <WRAP round box>
-As a Half Action, you may spend 6 [[priority:magic#mana|MP]] to summon and board a gleaming chariot pulled by a spectral steed. Each are detailed in a manner fitting for your god. The chariot is treated as a Combat-Trained mount, and occupies no space due to its spectral nature, allowing you to attack and cast freely. As a Free Action, you may direct the chariot to move across the battlefield. You never need to make a [[priority:skills:ride|Ride]] check to pilot or maintain your position on the Chariot.+As a Half Action, you may spend 6 [[priority:magic#mana|MP]] to summon and board a gleaming chariot pulled by a spectral steed. Each are detailed in a manner fitting for your god. The chariot is treated as a Combat-Trained mount, and occupies no space due to its spectral nature, allowing you to attack and cast freely. As a Free Action, you may direct the chariot to move across the battlefield. You never need to make a [[priority:skills:pilot|Pilot]] check to pilot or maintain your position on the Chariot.
  
-The chariot possesses a move speed of 10 feet per Caster Level, and may move upon ground, through liquids, and in the air with equal ability. You are not immune to the negative effects of entering perilous areas with the chariot, however - if you ride into a pool of lava, you are in a pool of lava. The Chariot itself is completely immune to damage. It remains for a number of minutes equal to your Caster Level. There is sufficient room to bring one other creature of your [[game_systems:size|Size]] onto the Chariot with you without squeezing, though if the creature is not approved by your god, they may find it impossible to stand upon.+The chariot possesses a move speed of 10 feet per Caster Level, and may move upon ground, through liquids, and in the air with equal ability. You are not immune to the negative effects of entering perilous areas with the chariot, however - if you ride into a pool of lava, you are in a pool of lava. The Chariot itself is completely immune to damage. It remains for a number of minutes equal to your Caster Level. There is sufficient room to bring one other creature of your [[game_systems:combat:combat_modifiers:size|Size]] onto the Chariot with you without squeezing, though if the creature is not approved by your god, they may find it impossible to stand upon.
 </WRAP> </WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:magic_weapon|]]   * [[priority:magic:spells:tier1:magic_weapon|]]