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paths:devoted_path:domain:war [2024/11/11 23:21] elfinlockspaths:devoted_path:domain:war [2024/11/12 21:20] (current) – [Favored Spells] elfinlocks
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 The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity's favored weapon. Doing so provides you extra resilience in battle: The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity's favored weapon. Doing so provides you extra resilience in battle:
  
-First, you may spend 1 [[priority:magic#mana|MP]] to add your Primary Casting Attribute to attack and damage rolls for one turn when wielding such equipment. +  * First, you may spend 1 [[priority:magic#mana|MP]] to add your Primary Casting Attribute to attack and damage rolls for one turn when wielding such equipment. 
- +  * Second, you never provoke Attacks of Opportunity from casting spells when wielding such equipment.
-Secondly, you never provoke Attacks of Opportunity from casting spells when wielding such equipment.+
  
 You lose these benefits if you are not wielding the equipment in battle - simply being on your person is not sufficient. You lose these benefits if you are not wielding the equipment in battle - simply being on your person is not sufficient.
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 ===== Enlightenment - Channel Smite (Su) ===== ===== Enlightenment - Channel Smite (Su) =====
 <WRAP round box> <WRAP round box>
-You may spend a Swift Action and 4 [[priority:magic#mana|MP]] to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. An enemy struck by Channel Smite does not receive as saving throw for half damage. You may use this Talent once per turn.+You may spend a Swift Action and 4 [[priority:magic#mana|MP]] to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. An enemy struck by Channel Smite does not receive as saving throw for half damage. You may use this Talent once per turn. The Smite remains "active" until a successful attack, or after a number of rounds equal to your Caster Level, whichever comes first.
 </WRAP> </WRAP>
 ===== Zenith - Chariots of War (Su) ===== ===== Zenith - Chariots of War (Su) =====
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 </WRAP> </WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:magic_weapon|]]   * [[priority:magic:spells:tier1:magic_weapon|]]