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| paths:devoted_path:domain:war [2024/11/11 22:41] – [War Subdomains] elfinlocks | paths:devoted_path:domain:war [2026/05/05 17:01] (current) – [Enlightenment - Channel Smite (Su)] elfinlocks | ||
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| //You are a crusader for your god, always ready and willing to fight to defend your faith.// | //You are a crusader for your god, always ready and willing to fight to defend your faith.// | ||
| - | ===== Primus - Battle | + | ===== Primus - Heat of Battle (Su) ===== |
| + | <WRAP round box> | ||
| + | The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity' | ||
| - | You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your caster level for 3 rounds (minimum +1). You can do so a number of times per day equal to 3 + your Primary Casting Attribute | + | * First, you may spend 1 [[priority: |
| + | * Second, you never provoke Attacks of Opportunity from casting spells when wielding such equipment. | ||
| - | ===== Enlightenment - Flexible Form (Su) ===== | + | You lose these benefits if you are not wielding the equipment in battle - simply being on your person is not sufficient. |
| + | </ | ||
| + | ===== Enlightenment - Channel Smite (Su) ===== | ||
| + | <WRAP round box> | ||
| + | You may spend a Swift Action to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon' | ||
| - | As a swift action, you gain the use of one Universal | + | You may use this Talent |
| - | ===== Favored Spells | + | This Talent requires [[paths: |
| + | </ | ||
| + | ===== Zenith - Chariots of War (Su) ===== | ||
| + | <WRAP round box> | ||
| + | As a Half Action, you may spend 6 [[priority: | ||
| - | You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | + | The chariot possesses a move speed of 10 feet per Caster Level, and may move upon ground, through liquids, and in the air with equal ability. You are not immune to the negative effects of entering perilous areas with the chariot, however - if you ride into a pool of lava, you are in a pool of lava. The Chariot itself is completely immune to damage. It remains for a number of minutes equal to your Caster Level. There is sufficient room to bring one other creature of your [[game_systems:combat: |
| + | </ | ||
| + | ===== Favored Spells ===== | ||
| * [[priority: | * [[priority: | ||
