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| paths:devoted_path:domain:void [2024/11/12 00:13] – [Zenith - Nullscape (Sp)] elfinlocks | paths:devoted_path:domain:void [2024/11/23 02:01] (current) – [Enlightenment - Relative Disjunction (Su)] elfinlocks |
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| ===== Enlightenment - Relative Disjunction (Su) ===== | ===== Enlightenment - Relative Disjunction (Su) ===== |
| <WRAP round box> | <WRAP round box> |
| You may spend 4 [[priority:magic#mana|MP]] to greatly increase the strength of gravity in a 30 ft. diameter area within Medium range. Creatures in the area are literally crushed to the ground by their own weight in the area. Creatures within the area and all of their equipment weighs twice as much, but their Strength remains the same, and may lead to impairment due to [[game_systems:carrycapacity|Carry Capacity]] limitations. | You may spend 4 [[priority:magic#mana|MP]] to greatly increase the strength of gravity in a 30 ft. diameter area within Medium range. Creatures in the area are literally crushed to the ground by their own weight in the area. Creatures within the area and all of their equipment weigh twice as much, but their Strength remains the same, and may lead to impairment due to [[game_systems:carrycapacity|Carry Capacity]] limitations. |
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| If not, creatures within the area are [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#fatigued|Fatigued]]. Creatures must make a Fortitude save to avoid becoming [[game_systems:combat:status_conditions#stunned|Stunned]] and Prone as well. All effects except Fatigue end immediately upon exiting the area (which ends after 1d4 rounds). | In addition, creatures within the area are [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#fatigued|Fatigued]]. Creatures must make a Fortitude save to avoid becoming [[game_systems:combat:status_conditions#stunned|Stunned]] and Prone as well. All effects except Fatigue end immediately upon exiting the area (which ends after 1d4 rounds). Flying creatures get a Reflex save to avoid the area - if they fail, they immediately crash to earth. |
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| If used in conjunction with [[priority:magic:spells:tier7:reverse_gravity|Reverse Gravity]], damage taken by creatures from "falling" is doubled. This may bypass the normal falling damage cap. | If used in conjunction with [[priority:magic:spells:tier7:reverse_gravity|Reverse Gravity]], damage taken by creatures from "falling" is doubled. This may bypass the normal falling damage cap. |
| </WRAP> | </WRAP> |
| ===== Favored Spells ===== | ===== Favored Spells ===== |
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| You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | |
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| * [[priority:magic:spells:tier1:feather_fall|]] | * [[priority:magic:spells:tier1:feather_fall|]] |