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paths:devoted_path:domain:sun [2024/11/12 06:07] elfinlockspaths:devoted_path:domain:sun [2024/11/12 21:19] (current) – [Favored Spells] elfinlocks
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 //You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.// //You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.//
  
-===== Primus - Sun's Blessing (Su) =====+===== Primus - Sun's Blessing (Sp) =====
 <WRAP round box> <WRAP round box>
 Whenever you Channel Energy to harm undead creatures, add your caster level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Furthermore, creatures harmed by daylight who take damage from your Channel become [[game_systems:combat:status_conditions#fatigued|Fatigued]] for a number of rounds equal to your Secondary Attribute Modifier. Whenever you Channel Energy to harm undead creatures, add your caster level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Furthermore, creatures harmed by daylight who take damage from your Channel become [[game_systems:combat:status_conditions#fatigued|Fatigued]] for a number of rounds equal to your Secondary Attribute Modifier.
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 Additionally, spending 4 hours in the sun in this fashion provides you full nourishment for the next 24 hours, as if you had sufficiently eaten and drank during that period. Whenever you do this, you become immune to non-magical disease and poisons for this 24 hour period as well. You must meditate into the sunlight again the following day to refresh these benefits. Additionally, spending 4 hours in the sun in this fashion provides you full nourishment for the next 24 hours, as if you had sufficiently eaten and drank during that period. Whenever you do this, you become immune to non-magical disease and poisons for this 24 hour period as well. You must meditate into the sunlight again the following day to refresh these benefits.
 </WRAP> </WRAP>
-===== Enlightenment - Channel the Sun (Su) =====+===== Enlightenment - Channel the Sun (Sp) =====
 <WRAP round box> <WRAP round box>
 Your Channel becomes a sight to behold, and incredibly deadly to certain creatures. Your Channel Energy now doubles its damage and adds your Caster Level against the undead, and creatures to which sunlight is harmful or unnatural. Creatures who fail to save against your Channel Energy are now blinded for 1d4 rounds, regardless of their type.  Your Channel becomes a sight to behold, and incredibly deadly to certain creatures. Your Channel Energy now doubles its damage and adds your Caster Level against the undead, and creatures to which sunlight is harmful or unnatural. Creatures who fail to save against your Channel Energy are now blinded for 1d4 rounds, regardless of their type. 
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 </WRAP> </WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier2:elemental_spray|]] (Fire only)   * [[priority:magic:spells:tier2:elemental_spray|]] (Fire only)