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paths:devoted_path:domain:sun [2023/06/01 04:00] – created elfinlockspaths:devoted_path:domain:sun [2024/11/12 21:19] (current) – [Favored Spells] elfinlocks
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 //You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.// //You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.//
  
-===== Primus - Sun's Blessing (Su) =====+===== Primus - Sun's Blessing (Sp) ===== 
 +<WRAP round box> 
 +Whenever you Channel Energy to harm undead creatures, add your caster level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Furthermore, creatures harmed by daylight who take damage from your Channel become [[game_systems:combat:status_conditions#fatigued|Fatigued]] for a number of rounds equal to your Secondary Attribute Modifier. 
 +</WRAP> 
 +===== Enlightenment - Revel in the Light (Su) ===== 
 +<WRAP round box> 
 +You draw energy from the sun in more ways than one. For every hour you spend meditating in the sun, your hourly [[priority:magic#mana|MP]] restores an additional amount equal to your Secondary Attribute Modifier.
  
-Whenever you channel positive energy to harm undead creaturesadd your caster level to the damage dealtUndead do not add their channel resistance to their saves when you channel positive energy.+Additionally, spending 4 hours in the sun in this fashion provides you full nourishment for the next 24 hours, as if you had sufficiently eaten and drank during that period. Whenever you do thisyou become immune to non-magical disease and poisons for this 24 hour period as well. You must meditate into the sunlight again the following day to refresh these benefits. 
 +</WRAP> 
 +===== Enlightenment - Channel the Sun (Sp) ===== 
 +<WRAP round box> 
 +Your Channel becomes a sight to behold, and incredibly deadly to certain creatures. Your Channel Energy now doubles its damage and adds your Caster Level against the undead, and creatures to which sunlight is harmful or unnaturalCreatures who fail to save against your Channel Energy are now blinded for 1d4 rounds, regardless of their type
  
-===== Enlightenment - Nimbus of Light (Su) ===== +Additionally, your Channel creates brilliant burst of light [[priority:magic:spells:tier2:darkness|Darkness]] effects of your Caster Level or lower are automatically dispelled by this effectDarkness effects which exceed your Caster Level are suppressed for one round, after which they return.
- +
-You can emit Close range (25 ft. + 5 ft./2 CL) nimbus of light for a number of rounds per day equal to your caster level. This acts as a [[priority:magic:spells:tier3:daylight|]] spell. In addition, undead within this radius take an amount of damage equal to your caster level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbusThese rounds do not need to be consecutive.+
  
 +The ultraviolet light generated by your Channel now allows it to deal damage to fungi, mold, oozes, and slimes just as if they were undead creatures. 
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
  
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): +  * [[priority:magic:spells:tier2:elemental_spray|]] (Fire only)
- +
-  * [[priority:magic:spells:tier1:burning_hands|]]+
   * [[priority:magic:spells:tier2:heat_metal|]]   * [[priority:magic:spells:tier2:heat_metal|]]
   * [[priority:magic:spells:tier3:searing_light|]]   * [[priority:magic:spells:tier3:searing_light|]]
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   * [[priority:magic:spells:tier9:prismatic_sphere|]]   * [[priority:magic:spells:tier9:prismatic_sphere|]]
  
-===== Sun Subdomains ===== 
  
-  * [[~:Day]] 
-  * [[~:Light]]