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paths:devoted_path:domain:strength [2024/11/12 18:59] elfinlockspaths:devoted_path:domain:strength [2024/11/12 21:19] (current) – [Favored Spells] elfinlocks
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 ===== Enlightenment - Raise the World (Su) ===== ===== Enlightenment - Raise the World (Su) =====
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-Your god helps you carry your burdens, and your strength is legendary. First, you are treated as being one Size Category larger than you actually are for the purpose of determining your Carrying Capacity. Secondly, you may now add your Caster Level to determine your Carrying Capacity - for example, if you are Caster Level 10 and Strength 20, your effective Strength for calculating Carrying Capacity is treated as 30.+Your god helps you carry your burdens, and your strength is legendary. First, you are treated as being one [[game_systems:size|Size Category]] larger than you actually are for the purpose of determining your [[game_systems:carrycapacity|Carrying Capacity]]. Secondly, you may now add your Caster Level to determine your Carrying Capacity - for example, if you are Caster Level 10 and Strength 20, your effective Strength for calculating Carrying Capacity is treated as 30.
  
 Additionally, this incredible strength lets you toss about weaker creatures with ease. You may always make combat maneuvers with only one hand free, and you take no penalties for using Combat Maneuvers upon two creatures at once (such as grappling two creatures simultaneously). Additionally, this incredible strength lets you toss about weaker creatures with ease. You may always make combat maneuvers with only one hand free, and you take no penalties for using Combat Maneuvers upon two creatures at once (such as grappling two creatures simultaneously).
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 ===== Zenith - Divine Physique (Su) ===== ===== Zenith - Divine Physique (Su) =====
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-Your god's might manifests within you in new ways. You gain a Climb and Swim speed equal to your Caster Level + 10, rounded up to the nearest 5 ft. increment (minimum 15 ft. - this includes the aforementioned +10). Additionally, you may channel your god's power into a single [[priority:skills:acrobatics|]], [[priority:skills:athletics|]], or Strength check as a Swift Action by spending 5 [[priority:magic#mana|MP]]. Upon using this Talent, your next suitable check made before your next turn gains a divine bonus equal to your Caster Level.+Your god's might manifests within you in new ways. You gain a Climb and Swim speed equal to your Caster Level + 10, rounded up to the nearest 5 ft. increment (minimum 15 ft. - this includes the aforementioned +10).  
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 +Additionally, you may channel your god's power into a single [[priority:skills:acrobatics|]], [[priority:skills:athletics|]], or Strength check as a Swift Action by spending 5 [[priority:magic#mana|MP]]. Upon using this Talent, your next suitable check made before your next turn gains a divine bonus equal to your Caster Level.
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 ===== Favored Spells ===== ===== Favored Spells =====
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-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:enlarge_person|]]   * [[priority:magic:spells:tier1:enlarge_person|]]