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paths:devoted_path:domain:rune [2024/11/12 19:23] elfinlockspaths:devoted_path:domain:rune [2024/11/12 21:41] (current) – [Zenith - Runestore (Sp)] elfinlocks
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 ===== Zenith - Runestore (Sp) ===== ===== Zenith - Runestore (Sp) =====
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-You may now store runes on people, provided that their gear is sufficient to withstand the process. Runes may now be etched onto Armor, as the Runemage Talent. Armor may store the following base amount of Spell Tiers, plus its [[equipment:mwk|Masterwork]] Bonus:+You may now store runes on people, provided that their gear is sufficient to withstand the process. Runes may now be etched onto Armor, as the Runemage Talent. Armor may store the following base amount of Spell Tiers, plus its [[equipment:mwk|Masterwork]] Bonus. Meaning that a Masterwork 3 set of Light Armor could store up to four Spell Tiers of Runes upon it (such as two T2, one T4, or other such combinations). 
  
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 ^ Armor Type  ^ Base Tiers  ^ ^ Armor Type  ^ Base Tiers  ^
 | Light       | 1           | | Light       | 1           |
 | Medium      | 3           | | Medium      | 3           |
 | Heavy       | 6           | | Heavy       | 6           |
 +| Shield      | 1           |
  
 A creature wearing Armor with Runes etched into it may activate any Rune as a Half Action. The Spell acts as if you had cast it, but the creature wearing the Armor may dictate what the spell does (for example, a Rune of [[priority:magic:spells:tier2:elemental_spray|]]'s target is dictated by the one wearing the Armor and activating the Rune). Using a Rune in this manner is treated as a Spell-Like Ability. A Rune may have a trigger condition as stated under Runemage if desired, but this disallows it from being manually activated as described above. A creature wearing Armor with Runes etched into it may activate any Rune as a Half Action. The Spell acts as if you had cast it, but the creature wearing the Armor may dictate what the spell does (for example, a Rune of [[priority:magic:spells:tier2:elemental_spray|]]'s target is dictated by the one wearing the Armor and activating the Rune). Using a Rune in this manner is treated as a Spell-Like Ability. A Rune may have a trigger condition as stated under Runemage if desired, but this disallows it from being manually activated as described above.
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 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:erase|]]   * [[priority:magic:spells:tier1:erase|]]