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paths:devoted_path:domain:protection [2024/11/12 20:02] – [Protection Subdomains] elfinlockspaths:devoted_path:domain:protection [2024/11/12 21:18] (current) – [Favored Spells] elfinlocks
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 //Your faith is your greatest source of protection, and you can use that faith to defend others.// //Your faith is your greatest source of protection, and you can use that faith to defend others.//
  
-===== Primus - Resistant Touch (Sp) ===== +===== Primus - Spellward (Su) ===== 
- +<WRAP round box> 
-As a standard action, you can touch an ally and spend 1 MP to grant them a resistance bonus to all saving throws equal to your Secondary Casting Attribute modifier for 1 minute+You may ward your allies against hostile magic. To ward an ally, you must know the spell you are wanting to ward them against (for example, warding against [[priority:magic:spells:tier4:enervation|Enervation]] requires knowledge of Enervation). Expend the MP for the spell as Half Action, and Touch your chosen ally - they are now immune to that spell, as [[priority:magic:spells:tier4:spell_immunity|]], for a number of rounds equal to your Caster Level. This is a Supernatural ability, and thus does not count against your normal limit of one spell per round. As normal with Spell Immunity, if the spell does not offer Spell Resistance, this Talent will have no effect
- +</WRAP> 
-===== Enlightenment - Aura of Protection (Su) ===== +===== Enlightenment - Barrier Channel (Sp) ===== 
- +<WRAP round box> 
-You can emit Close range (25 ft+ 5 ft./2 CL) aura of protection for a number of rounds per day equal to your caster level as a Move ActionYou and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four caster levels you possess. At 14th level, the resistance against all elements increases to 10. Rounds of usage do not need to be consecutive.+Your Channel Energy may apply Barrier to affected creatures instead of damaging themThe Barrier lasts a number of rounds equal to your Caster Level. 
 +</WRAP> 
 +===== Zenith - Divine Protection (Su) ===== 
 +<WRAP round box> 
 +Your god keeps you and others safe from harm. You gain 50% fortification against critical hits and sneak attacks (meaning there is a 50% chance such attacks resolve as a normal attack), and you may spend 10 [[priority:magic#mana|MP]] as an Immediate Action to add your Caster Level to any saving throw. For you, this Talent acts as [[paths:unbreakable_path#ironclad_fortune|Ironclad Fortune]] for any Talents which require Ironclad Fortune.
  
 +Furthermore, you may spend 10 [[priority:magic#mana|MP]] to confer these benefits to any ally within Touch range as a Half Action. An ally so affected receives these benefits for 1 minute per Caster Level which you possess, except they only get one saving throw bonus - use your Caster Level to determine the bonus they receive.
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:sanctuary|]]   * [[priority:magic:spells:tier1:sanctuary|]]