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paths:devoted_path:domain:plant [2026/03/13 19:30] – Replacing AC with Defense, hyperlinking elfinlockspaths:devoted_path:domain:plant [2026/05/09 04:09] (current) – [Zenith - High Command (Sp)] elfinlocks
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 You may spend 1 [[priority:magic#mana|MP]] as a Half Action to bring one of your fruits or vegetables to life! You may have a maximum number of active Leshies equal to your Caster Level. You may bring to life as many Leshies as you are capable of with one Half Action, provided that you spend the[[priority:magic#mana|Mana]]on each. You may spend 1 [[priority:magic#mana|MP]] as a Half Action to bring one of your fruits or vegetables to life! You may have a maximum number of active Leshies equal to your Caster Level. You may bring to life as many Leshies as you are capable of with one Half Action, provided that you spend the[[priority:magic#mana|Mana]]on each.
  
-Leshies may be thrown at enemies. This is a ranged touch attack with a thrown weapon with a distance of 30 ft. Upon a successful hit, the Leshy will latch onto the target, and inflicts damage every round on your turn. Multiple Leshies stack, and you may throw as many as you are capable of, expending one Half Action per Leshy. Leshies may be parried as any attack, and a creature being attacked by Leshies may squish them as a Half Action to kill them (no attack or damage rolls required). +Leshies may be thrown at enemies. This is resolved as Magic Attack, with a distance of 30 ft. Upon a successful hit, the Leshy will latch onto the target, and inflicts damage every round on your turn. Multiple Leshies stack, and you may throw as many as you are capable of, expending one Half Action per Leshy. Leshies may be parried as any attack, and a creature being attacked by Leshies may squish them as a Half Action to kill them (no attack or damage rolls required). 
  
 Leshies follow you around automatically, and share your square. They are well-behaved however, and thus never incur squeezing penalties upon other creatures in the square, nor do they block any creature from moving through a square which they occupy. Leshies can't make Attacks of Opportunity. Leshies follow you around automatically, and share your square. They are well-behaved however, and thus never incur squeezing penalties upon other creatures in the square, nor do they block any creature from moving through a square which they occupy. Leshies can't make Attacks of Opportunity.
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 You may now bring any tree of your choosing to life, as [[priority:magic:spells:tier6:liveoak|]], by spending 6 [[priority:magic#mana|MP]] over a period of 10 minutes. This Commander tree does not count against your normal limit of active Liveoaks, and thus you could bring a separate tree to life using the spell itself, if desired (within the normal limitations of the spell). You may now bring any tree of your choosing to life, as [[priority:magic:spells:tier6:liveoak|]], by spending 6 [[priority:magic#mana|MP]] over a period of 10 minutes. This Commander tree does not count against your normal limit of active Liveoaks, and thus you could bring a separate tree to life using the spell itself, if desired (within the normal limitations of the spell).
  
-This variant of Liveoak brings to life a special Commander tree, who may summon and command his own Leshies (and throw them about), up to your own limit of active Leshies. This effectively lets you double your normal holdings of Leshies. You must still provide the vegetables as normal. A Commander may grant life to a number of Leshies equal to half your [[priority:magic#caster_level|Caster Level]] every day, and although they follow this Commander and share his square, the Leshies and the Commander defer to your orders.+This variant of Liveoak brings to life a special Commander tree, who may summon and command his own Leshies (and throw them about), up to your own limit of active Leshies. This effectively lets you double your normal holdings of Leshies. You must still provide the vegetables as normal. A Commander may grant life to a number of Leshies equal to half your [[priority:magic#caster_level|Caster Level]] as a Full Action, and although they follow this Commander and share his square, the Leshies and the Commander defer to your orders.
  
 The commander is furthermore capable of throwing many Leshies at once - it may throw its own, or it may throw yours if the Commander is adjacent to you. The Commander may throw 1 Leshy in a single Half Action for every 5 Caster Levels you possess (and thus may throw four at CL20). You and your Commander gain a bonus equal to half your [[priority:magic#caster_level|Caster Level]] on the attack roll when throwing a Leshy. You can only have one Commander active at a time.  The commander is furthermore capable of throwing many Leshies at once - it may throw its own, or it may throw yours if the Commander is adjacent to you. The Commander may throw 1 Leshy in a single Half Action for every 5 Caster Levels you possess (and thus may throw four at CL20). You and your Commander gain a bonus equal to half your [[priority:magic#caster_level|Caster Level]] on the attack roll when throwing a Leshy. You can only have one Commander active at a time.