Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| paths:devoted_path:domain:plant [2026/03/09 05:44] – hyperlinking CL page elfinlocks | paths:devoted_path:domain:plant [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks |
|---|
| Leshies speak plant-language, and thus you permanently gain the effects of [[priority:magic:spells:tier3:speak_with_plants|]] in order to direct them. Any other creature may speak to your Leshies, though they are not very bright and will never question your directions. | Leshies speak plant-language, and thus you permanently gain the effects of [[priority:magic:spells:tier3:speak_with_plants|]] in order to direct them. Any other creature may speak to your Leshies, though they are not very bright and will never question your directions. |
| |
| Leshies may be directed to perform simple tasks outside of combat - each Leshy possesses the capabilities of a [[priority:magic:spells:tier0:mage_hand|]], but they may work together easily. Leshies possess 1 HP, no Wounds, and 18 AC (10 base, +8 [[game_systems:size|Size]]). Leshies don't act autonomously; you must be present to direct them (they do not stop following you, anyway). Leshies last indefinitely if they are not killed. | Leshies may be directed to perform simple tasks outside of combat - each Leshy possesses the capabilities of a [[priority:magic:spells:tier0:mage_hand|]], but they may work together easily. Leshies possess 1 HP, no Wounds, and 18 [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] (10 base, +8 [[game_systems:size|Size]]). Leshies don't act autonomously; you must be present to direct them (they do not stop following you, anyway). Leshies last indefinitely if they are not killed. |
| </WRAP> | </WRAP> |
| ===== Zenith - High Command (Sp) ===== | ===== Zenith - High Command (Sp) ===== |