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paths:devoted_path:domain:madness [2024/11/11 21:03] – [Madness Subdomains] elfinlockspaths:devoted_path:domain:madness [2024/11/12 21:17] (current) – [Favored Spells] elfinlocks
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 ====== Madness Domain ====== ====== Madness Domain ======
  
-//You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.//+//You embrace the madness that lurks deep in your heart, and can unleash it upon your foes.//
  
-===== Primus - Vision of Madness (Sp) =====+===== Primus - Beyond Your Comprehension (Ex) ===== 
 +<WRAP round box> 
 +Sometimes, the horrors really are beyond your comprehension, and that's okay. You may designate a single creature which you can see as an Immediate Action, and spend a [[game_systems:hero_points|Hero Point]]. Upon doing so, you become immune to any mind-affecting Talents, spells, or other abilities which the creature possesses for the next 24 hours. However, you also automatically fail any [[priority:skills:knowledge|]] or [[priority:skills:sense_motive|]] checks made regarding that creature or its abilities for the same duration. 
 +</WRAP> 
 +===== Enlightenment - Channel the Tapestry (Sp) ===== 
 +<WRAP round box> 
 +Whenever you [[paths:devoted_path#channel_energy_sp|Channel Energy]], you may spend 1 additional [[priority:magic#mana|MP]] to Channel the Tapestry. Creatures hit by this channel witness what lies beyond the veil, and most are not prepared for it. The Channel itself creates a brief area of [[priority:magic:spells:tier2:darkness|Darkness]] within its area of effect, which dispels any [[priority:magic:spells:tier0:light|Light]] spells of your Caster Level or lower. Your Channel's damage may manifest as Primal, if you so desire, when using this Talent.
  
-You can give a creature a vision of madness as a melee touch attack. Choose one of the followingattack rolls, saving throws, or skill checksThe target receives a bonus to the chosen rolls equal to ½ your caster level (minimum +1and a penalty to the other two types of rolls equal to ½ your caster level (minimum –1). This effect fades after 3 roundscreature cannot be affected by this ability more than once every 24 hours.+The distorted screams and the choking blackness causes all creatures in the area to become [[game_systems:combat:status_conditions#shaken|Shaken]] and [[game_systems:combat:status_conditions#sickened|Sickened]]If the creatures within the area fail to save against your Channel, they are [[game_systems:combat:status_conditions#nauseated|Nauseated]] instead. These effects last for one round per Caster Level. 
 +</WRAP> 
 +===== Zenith - Fearful Feast (Su===== 
 +<WRAP round box> 
 +You revel in the terror of others before the might of your godFor every creature within Close range of you suffering from a [[game_systems:combat:status_conditions#morale_penalties|Morale Penalty]], you gain 1 Barrier per HD of the affected creatures. You immediately lose this Barrier if a creature suffering from such a penalty dies or shakes it off. The Barrier refreshes every round, on your turnAdditionally, you may free their minds yourself, if so desired:
  
-===== Enlightenment - Aura of Madness (Su=====+By spending 5 [[priority:magic#mana|MP]], you may free any number of creatures within Close range from you from any ongoing Morale Penalties, which immediately ends such effects upon the creatures (even if you did not cause it). This process is damaging to the mind, however, and thus creatures freed in this manner suffer damage as the following:
  
-You can emit a Close range (25 ft. + 5 ft./2 CL) aura of madness for a number of rounds per day equal to your caster level. Enemies within this aura are affected by [[priority:magic:spells:tier4:confusion|]] unless they make a Will save with a DC equal to 10 + ½ your CL + your Primary Casting Attribute modifier. The confusion effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours. These rounds do not need to be consecutive.+{{tablelayout?rowsHeaderSource=Auto}} 
 +^ Morale Penalty  ^ Damage Dice  ^ 
 +| Shaken          | d4           | 
 +| Terrified       | d6           | 
 +| Panicked        | d10          |
  
 +You inflict a number of damage dice equal to your Caster Level, and the creatures are immediately freed from any ongoing Morale Penalties when this occurs. However, this does not render them immune to new effects.
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:hideous_laughter|]]   * [[priority:magic:spells:tier1:hideous_laughter|]]