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paths:devoted_path:domain:luck [2023/05/31 22:00] – created elfinlockspaths:devoted_path:domain:luck [2024/11/26 00:13] (current) – [Primus - Leave It To Luck (Ex)] elfinlocks
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 //You are infused with luck, and your mere presence can spread good fortune.// //You are infused with luck, and your mere presence can spread good fortune.//
  
-===== Primus - Bit of Luck (Sp) ===== +===== Primus - Leave It To Luck (Ex) ===== 
- +<WRAP round box> 
-You can touch a willing creature as a standard action, giving it a bit of luckFor the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. Any specific creature may only benefit from this Talent once every 24 hours+You are capable of accomplishing incredible feats...of both success and failure. Any time you would normally roll a d20, you may instead roll 1d2 by spending a [[game_systems:hero_points|Hero Point]]. On a 2, the result is treated as a natural 20, and on a 1, the result is treated as a natural 1You may do this for any roll of your choice, as a non-action
- +</WRAP> 
-===== Enlightenment - Good Fortune (Ex) ===== +===== Enlightenment - Fortune's Favored (Ex) ===== 
- +<WRAP round box> 
-As an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the rerolleven if it’s worse than the original roll. You can use this ability once per day for every 5 Caster Levels you possess.+You have a way of twisting fate around everyone who gets close to you. You may designate a number of allies equal to your Secondary Attribute Modifier by spending 1 hour of time. Upon doing so, you and those allies become intertwined in fate - all members of the group who possess physical line of sight to one another may freely share their Hero Points in a communal pool. Joining the group is completely voluntaryand thus a creature may never be forced to share in this way by any means. 
 +</WRAP> 
 +===== Zenith - The Time You Almost Caught Me (Su) ===== 
 +<WRAP round box> 
 +Whenever you spend a [[game_systems:hero_points|Hero Point]] to reroll a check, you may add 20 to the result instead of 10. This effectively means that your minimum check when spending a Hero Point is 21.
  
 +Secondly, any time you burn a [[game_systems:hero_points|Hero Point]], roll 1d20 - on a 20, it is not consumed. You may not use Leave It To Luck on this roll.
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:true_strike|]]   * [[priority:magic:spells:tier1:true_strike|]]
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   * [[priority:magic:spells:tier8:moment_of_prescience|]]   * [[priority:magic:spells:tier8:moment_of_prescience|]]
   * [[priority:magic:spells:tier9:foresight|]]   * [[priority:magic:spells:tier9:foresight|]]
- 
-===== Luck Subdomains ===== 
- 
-  * [[~:Curse]] 
-  * [[~:Fate]]