User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
paths:devoted_path:domain:liberation [2023/05/31 21:53] – created elfinlockspaths:devoted_path:domain:liberation [2025/01/24 17:57] (current) – [Enlightenment - Freedom's Call (Su)] elfinlocks
Line 3: Line 3:
 //You are a spirit of freedom and a staunch foe against all who would enslave and oppress.// //You are a spirit of freedom and a staunch foe against all who would enslave and oppress.//
  
-===== Primus - Liberation (Su) ===== +===== Primus - Arms of Liberty (Su) ===== 
- +<WRAP round box> 
-You have the ability to ignore impediments to your mobilityFor number of rounds per day equal to your caster level, you can move normally regardless of magical effects that impede movement, as if you were affected by [[priority:magic:spells:tier4:freedom_of_movement|]]. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.+You may spend 3 [[priority:magic#mana|MP]] to embrace a creature as a Full Action to free it from oppressionThe creature immediately gains new saving throw attempt against any negative [[game_systems:combat:status_conditions|Status Conditions]] upon it, and they gain a bonus on this saving throw equal to your Caster Level
  
 +This effect even works on status effects normally impossible to remove, such as those requiring a [[priority:magic:spells:special:limitedwish|]], but in order for this to work, your Caster Level must meet or exceed that of the hostile effect. This does not apply for normal status conditions. You may continue to spend Mana and additional Full Actions and Mana for as long as you are able, if a creature still fails to break free.
 +</WRAP>
 ===== Enlightenment - Freedom's Call (Su) ===== ===== Enlightenment - Freedom's Call (Su) =====
 +<WRAP round box>
 +You can emit a Close range (25 ft. + 5 ft./2 CL) aura of freedom by spending 4 [[priority:magic#mana|MP]]. Allies within this aura are given the effects of [[priority:magic:spells:tier4:freedom_of_movement|]], and reduce all [[game_systems:combat:status_conditions#morale_penalties|Morale status conditions]] by one step (and thus, [[game_systems:combat:status_conditions#shaken|Shaken]] is completely ignored).
  
-You can emit Close range (25 ft. + ft./2 CL) aura of freedom for a number of rounds per day equal to your caster level. Allies within this aura are not affected by the confusedgrappled, frightened, panicked, paralyzed, pinnedor shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura endsif applicable. These rounds do not need to be consecutive+This effect lasts for one round per Caster Level. A creature who leaves the area of effect immediately loses its benefits. 
 +</WRAP> 
 +===== Zenith - Hearken Back (Sp) ===== 
 +<WRAP round box> 
 +You may transpose creatures to their beginnings. When you cast this Talent, select creature within Medium range, and spend [[priority:magic#mana|MP]] to mark their current positionThe creature may make a Will save if they are unwilling. For a number of rounds equal to your Caster Levelyou may call them back to that square as a Free Actioneven if it is occupied. This movement operates similarly to [[priority:magic:spells:tier4:dimension_door|]], and thus fails if the target becomes incapable of such movementsuch as via [[priority:magic:spells:tier4:dimensional_anchor|]]
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:remove_fear|]]   * [[priority:magic:spells:tier1:remove_fear|]]
Line 25: Line 31:
   * [[priority:magic:spells:tier9:freedom|]]   * [[priority:magic:spells:tier9:freedom|]]
  
-===== Liberation Subdomains ===== 
  
-  * [[~:Freedom]] 
-  * [[~:Revolution]]