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| paths:devoted_path:domain:law [2024/11/11 20:23] – elfinlocks | paths:devoted_path:domain:law [2024/11/12 21:32] (current) – [Zenith - Channel Inevitability (Sp)] elfinlocks |
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| ===== Zenith - Channel Inevitability (Sp) ===== | ===== Zenith - Channel Inevitability (Sp) ===== |
| <WRAP box> | <WRAP box> |
| You may spend 5 MP to channel pure axiomatic energy from your god. For a number of minutes equal to your Caster Level, you gain the benefits of the following spells: | You may spend 5 [[priority:magic#mana|MP]] to channel pure axiomatic energy from your god. For a number of minutes equal to your Caster Level, you gain the benefits of the following spells: |
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| * [[priority:magic:spells:tier6:true_seeing|]] | * [[priority:magic:spells:tier6:true_seeing|]] |
| * [[priority:magic:spells:tier3:tongues|]] | * [[priority:magic:spells:tier3:tongues|]] |
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| In addition, you may place your hand on a creature for 1 minute to implant a Mark of Justice. The Mark acts as [[priority:magic:spells:tier3:bestow_curse|Bestow Curse]], but it only activates under a specified contingency of your choosing. Typically the contingency is upon breaking a certain rule or committing a specific crime, but you may freely choose any condition. A creature inflicted with this Mark receives no save against the Curse, if it is activated. This process is easy to interrupt, and thus a creature must be willing or sufficiently restrained to prevent interruption. | In addition, you may place your hand on a creature for 1 minute to implant a Mark of Justice while under the effects of this Talent. The Mark acts as [[priority:magic:spells:tier3:bestow_curse|Bestow Curse]], but it only activates under a specified contingency of your choosing. Typically the contingency is upon breaking a certain rule or committing a specific crime, but you may freely choose any condition. A creature inflicted with this Mark receives no save against the Curse, if it is activated. This process is easy to interrupt, and thus a creature must be willing or sufficiently restrained to prevent interruption. |
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| The Mark is permanent, but may be removed by [[priority:magic:spells:tier5:break_enchantment|]] or [[priority:magic:spells:tier3:remove_curse|]], but only if the Caster Level of either spell is greater than your own. | The Mark is permanent, but may be removed by [[priority:magic:spells:tier5:break_enchantment|]] or [[priority:magic:spells:tier3:remove_curse|]], but only if the Caster Level of either spell is greater than your own. |
| ===== Favored Spells ===== | ===== Favored Spells ===== |
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| You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | * [[priority:magic:spells:tier1:protection|Protection]] |
| | * [[priority:magic:spells:tier2:align_weapon|Align Weapon]] |
| * [[priority:magic:spells:tier1:protection|Protection]] (Against Chaos only) | * [[priority:magic:spells:tier3:aligned_circle|Aligned Circle]] |
| * [[priority:magic:spells:tier2:align_weapon|Align Weapon]] (Law only) | |
| * [[priority:magic:spells:tier3:aligned_circle|Aligned Circle]] (Against Chaos only) | |
| * [[priority:magic:spells:tier4:order_s_wrath|]] | * [[priority:magic:spells:tier4:order_s_wrath|]] |
| * [[priority:magic:spells:tier5:aligned_dispel|Aligned Dispel]] (Against Chaos only) | * [[priority:magic:spells:tier5:aligned_dispel|Aligned Dispel]] |
| * [[priority:magic:spells:tier5:hold_monster|]] | * [[priority:magic:spells:tier5:hold_monster|]] |
| * [[priority:magic:spells:tier7:dictum|]] | * [[priority:magic:spells:tier7:dictum|]] |
| * [[priority:magic:spells:tier8:aligned_abjuration|Aligned Abjuration]] (Against Chaos only) | * [[priority:magic:spells:tier8:aligned_abjuration|Aligned Abjuration]] |
| * [[priority:magic:spells:tier9:summon_monster_ix|Summon Monster IX]] | * [[priority:magic:spells:tier9:dominate_monster|]] |
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