Differences
This shows you the differences between two versions of the page.
| paths:devoted_path:domain:good:azata [2023/05/31 21:17] – created elfinlocks | paths:devoted_path:domain:good:azata [2024/11/10 21:15] (current) – removed elfinlocks | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Azata Subdomain ====== | ||
| - | ===== Primus - Elysium' | ||
| - | |||
| - | With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves Talent. These bonuses last for a number of rounds equal to 1/2 your caster level (minimum 1), although the saving throw reroll only applies when the creature is touched. A creature may only benefit from this Talent once every 24 hours. | ||
| - | |||
| - | This ability replaces the Touch of Good Primus from the [[paths: | ||
