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paths:devoted_path:domain:glory [2024/11/10 20:38] – [Glory Subdomains] elfinlockspaths:devoted_path:domain:glory [2024/11/12 21:15] (current) – [Favored Spells] elfinlocks
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 ====== Glory Domain ====== ====== Glory Domain ======
  
-//You are infused with the glory of the divine, and are a true foe of the undead.//+//You are infused with the glory of the divine, and are a true foe of the unworthy.//
  
-===== Primus - Touch of Glory (Sp) ===== +===== Primus - Glorious Confidence (Su) ===== 
- +<WRAP round box> 
-You can cause your hand to shimmer with divine radianceallowing you to touch a creature as a standard action and give it a bonus equal to your caster level (minimum 1) on a single Charisma-based skill check or Charisma ability check. This ability lasts for 24 hours or until the creature touched elects to apply the bonus to a roll. A creature may only benefit from this ability once every 24 hours+You radiate with divine confidenceand gain immunity to the [[game_systems:combat:status_conditions#shaken|Shaken]] condition. You may spend 3 [[priority:magic#mana|MP]] as a Swift Action to increase this radiance (typically in the form of a halo), which provides you with immunity to Fear for number of rounds equal to your [[priority:magic|Caster Level]]
- +</WRAP> 
-===== Enlightenment - Divine Presence (Su) ===== +===== Enlightenment - Rousing Speech (Sp) ===== 
- +<WRAP round box> 
-You can emit Close range (25 ft. + 5 ft./2 CL) aura of divine presence for a number of rounds per day equal to your caster levelAll allies within this aura are treated as if under the effects of [[priority:magic:spells:tier1:sanctuary|]] spell with a DC equal to 10 + 1/2 your caster level + your Primary Casting Attribute modifierThese rounds do not need to be consecutive. Activating this ability is a standard actionIf an ally leaves the area or makes an attackthe effect ends for that ally. If you make an attackthe effect ends for you and your allies.+As Full Action, you may spend 3 [[priority:magic#mana|MP]] to give a warspeech to rouse your allies for battle and bolster their resolve. You may affect a number of allies equal to your Secondary Attribute ModifierEach creature receives the benefits of [[priority:magic:spells:tier2:heroism|]]. At [[chargen:common_terms#core_stats|CST]] 15, this instead acts as [[priority:magic:spells:tier6:heroism_greater|]]. 
 +</WRAP> 
 +===== Zenith - Ride Now! (Su) ===== 
 +<WRAP round box> 
 +Whenever you use the Charge action, you ignore difficult terrain, you ignore any magical hindrances to your movement (even Wall spells or ongoing effects which you have failed to save against), and you gain 10 ft. bonus movement speed per Caster Level you possess. When you reach your Charge destination, a glorious burst of sunlight erupts around you, inflicting 1d6 points of holy damage per Caster Level to non-allies in a 30 ft. radius around you (this otherwise acts as [[priority:magic:spells:tier8:sunburst|Sunburst]]).
  
 +Finally, any allied creatures may Charge with you, as an Immediate Action, as long as they are within 100 ft from where you began. They gain the same benefits as you, if they choose to do so, but they do not create a Sunburst effect as you do.
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:shield_of_faith|]]   * [[priority:magic:spells:tier1:shield_of_faith|]]