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paths:devoted_path:domain:fire [2024/11/10 20:08] – [Fire Subdomains] elfinlockspaths:devoted_path:domain:fire [2024/11/12 21:14] (current) – [Fire Domain] elfinlocks
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 ====== Fire Domain ====== ====== Fire Domain ======
  
-//You can call forth fire, command creatures of the inferno, and your flesh does not burn.//+//You can call forth fire, and your flesh does not burn.//
  
-===== Primus - Fire Bolt (Sp) =====+===== Primus - Sculpt Fire (Sp) ===== 
 +<WRAP round box> 
 +At will, you may manipulate fire in simple ways. First, you may always start a fire with normally flammable material, even if the material is fireproofed, soaking wet, or magically protected, just by touching it with your hands as a Full Round Action. Doing this provokes an Attack of Opportunity. 
  
-At will, as a Standard Action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fireIf you hit the foethe fire bolt deals 1d6 points of fire damage + 1 point for every Caster Level you possess (maximum 1d6 + 20).+Second, you may retrieve any mundane flame and carry it about in your hand. This functions as [[priority:magic:spells:tier0:light|]], but with some additional usesFirst, you may increase or decrease the light's reachat a minimum radius of 5 ft. and to a maximum radius of 10 ft. per 2 Caster Levels you possess. This light's caster level is equal to your own, and thus is capable of dispelling [[priority:magic:spells:tier2:darkness|Darkness]] if you are suitably powerful.
  
-===== Enlightenment - Fire Resistance (Ex) =====+Finally, you can sculpt shapes out of flame or alter a fire’s spread. As a Half Action, you can move one 5-foot square of an ongoing fire per Caster Level you possess to any square contiguous to that fire. For instance, at Caster Level 4, you could move 4 contiguous squares from the center of a 20-foot-by-20-foot fire to the fire’s edge in order to create a safe path to escape. The fire continues to spread normally after you sculpt it. You may likewise choose to simply "kill" the number of squares you are capable of affecting, rather than moving them. 
 +</WRAP> 
 +===== Enlightenment - Wall of Ashes (Sp) ===== 
 +<WRAP round box> 
 +As a Half Action, you may create a Wall of Ashes by spending 4 [[priority:magic#mana|MP]]. This Talent acts as [[priority:magic:spells:tier4:wall_of_fire|]], but with some key differences. 
  
-You gain resist fire 10. This resistance increases to 20 at CL 10and full immunity at CL 15+First, the swirling ashes of the wall block line of sight for all creatures except you. Additionally, any creatures passing through the wall or standing adjacent to the wall must make a Fortitude save, or be blinded for 1d4 rounds. Lastly, the Wall of Ashes reveals invisible creatures within or adjacent to it as [[priority:magic:spells:tier1:faerie_fire|]]. 
 +</WRAP> 
 +===== Zenith - Inner Fire (Su) ===== 
 +<WRAP round box> 
 +You gain Fire Resistance equal to 10 + your Caster Level. Additionally, your body begins to possess an internal heat capable of harming those who attack you - a creature who attacks you with an unarmed strike or natural attack automatically suffers Fire damage equal to 1/2 your Caster Level. This damage is also inflicted to manufactured weapons. If a creature is grappling youthey take double this damage every round, whether they attack you or not. This damage ignores one point of hardness or fire resistance (as applicable) per Caster Level which you possess.
  
 +You may spend 4 [[priority:magic#mana|MP]] as a Swift Action to bolster this effect, doubling all of its damage for 1 minute per Caster Level that you possess.
 +</WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
  
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): +  * [[priority:magic:spells:tier1:elemental_surge|]] 
- +  * [[priority:magic:spells:tier2:elemental_ray|]] 
-  * [[priority:magic:spells:tier1:burning_hands|]] +  * [[priority:magic:spells:tier3:elemental_blast|]]
-  * [[priority:magic:spells:tier2:scorching_ray|]] +
-  * [[priority:magic:spells:tier3:fireball|]]+
   * [[priority:magic:spells:tier4:wall_of_fire|]]   * [[priority:magic:spells:tier4:wall_of_fire|]]
   * [[priority:magic:spells:tier4:fire_shield|]]   * [[priority:magic:spells:tier4:fire_shield|]]
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   * [[priority:magic:spells:tier7:fire_storm|]]   * [[priority:magic:spells:tier7:fire_storm|]]
   * [[priority:magic:spells:tier8:incendiary_cloud|]]   * [[priority:magic:spells:tier8:incendiary_cloud|]]
-  * [[priority:magic:spells:tier9:elemental_swarm|]] (Fire only)+  * [[priority:magic:spells:tier9:elemental_swarm|]]