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paths:devoted_path:domain:evil [2024/11/12 21:14] – [Favored Spells] elfinlockspaths:devoted_path:domain:evil [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks
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 ===== Primus - Devil's Hand (Su) ===== ===== Primus - Devil's Hand (Su) =====
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-At will, you may mask your alignment, making it indiscernible as long as the Caster Level of the detecting effect is equal to or less than your own. +At will, you may mask your alignment, making it indiscernible as long as the [[priority:magic#caster_level|Caster Level]] of the detecting effect is equal to or less than your own. 
  
-Additionally, you remain cool and calculated when deal-making - you may spend 5 [[priority:magic#mana|MP]] as an Immediate Action to gain your Caster Level as an bonus on a single social skill check (typically Diplomacy, Bluff, or Intimidate), as long as you are attempting to take full advantage over someone else - square deals aren't made for this handshake.+Additionally, you remain cool and calculated when deal-making - you may spend 5 [[priority:magic#mana|MP]] as an Immediate Action to gain your [[priority:magic#caster_level|Caster Level]] as an bonus on a single social skill check (typically Diplomacy, Bluff, or Intimidate), as long as you are attempting to take full advantage over someone else - square deals aren't made for this handshake.
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 ===== Enlightenment - Cull the Meek (Su) ===== ===== Enlightenment - Cull the Meek (Su) =====
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 ===== Zenith - Torture of the Abyss (Sp) ===== ===== Zenith - Torture of the Abyss (Sp) =====
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-As a Half Action, you can spend 10 [[priority:magic#mana|MP]] to cause wicked dark rays to spring from your hands and furiously attack a creature within Close (25 ft. + 5 ft./2 CL) range. The attack inflicts 10 points of unholy damage per Caster Level which you possess, and causes the creature to suffer from the [[game_systems:combat:status_conditions#nauseated|Nauseated]] condition for 1d6 rounds afterwards. A successful Fortitude save halves this damage, and reduced the condition to [[game_systems:combat:status_conditions#sickened|Sickened]]. A creature already sickened becomes forcibly nauseated, no save.+As a Half Action, you can spend 10 [[priority:magic#mana|MP]] to cause wicked dark rays to spring from your hands and furiously attack a creature within Close (25 ft. + 5 ft./2 CL) range. The attack inflicts 10 points of unholy damage per [[priority:magic#caster_level|Caster Level]] which you possess, and causes the creature to suffer from the [[game_systems:combat:status_conditions#nauseated|Nauseated]] condition for 1d6 rounds afterwards. A successful Fortitude save halves this damage, and reduced the condition to [[game_systems:combat:status_conditions#sickened|Sickened]]. A creature already sickened becomes forcibly nauseated, no save.
  
 You may spend additional Half Actions and 5 MP per turn to continue this effect, but you may only hit a specific creature with it once per turn. If the creature gets out of range, this effect forcibly ends. Although this damage is unholy, it may appear however you wish - I hear lightning is quite popular. You may spend additional Half Actions and 5 MP per turn to continue this effect, but you may only hit a specific creature with it once per turn. If the creature gets out of range, this effect forcibly ends. Although this damage is unholy, it may appear however you wish - I hear lightning is quite popular.