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| paths:devoted_path:domain:earth [2026/03/09 04:39] – Replacing with Prowess elfinlocks | paths:devoted_path:domain:earth [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks |
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| ===== Zenith - Earthbend (Sp) ===== | ===== Zenith - Earthbend (Sp) ===== |
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| You command, the earth listens. As a Half Action, spend 5 [[priority:magic#mana|MP]] to move one 5 ft cube of earth and stone per Caster Level to a location you can see within Medium range. You may move all such cubes you are capable of manipulating with a single half action. Each cube of packed earth and stone has Hardness 0 and 180 Hit Points. You may halve or quarter the thickness of a cube to increase the mass that you're working with, but you must halve or quarter the HP of each in this process. | You command, the earth listens. As a Half Action, spend 5 [[priority:magic#mana|MP]] to move one 5 ft cube of earth and stone per [[priority:magic#caster_level|Caster Level]] to a location you can see within Medium range. You may move all such cubes you are capable of manipulating with a single half action. Each cube of packed earth and stone has Hardness 0 and 180 Hit Points. You may halve or quarter the thickness of a cube to increase the mass that you're working with, but you must halve or quarter the HP of each in this process. |
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| You may create pits under creatures with this effect, and they are entitled to a Reflex save to avoid the collapsing ground as you move it. You may likewise entomb creatures - you must manipulate enough squares of earth to completely cover them (thus a Medium creature would require five at minimum, not counting the ground assumed to be beneath them). An entombed creature may be crushed as [[priority:magic:spells:tier8:earthquake#description|Earthquake]] (see "Pinned Beneath Rubble"). Furthermore, you may spend an additional Half Action when casting this Talent to hurl the earth and stone at your enemies. Make a ranged touch attack against a target creature - they take 2d6 bludgeoning damage per cube thrown at them in this manner. This process destroys the cubes used for this purpose. You must use full-size cubes for any of these listed functions. | You may create pits under creatures with this effect, and they are entitled to a Reflex save to avoid the collapsing ground as you move it. You may likewise entomb creatures - you must manipulate enough squares of earth to completely cover them (thus a Medium creature would require five at minimum, not counting the ground assumed to be beneath them). An entombed creature may be crushed as [[priority:magic:spells:tier8:earthquake#description|Earthquake]] (see "Pinned Beneath Rubble"). Furthermore, you may spend an additional Half Action when casting this Talent to hurl the earth and stone at your enemies. Make a ranged touch attack against a target creature - they take 2d6 bludgeoning damage per cube thrown at them in this manner. This process destroys the cubes used for this purpose. You must use full-size cubes for any of these listed functions. |