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| paths:devoted_path:domain:earth [2024/11/08 21:30] – [Primus - Rock Steady (Su)] elfinlocks | paths:devoted_path:domain:earth [2024/11/12 21:13] (current) – [Favored Spells] elfinlocks | ||
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| ====== Earth Domain ====== | ====== Earth Domain ====== | ||
| - | //You have mastery over earth, metal, | + | //You have mastery over earth and stone.// |
| ===== Primus - Rock Steady (Su) ===== | ===== Primus - Rock Steady (Su) ===== | ||
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| ===== Zenith - Earthbend (Sp) ===== | ===== Zenith - Earthbend (Sp) ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | You command, the earth listens. As a Half Action, spend 5 [[priority: | + | You command, the earth listens. As a Half Action, spend 5 [[priority: |
| - | You may create pits under creatures with this effect, and they are entitled to a Reflex save to avoid the collapsing ground as you move it. You may likewise entomb creatures - you must manipulate enough squares of earth to completely cover them (thus a Medium creature would require five at minimum, not counting the ground assumed to be beneath them). An entombed creature may be crushed as [[priority: | + | You may create pits under creatures with this effect, and they are entitled to a Reflex save to avoid the collapsing ground as you move it. You may likewise entomb creatures - you must manipulate enough squares of earth to completely cover them (thus a Medium creature would require five at minimum, not counting the ground assumed to be beneath them). An entombed creature may be crushed as [[priority: |
| - | Furthermore, you may build earth up into structures | + | Lastly, you may build earth up into structures in this manner, though the GM has the right to disallow a structure which would not be capable of standing. Structures built under a creature may raise it upwards as it is built, but the creatures upon it may jump off with a Reflex save, if unwilling. |
| - | + | ||
| - | Lastly, you may spend an additional Half Action when casting this Talent to hurl the earth and stone at your enemies. Make a ranged touch attack against a target creature - they take 2d6 bludgeoning damage per cube thrown at them in this manner. This process destroys the cubes used for this purpose. | + | |
| </ | </ | ||
| ===== Favored Spells ===== | ===== Favored Spells ===== | ||
| - | |||
| - | You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | ||
| * [[priority: | * [[priority: | ||
| Line 35: | Line 31: | ||
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
