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| paths:devoted_path:domain:community [2024/11/07 21:26] – [Community Subdomains] elfinlocks | paths:devoted_path:domain:community [2024/11/12 21:11] (current) – [Favored Spells] elfinlocks |
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| ====== Community Domain ====== | ====== Community Domain ====== |
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| //Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.// | //Your presence brings people together as a family, and makes them stronger for it.// |
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| ===== Primus - Calming Touch (Sp) ===== | ===== Primus - Binding Ties (Su) ===== |
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| You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per caster level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to your Primary Casting Attribute modifier. | <WRAP round box> |
| | At will as a Swift Action, you may touch a creature and remove one [[game_systems:combat:status_conditions|Condition]] affecting the creature by transferring it to yourself. The creature must be willing for you to do so. All effects of the condition, such as the save DC and the remaining duration, are instantly transferred to you. Additionally, the creature selected with this ability is immune to the transferred condition for a number of rounds equal to your [[priority:magic|Caster Level]]. |
| | </WRAP> |
| | ===== Enlightenment - Unity (Sp) ===== |
| | <WRAP round box> |
| | As a Full Action, you may designate one creature for every two Caster Levels you possess to join in Unity. From then on, you know the following regarding that creature: |
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| ===== Enlightenment - Unity (Su) ===== | * Their exact [[game_systems:health|Hit Points]] |
| | * Whether or not they have any negative [[game_systems:combat:status_conditions|Conditions]] |
| | * The cardinal direction to them |
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| Whenever a spell or effect targets you and one or more allies within Close range (25 ft. + 5 ft./2 CL), you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day for every 5 Caster Levels you possess. | Creatures designated in this manner may send one message to anyone else in your designated group once per day - this functions as [[priority:magic:spells:tier2:whispering_wind|Whispering Wind]]. The wind will always travel to the creature's exact location at the time of casting (but like any whispering wind, it is not possible to track on the way there). If a creature moves between the time of casting and the message's arrival, they will miss it. |
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| ===== Favored Spells ===== | The knowledge imparted to you about the designated creatures through Unity only functions if they are on the same plane as you, and is impeded by things which would normally block divination, such as [[priority:magic:spells:tier8:antimagic_field|Antimagic]], lead, and other such impediments. This Talent's effects are only suppressed in such areas, unless the creature benefiting from it is subject to a targeted dispel. |
| | </WRAP> |
| | ===== Zenith - All Together (Su) ===== |
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| You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | <WRAP round box> |
| | As a Full Action, you and any number of creatures may join hands in Fellowship to share expendable resources. This includes [[priority:health|Hit Points]], [[game_systems:hero_points|Hero Points]], [[priority:magic#mana|Mana]], and [[game_systems:tactic_pool|Martial Tactics Pool]] points. No such resources may be generated from use of this Talent, only redistributed to others. The possessor of this Talent must always be in the Fellowship, even if they are not giving or receiving any resources. |
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| | Whilst joined, creatures in the Fellowship may freely transfer the listed resources amongst one another, with each such exchange taking one Full Action from all those involved. Creatures in this Fellowship are [[game_systems:combat:status_conditions#helpless|Helpless]] and automatically fail [[priority:skills:perception|Perception]] checks, but any creature may leave the Fellowship at any time as an Immediate Action. |
| | </WRAP> |
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| | ===== Favored Spells ===== |
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| * [[priority:magic:spells:tier1:bless|]] | * [[priority:magic:spells:tier1:bless|]] |