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paths:devoted_path:domain:chaos [2024/11/07 18:58] elfinlockspaths:devoted_path:domain:chaos [2026/03/09 05:44] (current) – hyperlinking CL page elfinlocks
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 ====== Chaos Domain ====== ====== Chaos Domain ======
  
-//Your touch infuses life and weapons with chaos, and you revel in all things anarchic.//+//CauSes PrEsEncE yOuR **CHAOS** PuRe!//
  
 ===== Primus - Touch of Chaos (Su) ===== ===== Primus - Touch of Chaos (Su) =====
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 In addition, you may channel the unrestricted nature of your god when under the effect of any mind-affecting magic, possession, or similar external control. Instead of acting as the effect would normally cause (or lack of acting), you may instead act as though you are under a Confusion effect for the round instead. In this case, "act normally" effectively allows you to ignore the compulsion, and act as you wish. This does not lower the duration of the external control in any way, but does allow you to bypass it for a time. Using this effect is a non-action. In addition, you may channel the unrestricted nature of your god when under the effect of any mind-affecting magic, possession, or similar external control. Instead of acting as the effect would normally cause (or lack of acting), you may instead act as though you are under a Confusion effect for the round instead. In this case, "act normally" effectively allows you to ignore the compulsion, and act as you wish. This does not lower the duration of the external control in any way, but does allow you to bypass it for a time. Using this effect is a non-action.
  
-The effects of the Vial of Anarchy last for 10 minutes per [[priority:magic|Caster Level]]. You may feed the Vial to other creatures for them to gain the effects as well. An active Vial takes up 3 [[priority:magic#mana|MP]] from your total Mana, meaning that if you possess 10 Mana, your new maximum Mana is 7, until the Vial is consumed, upon which you would then possess 7 out of 10 Mana.+The effects of the Vial of Anarchy last for 10 minutes per [[priority:magic|Caster Level]]. You may feed the Vial to other creatures for them to gain the effects as well. An active Vial takes up 3 [[priority:magic#mana|MP]] from your total Mana, meaning that if you possess 10 Mana, your new maximum[[priority:magic#mana|Mana]]is 7, until the Vial is consumed, upon which you would then possess 7 out of 10 Mana.
 </WRAP> </WRAP>
 ===== Zenith - cHaoTiC SmItE (Su) ===== ===== Zenith - cHaoTiC SmItE (Su) =====
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   * All damage from the attack becomes [[game_systems:combat:energy_damage#anarchic|Anarchic]], including damage from other effects or Talents which modify this particular attack.   * All damage from the attack becomes [[game_systems:combat:energy_damage#anarchic|Anarchic]], including damage from other effects or Talents which modify this particular attack.
   * The attack's damage roll gains 1d2 Anarchic damage per [[priority:magic|Caster Level]] you possess.   * The attack's damage roll gains 1d2 Anarchic damage per [[priority:magic|Caster Level]] you possess.
-  * Roll 1d4 and consult the below table. If the creature targeted has an item in that slot, the item is removed, and is teleported 1d% feet away into a free square (round down to the nearest 5 ft. interval).+  * Roll 1d4 and consult the below table. If the creature targeted has an item in any of the slots listed, the item is removed, and is teleported 1d% feet away into a free square (round down to the nearest 5 ft. interval).
   * If a creature has no items in the slot, or does not possess the slot, the creature is subjected to the effect of [[priority:magic:spells:tier5:metronome|Metronome]], as if you had cast it upon them.   * If a creature has no items in the slot, or does not possess the slot, the creature is subjected to the effect of [[priority:magic:spells:tier5:metronome|Metronome]], as if you had cast it upon them.
  
 +==== Table: Chaotic Smite Slots ==== 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ Dice Result  ^ Slots Affected                         ^ 
 +| 1            | Head (Headband, Head, Eyes)            | 
 +| 2            | Right Hand (Weaponry, Shields, Rings) 
 +| 3            | Left Hand (Weaponry, Shields, Rings)   | 
 +| 4            | Torso (Chest, Body, Armor)             |
 </WRAP> </WRAP>
  
 ===== Favored Spells ===== ===== Favored Spells =====
  
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): +  * [[priority:magic:spells:tier1:protection|Protection]] 
- +  * [[priority:magic:spells:tier2:align_weapon|Align Weapon]] 
-  * [[priority:magic:spells:tier1:protection|Protection]] (Against Law only) +  * [[priority:magic:spells:tier3:aligned_circle|Aligned Circle]]
-  * [[priority:magic:spells:tier2:align_weapon|Align Weapon]] (Chaos only) +
-  * [[priority:magic:spells:tier3:aligned_circle|Aligned Circle]] (Against Law only)+
   * [[priority:magic:spells:tier4:chaos_hammer|Chaos Hammer]]   * [[priority:magic:spells:tier4:chaos_hammer|Chaos Hammer]]
-  * [[priority:magic:spells:tier5:aligned_dispel|Aligned Dispel]] (Against Law only)+  * [[priority:magic:spells:tier5:aligned_dispel|Aligned Dispel]]
   * [[priority:magic:spells:tier6:animate_objects|Animate Objects]]   * [[priority:magic:spells:tier6:animate_objects|Animate Objects]]
   * [[priority:magic:spells:tier7:word_of_chaos|Word of Chaos]]   * [[priority:magic:spells:tier7:word_of_chaos|Word of Chaos]]
-  * [[priority:magic:spells:tier8:aligned_abjuration|Aligned Abjuration]] (Against Law only)+  * [[priority:magic:spells:tier8:aligned_abjuration|Aligned Abjuration]]