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paths:devoted_path:domain:artifice [2024/11/06 22:44] – [Zenith - Tin Soldiers (Su)] elfinlockspaths:devoted_path:domain:artifice [2024/11/12 21:11] (current) – [Favored Spells] elfinlocks
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 ====== Artifice Domain ====== ====== Artifice Domain ======
  
-//You can repair damage to objects, animate objects with life, and create objects from nothing.//+//You are a master of creating and manipulating constructs and objects alike.//
  
 ===== Primus - Artificer's Touch (Sp) ===== ===== Primus - Artificer's Touch (Sp) =====
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 You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip).  You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip). 
  
-You may spend a number of [[priority:magic#mana|MP]] up to your Caster Level for this Talent to repair more serious damage. For each point of Mana spent, increase the healing of this effect by 7. Spending Mana with this Talent allows it to heal Constructs as well, as if using [[priority:magic:spells:tier1:repar_light_damage|]]. +You may spend a number of [[priority:magic#mana|MP]] up to your Caster Level for this Talent to repair more serious damage. For each point of Mana spent, increase the healing of this effect by 10. Spending Mana with this Talent allows it to heal Constructs as well, as if using [[priority:magic:spells:tier1:repar_light_damage|]]. 
 </WRAP> </WRAP>
 ===== Enlightenment - Hands of Creation (Su) ===== ===== Enlightenment - Hands of Creation (Su) =====
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 When you have your items, spend a number of [[priority:magic#mana|Mana]] equal to the combined [[equipment:weapons:weaponenchantments|Enchantment Level]] and [[equipment:mwk|Masterwork]] tier of the equipment (minimum 1, even if neither piece of equipment is so improved) as a Full Action. If a piece of equipment is both Masterwork and Enchanted, add them together. For example, a Tin Soldier made of Masterwork 3 Armor and a Sword with +2 in Enchantments and Masterwork 2 would take 7 [[priority:magic#mana|MP]]. Tin Soldiers are proficient in whatever you make them from, but they have no Talents. When you have your items, spend a number of [[priority:magic#mana|Mana]] equal to the combined [[equipment:weapons:weaponenchantments|Enchantment Level]] and [[equipment:mwk|Masterwork]] tier of the equipment (minimum 1, even if neither piece of equipment is so improved) as a Full Action. If a piece of equipment is both Masterwork and Enchanted, add them together. For example, a Tin Soldier made of Masterwork 3 Armor and a Sword with +2 in Enchantments and Masterwork 2 would take 7 [[priority:magic#mana|MP]]. Tin Soldiers are proficient in whatever you make them from, but they have no Talents.
  
-For as long as you wish, the Mana expended is permanently removed from your total, and infused into the equipment. The equipment is then brought to life as a collection of [[priority:magic:spells:tier6:animate_objects|Animated Objects]], meaning that if the Tin Soldier enters an area of [[priority:magic:spells:tier8:antimagic_field|Antimagic]], it will fall dormant (but is not dispelled). Dismissing a Tin Soldier is a Free Action, and may be done at any time and any range. When a Tin Soldier is dismissed or killed, your normal maximum Mana level returns, but the Mana is not refunded - it must restore naturally.+For as long as you wish, the Mana expended is permanently removed from your total, and infused into the equipment. The equipment is then brought to life as a collection of [[priority:magic:spells:tier6:animate_objects|Animated Objects]], meaning that if the Tin Soldier enters an area of [[priority:magic:spells:tier8:antimagic_field|Antimagic]], it will fall dormant (but is not dispelled). Dismissing a Tin Soldier is a Free Action, and may be done at any time and any range. When a Tin Soldier is dismissed or killed, your normal maximum Mana level returns, but the Mana is not refunded - it must restore as if you cast a spell.
  
 The Tin Soldier possesses a [[priority:prowess|Base Attack Bonus]] equal to your [[priority:magic|Caster Level]], and gains the bonuses and effects of the equipment used to create it. A Tin Soldier possesses 10 [[game_systems:health|Hit Points]] per Caster Level which you possess, and **no Wounds**. When a Tin Soldier reaches 0 Hit Points, it falls to the ground as a pile of items, and your Mana is no longer reserved - you know when this has happened, even if you cannot see the Soldier.  The Tin Soldier possesses a [[priority:prowess|Base Attack Bonus]] equal to your [[priority:magic|Caster Level]], and gains the bonuses and effects of the equipment used to create it. A Tin Soldier possesses 10 [[game_systems:health|Hit Points]] per Caster Level which you possess, and **no Wounds**. When a Tin Soldier reaches 0 Hit Points, it falls to the ground as a pile of items, and your Mana is no longer reserved - you know when this has happened, even if you cannot see the Soldier. 
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 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:animate_rope|]]   * [[priority:magic:spells:tier1:animate_rope|]]