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paths:devoted_path:domain:artifice [2023/05/30 19:50] – [Favored Spells] elfinlockspaths:devoted_path:domain:artifice [2026/03/09 05:44] (current) – hyperlinking CL page elfinlocks
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 ====== Artifice Domain ====== ====== Artifice Domain ======
  
-//You can repair damage to objects, animate objects with life, and create objects from nothing.//+//You are a master of creating and manipulating constructs and objects alike.//
  
 ===== Primus - Artificer's Touch (Sp) ===== ===== Primus - Artificer's Touch (Sp) =====
 +<WRAP round box>
 +You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your [[priority:magic#caster_level|Caster Level]] (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip). 
  
-You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as Cantrip). +You may spend a number of [[priority:magic#mana|MP]] up to your [[priority:magic#caster_level|Caster Level]] for this Talent to repair more serious damage. For each point of[[priority:magic#mana|Mana]]spent, increase the healing of this effect by 10. Spending[[priority:magic#mana|Mana]]with this Talent allows it to heal Constructs as wellas if using [[priority:magic:spells:tier1:repar_light_damage|]].  
 +</WRAP> 
 +===== Enlightenment - Hands of Creation (Su) ===== 
 +<WRAP round box> 
 +You may instantaneously convert [[equipment:crafting_materials|Crafting Goods]] of any type to Alchemic Crafting Goods, provided that their TU value is equivalent. You may only convert up to TU value equal to your [[priority:magic|CL]] each day. 
 +</WRAP> 
 +===== Zenith - Tin Soldiers (Su===== 
 +<WRAP round box> 
 +You may assemble a collection of armor and weaponry into a powerful construct-like creature. You must use a set of [[equipment:armornshields|Armor]] and a [[equipment:weapons|Weapon]] to use this Talent
  
-In addition, you can cause damage to objects and construct creatures at will by striking them with melee touch attackObjects and constructs take 1d6 points of damage +1 for every Caster Level you possessThis attack bypasses an amount of damage reduction and hardness equal to your Caster Level.+When you have your items, spend a number of [[priority:magic#mana|Mana]] equal to the combined [[equipment:weapons:weaponenchantments|Enchantment Level]] and [[equipment:mwk|Masterwork]] tier of the equipment (minimum 1, even if neither piece of equipment is so improved) as Full ActionIf a piece of equipment is both Masterwork and Enchanted, add them togetherFor example, a Tin Soldier made of Masterwork 3 Armor and a Sword with +2 in Enchantments and Masterwork 2 would take 7 [[priority:magic#mana|MP]]. Tin Soldiers are proficient in whatever you make them from, but they have no Talents.
  
-===== Enlightenment - Dancing Weapons (Su=====+For as long as you wish, the[[priority:magic#mana|Mana]]expended is permanently removed from your total, and infused into the equipment. The equipment is then brought to life as a collection of [[priority:magic:spells:tier6:animate_objects|Animated Objects]], meaning that if the Tin Soldier enters an area of [[priority:magic:spells:tier8:antimagic_field|Antimagic]], it will fall dormant (but is not dispelled). Dismissing a Tin Soldier is a Free Action, and may be done at any time and any range. When a Tin Soldier is dismissed or killed, your normal maximum[[priority:magic#mana|Mana]]level returns, but the[[priority:magic#mana|Mana]]is not refunded - it must restore as if you cast a spell.
  
-You can give touched weapon the Dancing weapon property for a number of rounds equal to your Primary Casting Attribute modifierYou may use this ability once per day for every 4 CLs you possess (to a maximum of 5 uses per day at CL 20).+The Tin Soldier possesses [[priority:prowess|[[priority:prowess|Prowess]]]] equal to your [[priority:magic|Caster Level]], and gains the bonuses and effects of the equipment used to create itA Tin Soldier possesses 10 [[game_systems:health|Hit Points]] per [[priority:magic#caster_level|Caster Level]] which you possess, and **no Wounds**. When a Tin Soldier reaches 0 Hit Points, it falls to the ground as pile of items, and your[[priority:magic#mana|Mana]]is no longer reserved - you know when this has happened, even if you cannot see the Soldier
  
-===== Favored Spells =====+Directing a Tin Soldier with a specific command is a Half Action, though you may place them on a specific simple task as a Full Action for an extended duration, which does not require your attention (Such as "Guard this door," "Attack anything in this area," and other general commands). Soldiers given a specific task may not leave a 30 ft. radius area which you designate. Soldiers may perform menial tasks at the effectiveness of an [[priority:magic:spells:tier1:unseen_servant|]]. 
 +</WRAP>
  
-You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):+===== Favored Spells =====
  
   * [[priority:magic:spells:tier1:animate_rope|]]   * [[priority:magic:spells:tier1:animate_rope|]]
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   * [[priority:magic:spells:tier9:prismatic_sphere|Prismatic Sphere]]   * [[priority:magic:spells:tier9:prismatic_sphere|Prismatic Sphere]]
  
-===== Artifice Subdomains ===== 
  
-  * [[~:Alchemy]] 
-  * [[~:Construct]] 
-  * [[~:Industry]]