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paths:devoted_path:domain:artifice [2023/05/30 19:50] – [Favored Spells] elfinlockspaths:devoted_path:domain:artifice [2024/11/12 21:11] (current) – [Favored Spells] elfinlocks
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 ====== Artifice Domain ====== ====== Artifice Domain ======
  
-//You can repair damage to objects, animate objects with life, and create objects from nothing.//+//You are a master of creating and manipulating constructs and objects alike.//
  
 ===== Primus - Artificer's Touch (Sp) ===== ===== Primus - Artificer's Touch (Sp) =====
 +<WRAP round box>
 You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip).  You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip). 
  
-In addition, you can cause damage to objects and construct creatures at will by striking them with a melee touch attackObjects and constructs take 1d6 points of damage +1 for every Caster Level you possessThis attack bypasses an amount of damage reduction and hardness equal to your Caster Level.+You may spend a number of [[priority:magic#mana|MP]] up to your Caster Level for this Talent to repair more serious damage. For each point of Mana spent, increase the healing of this effect by 10. Spending Mana with this Talent allows it to heal Constructs as well, as if using [[priority:magic:spells:tier1:repar_light_damage|]].  
 +</WRAP> 
 +===== Enlightenment - Hands of Creation (Su) ===== 
 +<WRAP round box> 
 +You may instantaneously convert [[equipment:crafting_materials|Crafting Goods]] of any type to Alchemic Crafting Goods, provided that their TU value is equivalent. You may only convert up to TU value equal to your [[priority:magic|CL]] each day. 
 +</WRAP> 
 +===== Zenith - Tin Soldiers (Su) ===== 
 +<WRAP round box> 
 +You may assemble a collection of armor and weaponry into a powerful construct-like creatureYou must use a set of [[equipment:armornshields|Armor]] and a [[equipment:weapons|Weapon]] to use this Talent
  
-===== Enlightenment - Dancing Weapons (Su=====+When you have your items, spend a number of [[priority:magic#mana|Mana]] equal to the combined [[equipment:weapons:weaponenchantments|Enchantment Level]] and [[equipment:mwk|Masterwork]] tier of the equipment (minimum 1, even if neither piece of equipment is so improvedas a Full Action. If a piece of equipment is both Masterwork and Enchanted, add them together. For example, a Tin Soldier made of Masterwork 3 Armor and a Sword with +2 in Enchantments and Masterwork 2 would take 7 [[priority:magic#mana|MP]]. Tin Soldiers are proficient in whatever you make them from, but they have no Talents.
  
-You can give a touched weapon the Dancing weapon property for a number of rounds equal to your Primary Casting Attribute modifierYou may use this ability once per day for every 4 CLs you possess (to a maximum of 5 uses per day at CL 20).+For as long as you wish, the Mana expended is permanently removed from your total, and infused into the equipmentThe equipment is then brought to life as collection of [[priority:magic:spells:tier6:animate_objects|Animated Objects]], meaning that if the Tin Soldier enters an area of [[priority:magic:spells:tier8:antimagic_field|Antimagic]], it will fall dormant (but is not dispelled). Dismissing a Tin Soldier is a Free Action, and may be done at any time and any range. When a Tin Soldier is dismissed or killed, your normal maximum Mana level returns, but the Mana is not refunded - it must restore as if you cast a spell.
  
-===== Favored Spells =====+The Tin Soldier possesses a [[priority:prowess|Base Attack Bonus]] equal to your [[priority:magic|Caster Level]], and gains the bonuses and effects of the equipment used to create it. A Tin Soldier possesses 10 [[game_systems:health|Hit Points]] per Caster Level which you possess, and **no Wounds**. When a Tin Soldier reaches 0 Hit Points, it falls to the ground as a pile of items, and your Mana is no longer reserved - you know when this has happened, even if you cannot see the Soldier. 
  
-You may cast the following spells at 1 MP discount (spell may never cost less than 1 MP in this manner):+Directing Tin Soldier with specific command is a Half Action, though you may place them on a specific simple task as a Full Action for an extended duration, which does not require your attention (Such as "Guard this door," "Attack anything in this area," and other general commands). Soldiers given a specific task may not leave a 30 ft. radius area which you designate. Soldiers may perform menial tasks at the effectiveness of an [[priority:magic:spells:tier1:unseen_servant|]]. 
 +</WRAP> 
 + 
 +===== Favored Spells =====
  
   * [[priority:magic:spells:tier1:animate_rope|]]   * [[priority:magic:spells:tier1:animate_rope|]]
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   * [[priority:magic:spells:tier9:prismatic_sphere|Prismatic Sphere]]   * [[priority:magic:spells:tier9:prismatic_sphere|Prismatic Sphere]]
  
-===== Artifice Subdomains ===== 
  
-  * [[~:Alchemy]] 
-  * [[~:Construct]] 
-  * [[~:Industry]]