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| paths:devoted_path:domain:artifice [2023/05/30 19:38] – created elfinlocks | paths:devoted_path:domain:artifice [2026/03/09 05:44] (current) – hyperlinking CL page elfinlocks |
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| ====== Artifice Domain ====== | ====== Artifice Domain ====== |
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| //You can repair damage to objects, animate objects with life, and create objects from nothing.// | //You are a master of creating and manipulating constructs and objects alike.// |
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| ===== Primus - Artificer's Touch (Sp) ===== | ===== Primus - Artificer's Touch (Sp) ===== |
| | <WRAP round box> |
| | You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your [[priority:magic#caster_level|Caster Level]] (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip). |
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| You can cast [[priority:magic:spells:tier0:mending|]] at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip). | You may spend a number of [[priority:magic#mana|MP]] up to your [[priority:magic#caster_level|Caster Level]] for this Talent to repair more serious damage. For each point of[[priority:magic#mana|Mana]]spent, increase the healing of this effect by 10. Spending[[priority:magic#mana|Mana]]with this Talent allows it to heal Constructs as well, as if using [[priority:magic:spells:tier1:repar_light_damage|]]. |
| | </WRAP> |
| | ===== Enlightenment - Hands of Creation (Su) ===== |
| | <WRAP round box> |
| | You may instantaneously convert [[equipment:crafting_materials|Crafting Goods]] of any type to Alchemic Crafting Goods, provided that their TU value is equivalent. You may only convert up to a TU value equal to your [[priority:magic|CL]] each day. |
| | </WRAP> |
| | ===== Zenith - Tin Soldiers (Su) ===== |
| | <WRAP round box> |
| | You may assemble a collection of armor and weaponry into a powerful construct-like creature. You must use a set of [[equipment:armornshields|Armor]] and a [[equipment:weapons|Weapon]] to use this Talent. |
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| In addition, you can cause damage to objects and construct creatures at will by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every Caster Level you possess. This attack bypasses an amount of damage reduction and hardness equal to your Caster Level. | When you have your items, spend a number of [[priority:magic#mana|Mana]] equal to the combined [[equipment:weapons:weaponenchantments|Enchantment Level]] and [[equipment:mwk|Masterwork]] tier of the equipment (minimum 1, even if neither piece of equipment is so improved) as a Full Action. If a piece of equipment is both Masterwork and Enchanted, add them together. For example, a Tin Soldier made of Masterwork 3 Armor and a Sword with +2 in Enchantments and Masterwork 2 would take 7 [[priority:magic#mana|MP]]. Tin Soldiers are proficient in whatever you make them from, but they have no Talents. |
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| ===== Enlightenment - Dancing Weapons (Su) ===== | For as long as you wish, the[[priority:magic#mana|Mana]]expended is permanently removed from your total, and infused into the equipment. The equipment is then brought to life as a collection of [[priority:magic:spells:tier6:animate_objects|Animated Objects]], meaning that if the Tin Soldier enters an area of [[priority:magic:spells:tier8:antimagic_field|Antimagic]], it will fall dormant (but is not dispelled). Dismissing a Tin Soldier is a Free Action, and may be done at any time and any range. When a Tin Soldier is dismissed or killed, your normal maximum[[priority:magic#mana|Mana]]level returns, but the[[priority:magic#mana|Mana]]is not refunded - it must restore as if you cast a spell. |
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| You can give a touched weapon the Dancing weapon property for a number of rounds equal to your Primary Casting Attribute modifier. You may use this ability once per day for every 4 CLs you possess (to a maximum of 5 uses per day at CL 20). | The Tin Soldier possesses a [[priority:prowess|[[priority:prowess|Prowess]]]] equal to your [[priority:magic|Caster Level]], and gains the bonuses and effects of the equipment used to create it. A Tin Soldier possesses 10 [[game_systems:health|Hit Points]] per [[priority:magic#caster_level|Caster Level]] which you possess, and **no Wounds**. When a Tin Soldier reaches 0 Hit Points, it falls to the ground as a pile of items, and your[[priority:magic#mana|Mana]]is no longer reserved - you know when this has happened, even if you cannot see the Soldier. |
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| ===== Favored Spells ===== | Directing a Tin Soldier with a specific command is a Half Action, though you may place them on a specific simple task as a Full Action for an extended duration, which does not require your attention (Such as "Guard this door," "Attack anything in this area," and other general commands). Soldiers given a specific task may not leave a 30 ft. radius area which you designate. Soldiers may perform menial tasks at the effectiveness of an [[priority:magic:spells:tier1:unseen_servant|]]. |
| | </WRAP> |
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| You may cast the following spells at a 1 MP discount: | ===== Favored Spells ===== |
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| | * [[priority:magic:spells:tier1:animate_rope|]] |
| * [[priority:magic:spells:tier2:wood_shape|Wood Shape]] | * [[priority:magic:spells:tier2:wood_shape|Wood Shape]] |
| * [[priority:magic:spells:tier3:stone_shape|Stone Shape]] | * [[priority:magic:spells:tier3:stone_shape|Stone Shape]] |
| * [[priority:magic:spells:tier9:prismatic_sphere|Prismatic Sphere]] | * [[priority:magic:spells:tier9:prismatic_sphere|Prismatic Sphere]] |
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| ===== Artifice Subdomains ===== | |
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| * [[~:Alchemy]] | |
| * [[~:Construct]] | |
| * [[~:Industry]] | |