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| paths:devoted_path:domain:animal [2024/11/08 06:31] – [Animal Domain] elfinlocks | paths:devoted_path:domain:animal [2026/03/09 21:22] (current) – Replacing some instances of Diplomacy with Charm elfinlocks |
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| ===== Primus - Consult Nature (Ex) ===== | ===== Primus - Consult Nature (Ex) ===== |
| <WRAP round box> | <WRAP round box> |
| Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a diplomacy check. Communication is not perfect, but does allow general ideas and feelings to be understood. For example, a squirrel may not be able to identify the difference between a human and an orc, but could know that five humanoid things went North and were moving slowly. | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a[[priority:skills:charm|Charm]] check. Communication is not perfect, but does allow general ideas and feelings to be understood. For example, a squirrel may not be able to identify the difference between a human and an orc, but could know that five humanoid things went North and were moving slowly. |
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| The typical domestic animal has a starting attitude of indifferent, whilst wild animals are usually unfriendly. The amount of time required to use Wild Empathy is comparable to a Diplomacy check, but may vary at GM discretion. A character with Wild Empathy can also Gather Information from Unfriendly or above animals in an area, similarly to gathering information in a town. This generally takes 1d4+1 hours. However, this duration may vary based on the condition and population of the area, as well as whether or not the character utilizes bribery or makes promises to the creatures they are trying to bargain with. | The typical domestic animal has a starting attitude of indifferent, whilst wild animals are usually unfriendly. The amount of time required to use Wild Empathy is comparable to a[[priority:skills:charm|Charm]] check, but may vary at GM discretion. A character with Wild Empathy can also Gather Information from Unfriendly or above animals in an area, similarly to gathering information in a town. This generally takes 1d4+1 hours. However, this duration may vary based on the condition and population of the area, as well as whether or not the character utilizes bribery or makes promises to the creatures they are trying to bargain with. |
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| This Talent acts as [[paths:nature_path#wild_empathy_ex|Wild Empathy]] for the purpose of any Talents which interact with or require Wild Empathy. | This Talent acts as [[paths:nature_path#wild_empathy_ex|Wild Empathy]] for the purpose of any Talents which interact with or require Wild Empathy. |
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| ===== Favored Spells ===== | ===== Favored Spells ===== |
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| You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | |
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| * [[priority:magic:spells:tier1:calm_animals|]] | * [[priority:magic:spells:tier1:calm_animals|]] |
| * [[priority:magic:spells:tier2:animal_messenger|]] | * [[priority:magic:spells:tier2:animal_messenger|]] |
| * [[priority:magic:spells:tier3:dominate_animal|Dominate Animal]] | * [[priority:magic:spells:tier3:dominate_animal|Dominate Animal]] |
| * [[priority:magic:spells:tier5:beast_shape_iii|Beast Shape III]] (Animals only) | * [[priority:magic:spells:tier5:beast_shape_iii|Beast Shape III]] |
| * [[priority:magic:spells:tier6:antilife_shell|Antilife Shell]] | * [[priority:magic:spells:tier6:antilife_shell|Antilife Shell]] |
| * [[priority:magic:spells:tier8:animal_shapes|Animal Shapes]] | * [[priority:magic:spells:tier8:animal_shapes|Animal Shapes]] |