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| paths:devoted_path:domain:animal [2024/11/06 20:20] – [Favored Spells] elfinlocks | paths:devoted_path:domain:animal [2024/11/12 21:12] (current) – [Favored Spells] elfinlocks |
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| ====== Animal Domain ====== | ====== Animal Domain ====== |
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| //You can speak with and befriend animals with ease.// | //You are a friend to animals, and interact with them as easily as humanoids do with one another.// |
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| ===== Primus - Consult Nature (Ex) ===== | ===== Primus - Consult Nature (Ex) ===== |
| ===== Enlightenment - Call the Eagles (Su) ===== | ===== Enlightenment - Call the Eagles (Su) ===== |
| <WRAP round box> | <WRAP round box> |
| You may spend a Full Action and 10 [[priority:magic#mana|MP]] to summon a flight of [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/giant-eagle|Giant Eagles]]. One Eagle per three Caster Levels which you possess answers your call within 1d% minutes. The Eagles will fight if necessary, but otherwise avoid combat when possible. The Eagles will ferry you and your allies to a destination of your choosing. They remain in your service for up to one day per Caster Level. The Eagles do not require rest during this period, and will thus ferry you for the entire duration, if desired. | You may spend a Full Action and 10 [[priority:magic#mana|MP]] to summon a flight of [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/giant-eagle|Giant Eagles]]. One Eagle per three Caster Levels which you possess answers your call within 1d% minutes. The Eagles will fight if necessary, but otherwise avoid combat when possible. The Eagles will ferry you and your allies to a single destination of your choosing. They remain in your service for up to one day per Caster Level. The Eagles do not require rest during this period, and will thus ferry you for the entire duration, if desired. |
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| You may use this Talent up to once per week, and you may not summon more than one flight of Eagles at once. Certain locations may be inaccessible to the Eagles, depending upon the campaign setting (such as deep underground, or in other planes). | You may use this Talent up to once per week, and you may not summon more than one flight of Eagles at once. Certain locations may be inaccessible to the Eagles, depending upon the campaign setting (such as deep underground, or in other planes). |
| You gain a Companion, as the [[paths:nature_path#nature_s_companion|Path of Nature Talent]]. You may freely take Talents which require the Nature's Companion Talent as if you possessed the Talent. This Talent does not let you possess more than one Companion. | You gain a Companion, as the [[paths:nature_path#nature_s_companion|Path of Nature Talent]]. You may freely take Talents which require the Nature's Companion Talent as if you possessed the Talent. This Talent does not let you possess more than one Companion. |
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| Additionally, the creature type you selected for Consult Nature now possesses a starting attitude of Friendly towards you, meaning it will not attack unless it is threatened or otherwise required to do so. If a creature of that type is forced to attack you outside of its will (such as through mind control or similar effects), it receives a saving throw on the effect, even if it would normally not. If the effect normally allows a save, the creature gets two, and may take the better result. | Additionally, the creature type you selected for Consult Nature now possesses a starting attitude of Friendly towards you, meaning such creatures will not attack you unless it is threatened or otherwise required to do so. If a creature of that type is forced to attack you outside of its will (such as through mind control or similar effects), it receives a saving throw on the effect, even if it would normally not. If the effect normally allows a save, the creature gets two, and may take the better result. You may attempt to intercede on behalf of your party members, but the creature type chosen does not possess any starting attitude modifiers towards anyone but you. |
| </WRAP> | </WRAP> |
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| ===== Favored Spells ===== | ===== Favored Spells ===== |
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| You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner): | |
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| * [[priority:magic:spells:tier1:calm_animals|]] | * [[priority:magic:spells:tier1:calm_animals|]] |
| | * [[priority:magic:spells:tier1:charm_animal|]] |
| * [[priority:magic:spells:tier2:hold_animal|Hold Animal]] | * [[priority:magic:spells:tier2:hold_animal|Hold Animal]] |
| | * [[priority:magic:spells:tier2:animal_messenger|]] |
| * [[priority:magic:spells:tier3:dominate_animal|Dominate Animal]] | * [[priority:magic:spells:tier3:dominate_animal|Dominate Animal]] |
| * [[priority:magic:spells:tier5:beast_shape_iii|Beast Shape III]] (Animals only) | * [[priority:magic:spells:tier5:beast_shape_iii|Beast Shape III]] |
| * [[priority:magic:spells:tier6:antilife_shell|Antilife Shell]] | * [[priority:magic:spells:tier6:antilife_shell|Antilife Shell]] |
| * [[priority:magic:spells:tier8:animal_shapes|Animal Shapes]] | * [[priority:magic:spells:tier8:animal_shapes|Animal Shapes]] |
| * [[priority:magic:spells:tier8:summon_nature_s_ally_viii|Summon Nature's Ally VIII]] | |
| * [[priority:magic:spells:tier9:shapechange|Shapechange]] | * [[priority:magic:spells:tier9:shapechange|Shapechange]] |
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