| Next revision | Previous revision |
| paths:devoted_path:domain:animal [2023/05/30 19:21] – created elfinlocks | paths:devoted_path:domain:animal [2024/11/12 21:12] (current) – [Favored Spells] elfinlocks |
|---|
| ====== Animal Domain ====== | ====== Animal Domain ====== |
| |
| //You can speak with and befriend animals with ease.// | //You are a friend to animals, and interact with them as easily as humanoids do with one another.// |
| |
| ===== Primus - Animal Speaker (Sp) ===== | ===== Primus - Consult Nature (Ex) ===== |
| | <WRAP round box> |
| | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a diplomacy check. Communication is not perfect, but does allow general ideas and feelings to be understood. For example, a squirrel may not be able to identify the difference between a human and an orc, but could know that five humanoid things went North and were moving slowly. |
| |
| You can [[priority:magic:spells:tier1:speak_with_animals|]] as a spell-like ability for a number of minutes per day equal to your Caster Level. | The typical domestic animal has a starting attitude of indifferent, whilst wild animals are usually unfriendly. The amount of time required to use Wild Empathy is comparable to a Diplomacy check, but may vary at GM discretion. A character with Wild Empathy can also Gather Information from Unfriendly or above animals in an area, similarly to gathering information in a town. This generally takes 1d4+1 hours. However, this duration may vary based on the condition and population of the area, as well as whether or not the character utilizes bribery or makes promises to the creatures they are trying to bargain with. |
| |
| ===== Enlightenment - Animal Companion (Ex) ===== | This Talent acts as [[paths:nature_path#wild_empathy_ex|Wild Empathy]] for the purpose of any Talents which interact with or require Wild Empathy. |
| | </WRAP> |
| | ===== Enlightenment - Call the Eagles (Su) ===== |
| | <WRAP round box> |
| | You may spend a Full Action and 10 [[priority:magic#mana|MP]] to summon a flight of [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/giant-eagle|Giant Eagles]]. One Eagle per three Caster Levels which you possess answers your call within 1d% minutes. The Eagles will fight if necessary, but otherwise avoid combat when possible. The Eagles will ferry you and your allies to a single destination of your choosing. They remain in your service for up to one day per Caster Level. The Eagles do not require rest during this period, and will thus ferry you for the entire duration, if desired. |
| |
| | You may use this Talent up to once per week, and you may not summon more than one flight of Eagles at once. Certain locations may be inaccessible to the Eagles, depending upon the campaign setting (such as deep underground, or in other planes). |
| | </WRAP> |
| | ===== Zenith - Friend of Animals (Ex) ===== |
| | <WRAP round box> |
| You gain a Companion, as the [[paths:nature_path#nature_s_companion|Path of Nature Talent]]. You may freely take Talents which require the Nature's Companion Talent as if you possessed the Talent. This Talent does not let you possess more than one Companion. | You gain a Companion, as the [[paths:nature_path#nature_s_companion|Path of Nature Talent]]. You may freely take Talents which require the Nature's Companion Talent as if you possessed the Talent. This Talent does not let you possess more than one Companion. |
| |
| ===== Favored Spells ===== | Additionally, the creature type you selected for Consult Nature now possesses a starting attitude of Friendly towards you, meaning such creatures will not attack you unless it is threatened or otherwise required to do so. If a creature of that type is forced to attack you outside of its will (such as through mind control or similar effects), it receives a saving throw on the effect, even if it would normally not. If the effect normally allows a save, the creature gets two, and may take the better result. You may attempt to intercede on behalf of your party members, but the creature type chosen does not possess any starting attitude modifiers towards anyone but you. |
| | </WRAP> |
| |
| You may cast the following spells at a 1 MP discount: | ===== Favored Spells ===== |
| |
| | * [[priority:magic:spells:tier1:calm_animals|]] |
| | * [[priority:magic:spells:tier1:charm_animal|]] |
| * [[priority:magic:spells:tier2:hold_animal|Hold Animal]] | * [[priority:magic:spells:tier2:hold_animal|Hold Animal]] |
| | * [[priority:magic:spells:tier2:animal_messenger|]] |
| * [[priority:magic:spells:tier3:dominate_animal|Dominate Animal]] | * [[priority:magic:spells:tier3:dominate_animal|Dominate Animal]] |
| * [[priority:magic:spells:tier4:summon_nature_s_ally_iv|Summon Nature's Ally IV]] (Animals only) | * [[priority:magic:spells:tier5:beast_shape_iii|Beast Shape III]] |
| * [[priority:magic:spells:tier5:beast_shape_iii|Beast Shape III]] (Animals only) | |
| * [[priority:magic:spells:tier6:antilife_shell|Antilife Shell]] | * [[priority:magic:spells:tier6:antilife_shell|Antilife Shell]] |
| * [[priority:magic:spells:tier8:animal_shapes|Animal Shapes]] | * [[priority:magic:spells:tier8:animal_shapes|Animal Shapes]] |
| * [[priority:magic:spells:tier8:summon_nature_s_ally_viii|Summon Nature's Ally VIII]] | |
| * [[priority:magic:spells:tier9:shapechange|Shapechange]] | * [[priority:magic:spells:tier9:shapechange|Shapechange]] |
| |
| ===== Animal Subdomains ===== | |
| |
| * [[~:Feather]] | |
| * [[~:Fur]] | |
| * [[~:Insect]] | |