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paths:devoted_path:domain:air [2024/11/06 19:48] – [Enlightenment - Electric Resistance (Ex)] elfinlockspaths:devoted_path:domain:air [2026/05/03 17:47] (current) – [Zenith - Lightning in a Bottle (Su)] elfinlocks
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 ====== Air Domain ====== ====== Air Domain ======
  
-//You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.// +//You are one with the wind, and may use it to attack and defend with equal potency.//
- +
-----+
  
  
 ===== Primus - Gale (Sp) ===== ===== Primus - Gale (Sp) =====
 <WRAP round box> <WRAP round box>
-As a Half Action, you may spend 2 [[priority:magic#mana|MP]] to create a powerful gale in a 30 ft. cone, originating from your position. Creatures struck by the Gale must make a Fortitude save or fall [[game_systems:combat:status_conditions#prone|Prone]]. Creatures who fail the save are also pushed away from you, by 1 ft. for every point by which they fail (round down to the nearest 5 ft. increment). +As a Half Action, you may spend 2 [[priority:magic#mana|MP]] to create a powerful gale in a 30 ft. cone, originating from your position. Creatures struck by the Gale must make a Fortitude save or fall [[game_systems:combat:status_conditions#prone|Prone]]. Creatures who fail the save are also pushed away from you, by 1 ft. for every point by which they fail (round down to the nearest 5 ft. increment, minimum 0). 
  
 Flying creatures are knocked to the ground by this spell, and receive a -4 penalty on their saving throw, if their [[game_systems:size|Size]] is Large or less. Flying creatures are knocked to the ground by this spell, and receive a -4 penalty on their saving throw, if their [[game_systems:size|Size]] is Large or less.
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 ===== Zenith - Lightning in a Bottle (Su) ===== ===== Zenith - Lightning in a Bottle (Su) =====
 <WRAP round box> <WRAP round box>
-You gain Electricity Resistance equal to your [[priority:magic|Caster Level]] + 10. Additionally, whenever your are subjected to electricity damage, you may store it within yourself and turn it back against your enemies. When subjected to electricity damage, you gain a "charge" of electricity equal to the damage mitigated by your Electricity Resistance. As a Swift Action, you may attack with the stored charge as a melee touch attack, or as a ranged touch attack within 60 feet. The damage dealt is equal to the amount of charge stored. This ability is not subject to [[priority:magic:counterspelling|counterspelling]] or spell resistance, as if you had struck the enemy with an electricity-aligned [[equipment:weapons:weaponenchantments|Magic Weapon]]. +You gain Electricity Resistance equal to your [[priority:magic|Caster Level]] + 10. Additionally, whenever your are subjected to electricity damage, you may store it within yourself and turn it back against your enemies. When subjected to electricity damage, you gain a "charge" of electricity equal to the damage mitigated by your Electricity Resistance. As a Swift Action, you may attack with the stored charge as a melee touch attack, or as a ranged touch attack within 60 feet. The damage dealt is equal to the amount of charge stored. This ability is not subject to counterspelling or spell resistance, as if you had struck the enemy with an electricity-aligned [[equipment:weapons:weaponenchantments|Magic Weapon]]. 
  
 You may never store more charge than what your total resistance provides. Charge dissipates after a number of rounds equal to your Secondary Attribute Modifier. You may never store more charge than what your total resistance provides. Charge dissipates after a number of rounds equal to your Secondary Attribute Modifier.
 </WRAP> </WRAP>
 ===== Favored Spells ===== ===== Favored Spells =====
- 
-You may cast the following spells at a 1 [[priority:magic#mana|MP]] discount (a spell may never cost less than 1 MP in this manner): 
  
   * [[priority:magic:spells:tier1:obscuring_mist|]]   * [[priority:magic:spells:tier1:obscuring_mist|]]
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   * [[priority:magic:spells:tier5:control_winds|Control Winds]]   * [[priority:magic:spells:tier5:control_winds|Control Winds]]
   * [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]]   * [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]]
-  * [[priority:magic:spells:tier7:elemental_body_iv|Elemental Body IV]] (Air only)+  * [[priority:magic:spells:tier7:elemental_body_iv|Elemental Body IV]]
   * [[priority:magic:spells:tier8:whirlwind|Whirlwind]]   * [[priority:magic:spells:tier8:whirlwind|Whirlwind]]
-  * [[priority:magic:spells:tier9:elemental_swarm|Elemental Swarm]] (Air only)+  * [[priority:magic:spells:tier9:elemental_swarm|Elemental Swarm]]