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| paths:devoted_path:domain:air [2023/05/30 19:05] – created elfinlocks | paths:devoted_path:domain:air [2024/11/12 21:12] (current) – [Favored Spells] elfinlocks |
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| ====== Air Domain ====== | ====== Air Domain ====== |
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| //You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.// | //You are one with the wind, and may use it to attack and defend with equal potency.// |
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| ===== Primus - Lightning Arc (Sp) ===== | |
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| As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point per Caster Level (maximum 1d6 + 20). You may use this ability at will. | ===== Primus - Gale (Sp) ===== |
| | <WRAP round box> |
| | As a Half Action, you may spend 2 [[priority:magic#mana|MP]] to create a powerful gale in a 30 ft. cone, originating from your position. Creatures struck by the Gale must make a Fortitude save or fall [[game_systems:combat:status_conditions#prone|Prone]]. Creatures who fail the save are also pushed away from you, by 1 ft. for every point by which they fail (round down to the nearest 5 ft. increment, minimum 0). |
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| ===== Enlightenment - Electric Resistance (Ex) ===== | Flying creatures are knocked to the ground by this spell, and receive a -4 penalty on their saving throw, if their [[game_systems:size|Size]] is Large or less. |
| | </WRAP> |
| | ===== Enlightenment - On The Wind (Sp) ===== |
| | <WRAP round box> |
| | You may spend 5 [[priority:magic#mana|MP]] to transform into pure air to avoid attacks as an Immediate Action, when you would be subjected to taking damage. Until your next turn, you cannot be attacked or targeted in any way, you do not take up space, and any emanations from Talents, Spells, or similar effects ceases to occur for the duration. |
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| You gain resist electricity 10. This resistance increases to 20 at CL 10, and full immunity at CL 15. | Whilst in this form, you cannot act. When your turn arrives, you may re-form in any space which you can occupy within 15 feet of your original location. Any emanations and similar effects likewise resume when you reform, as long as their duration did not expire. |
| | </WRAP> |
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| ===== Favored Spells ===== | ===== Zenith - Lightning in a Bottle (Su) ===== |
| | <WRAP round box> |
| | You gain Electricity Resistance equal to your [[priority:magic|Caster Level]] + 10. Additionally, whenever your are subjected to electricity damage, you may store it within yourself and turn it back against your enemies. When subjected to electricity damage, you gain a "charge" of electricity equal to the damage mitigated by your Electricity Resistance. As a Swift Action, you may attack with the stored charge as a melee touch attack, or as a ranged touch attack within 60 feet. The damage dealt is equal to the amount of charge stored. This ability is not subject to [[priority:magic:counterspelling|counterspelling]] or spell resistance, as if you had struck the enemy with an electricity-aligned [[equipment:weapons:weaponenchantments|Magic Weapon]]. |
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| You may cast the following spells at a 1 MP discount: | You may never store more charge than what your total resistance provides. Charge dissipates after a number of rounds equal to your Secondary Attribute Modifier. |
| | </WRAP> |
| | ===== Favored Spells ===== |
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| | * [[priority:magic:spells:tier1:obscuring_mist|]] |
| * [[priority:magic:spells:tier3:wind_wall|Wind Wall]] | * [[priority:magic:spells:tier3:wind_wall|Wind Wall]] |
| * [[priority:magic:spells:tier3:gaseous_form|Gaseous Form]] | * [[priority:magic:spells:tier3:call_lightning|]] |
| * [[priority:magic:spells:tier4:air_walk|Air Walk]] | * [[priority:magic:spells:tier4:air_walk|Air Walk]] |
| * [[priority:magic:spells:tier5:control_winds|Control Winds]] | * [[priority:magic:spells:tier5:control_winds|Control Winds]] |
| * [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]] | * [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]] |
| * [[priority:magic:spells:tier7:elemental_body_iv|Elemental Body IV]] (Air only) | * [[priority:magic:spells:tier7:elemental_body_iv|Elemental Body IV]] |
| * [[priority:magic:spells:tier8:whirlwind|Whirlwind]] | * [[priority:magic:spells:tier8:whirlwind|Whirlwind]] |
| * [[priority:magic:spells:tier9:elemental_swarm|Elemental Swarm]] (Air only) | * [[priority:magic:spells:tier9:elemental_swarm|Elemental Swarm]] |
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| ===== Air Subdomains ===== | |
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| * [[~:Cloud]] | |
| * [[~:Lightning]] | |
| * [[~:Wind]] | |