User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:crusader_path [2026/03/09 21:48] – Hyperlinking Knowledge skill entries elfinlockspaths:crusader_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
Line 46: Line 46:
 ==== Detect Evil ==== ==== Detect Evil ====
  
-**Requirements:** Sense Motive 3, Oath of the Paladin, 15 EXP+**Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Oath of the Paladin, 15 EXP
  
 At will, you may detect Evil alignments as if using the spell, [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]]. You can, as a [[chargen:common_terms#action_types|Half Action]], concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range. At will, you may detect Evil alignments as if using the spell, [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]]. You can, as a [[chargen:common_terms#action_types|Half Action]], concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.
Line 59: Line 59:
 If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:prowess|Prowess]] level that you possess. Regardless of the target, Smite Evil attacks automatically bypass any DR or energy resistance the creature might possess. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:prowess|Prowess]] level that you possess. Regardless of the target, Smite Evil attacks automatically bypass any DR or energy resistance the creature might possess.
  
-In addition, while Smite Evil is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the Smite is dead, or after 24 hours have passed.+In addition, while Smite Evil is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] against attacks made by the target of the Smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the Smite is dead, or after 24 hours have passed.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>