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| paths:charlatan_path [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlocks | paths:charlatan_path [2026/03/09 22:13] (current) – Replacing Escape Artist with Acrobatics, hyperlinking elfinlocks |
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| ==== Sneaky Strike ==== | ==== Sneaky Strike ==== |
| * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP | * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:stealth|Stealth]] 1, 5 EXP |
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| You gain access to the Sneak Attack Shortcut. | You gain access to the Sneak Attack Shortcut. |
| ==== Ranged Legerdemain (Su) ==== | ==== Ranged Legerdemain (Su) ==== |
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| * **Requirements:** Sneak Attack 2d6, [[chargen:common_terms#core_stats|CST]] 5, Disable Device 4, Escape Artist 4, [[priority:skills:knowledge|Knowledge]] (Arcana) 4, 10 EXP | * **Requirements:** Sneak Attack 2d6, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:repair|Repair]] 4, [[priority:skills:acrobatics|Acrobatics]] 4, [[priority:skills:knowledge|Knowledge]] (Arcana) 4, 10 EXP |
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| You may use [[priority:skills:disable_device|Disable Device]] and [[priority:skills:sleight_of_hand|Sleight of Hand]] at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used. | You may use [[priority:skills:disable_device|Disable Device]] and [[priority:skills:sleight_of_hand|Sleight of Hand]] at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used. |
| ==== Invisible Thief (Su) ==== | ==== Invisible Thief (Su) ==== |
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| * **Requirements:** Impromptu Sneak Attack, [[chargen:common_terms#core_stats|CST]] 14, [[priority:skills:knowledge|Knowledge]] Arcana 10, Stealth 10, 30 EXP | * **Requirements:** Impromptu Sneak Attack, [[chargen:common_terms#core_stats|CST]] 14, [[priority:skills:knowledge|Knowledge]] Arcana 10, [[priority:skills:stealth|Stealth]] 10, 30 EXP |
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| You may become invisible, as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]], as a free action. You may remain invisible for a number of rounds per day equal to your Caster Level. These rounds do not need to be consecutive. | You may become invisible, as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]], as a free action. You may remain invisible for a number of rounds per day equal to your Caster Level. These rounds do not need to be consecutive. |
| ==== Surprise Spells ==== | ==== Surprise Spells ==== |
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| * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] Arcana 15, Stealth 15, Sneak Attack 8d6, 30 EXP | * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] Arcana 15, [[priority:skills:stealth|Stealth]] 15, Sneak Attack 8d6, 30 EXP |
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| You may add your Sneak Attack damage to any spell that deals damage, as long as the targets qualify for Sneak Attack. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack. | You may add your Sneak Attack damage to any spell that deals damage, as long as the targets qualify for Sneak Attack. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack. |
| * **Requirements:**[[priority:skills:con|Con]] 7, Sneak Attack 5d6, 21 EXP, Honeyed Words | * **Requirements:**[[priority:skills:con|Con]] 7, Sneak Attack 5d6, 21 EXP, Honeyed Words |
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| You gain a bonus on Sleight of Hand checks to conceal weapons equal to your Secondary Attribute modifier. If you make a sneak attack in the surprise round against someone that didn’t see the weapon, the sneak attack deals maximum damage (as if every dice rolled a 6). | You gain a bonus on [[priority:skills:stealth|Stealth]] checks to conceal weapons equal to your Secondary Attribute modifier. If you make a sneak attack in the surprise round against someone that didn’t see the weapon, the sneak attack deals maximum damage (as if every dice rolled a 6). |
| </WRAP> | </WRAP> |
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| ==== Dance Off ==== | ==== Dance Off ==== |
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| * **Requirements:** Perform (Dance) 10, Sneak Attack 5d6, Honeyed Words, 25 EXP | * **Requirements:** [[priority:skills:perform|Perform]] (Dance) 10, Sneak Attack 5d6, Honeyed Words, 25 EXP |
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| You may target one humanoid within 30 feet who can see and hear you, and attempt a Perform (dance) check as a Full Round Action which does not provoke Attacks of Opportunity. The target must succeed at a Will save equal to your Perform check - if they fail, they will dance along with you for as long as you continue to spend Full Round Actions to dance. While the target is dancing, they are considered Fascinated by you, and take a penalty to Perception, Sense Motive, and opposed[[priority:skills:con|Con]] checks equal to your total Sneak Attack die. If the target is attacked, the effect ends. | You may target one humanoid within 30 feet who can see and hear you, and attempt a [[priority:skills:perform|Perform]] (dance) check as a Full Round Action which does not provoke Attacks of Opportunity. The target must succeed at a Will save equal to your [[priority:skills:perform|Perform]] check - if they fail, they will dance along with you for as long as you continue to spend Full Round Actions to dance. While the target is dancing, they are considered Fascinated by you, and take a penalty to Perception, Sense Motive, and opposed[[priority:skills:con|Con]] checks equal to your total Sneak Attack die. If the target is attacked, the effect ends. |
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| ==== Doctor of Seven Faces ==== | ==== Doctor of Seven Faces ==== |
| * **Requirements:** Disguise 5, Sneak Attack 1d6, Minor Magic, 15 EXP | * **Requirements:** [[priority:skills:bluff|Con]] 5, Sneak Attack 1d6, Minor Magic, 15 EXP |
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| You may use [[priority:magic:spells:tier1:disguise_self|Disguise Self]] as a Spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. | You may use [[priority:magic:spells:tier1:disguise_self|Disguise Self]] as a Spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. |
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| ==== I'm Everywhere ==== | ==== I'm Everywhere ==== |
| * **Requirements:** Disguise 7, Man of Many Faces, 20 EXP | * **Requirements:** [[priority:skills:bluff|Con]] 7, Man of Many Faces, 20 EXP |
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| You may use [[priority:magic:spells:tier2:alter_self|Alter Self]] as a spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. | You may use [[priority:magic:spells:tier2:alter_self|Alter Self]] as a spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. |
| ==== Rum Dubber ==== | ==== Rum Dubber ==== |
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| * **Requirements:** Disable Device 3, Sneak Attack 1d6, 8 EXP | * **Requirements:** [[priority:skills:repair|Repair]] 3, Sneak Attack 1d6, 8 EXP |
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| You may use disable device without any tools at a -2, or you may use improvised tools (such as a hairpin, toothpick, or anything else appropriate) at no penalty. | You may use disable device without any tools at a -2, or you may use improvised tools (such as a hairpin, toothpick, or anything else appropriate) at no penalty. |
| ==== Weasel Squeeze ==== | ==== Weasel Squeeze ==== |
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| * **Requirements:** Escape Artist 10, Sneak Attack 3d6, 25 EXP | * **Requirements:** [[priority:skills:acrobatics|Acrobatics]] 10, Sneak Attack 3d6, 25 EXP |
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| You gain the compression universal monster ability | You gain the compression universal monster ability |
| * **Requirements:**[[priority:skills:con|Con]] 10, Sneak Attack 3d6, 25 EXP | * **Requirements:**[[priority:skills:con|Con]] 10, Sneak Attack 3d6, 25 EXP |
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| Opposed [[priority:skills:perception|Perception]] and Sense Motive checks take a penalty equal to your total sneak attack die when made against your Bluff, Disguise, Sleight of Hand, or Stealth checks. | Opposed [[priority:skills:perception|Perception]] and [[priority:skills:sense_motive|Sense Motive]] checks take a penalty equal to your total sneak attack die when made against your Bluff, Disguise, Sleight of Hand, or [[priority:skills:stealth|Stealth]] checks. |
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| ==== Fast Fingers ==== | ==== Fast Fingers ==== |
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| * **Requirements:** Rum Dubber, Disable Device 7, Sneak Attack 3d6, 25 EXP | * **Requirements:** Rum Dubber, [[priority:skills:repair|Repair]] 7, Sneak Attack 3d6, 25 EXP |
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| Disable device is always a [[chargen:common_terms#action_types|Half Action]] for you. You may spend 5 TP to Disable Device as a [[chargen:common_terms#action_types|Half Action]], or 10 TP to Disable Device as a Swift Action. | Disable device is always a [[chargen:common_terms#action_types|Half Action]] for you. You may spend 5 TP to [[priority:skills:repair|Repair]] as a [[chargen:common_terms#action_types|Half Action]], or 10 TP to [[priority:skills:repair|Repair]] as a Swift Action. |
| </WRAP> | </WRAP> |
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| ==== Houdini Maneuver (Ex) ==== | ==== Houdini Maneuver (Ex) ==== |
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| * **Requirements:** Escape Artist 12, Weasel Squeeze, 30 EXP | * **Requirements:** [[priority:skills:acrobatics|Acrobatics]] 12, Weasel Squeeze, 30 EXP |
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| As an Immediate Action, you may spend 3 TP to gain the benefits of [[priority:magic:spells:tier4:freedom_of_movement|]] until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first. | As an Immediate Action, you may spend 3 TP to gain the benefits of [[priority:magic:spells:tier4:freedom_of_movement|]] until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first. |
| ==== Camouflage ==== | ==== Camouflage ==== |
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| **Requirements:** Stealth 5, [[priority:skills:knowledge|Knowledge]] Nature 5, 10 EXP | **Requirements:** [[priority:skills:stealth|Stealth]] 5, [[priority:skills:knowledge|Knowledge]] Nature 5, 10 EXP |
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| You may spend 1 minute preparing camouflage appropriate to the terrain you’re in. The outfit helps you blend in, providing a Stealth bonus equal to your secondary attribute modifier. The camouflage is built as a quick solution to your surroundings, and only lasts for a day before it needs to be repaired or replaced. | You may spend 1 minute preparing camouflage appropriate to the terrain you’re in. The outfit helps you blend in, providing a [[priority:skills:stealth|Stealth]] bonus equal to your secondary attribute modifier. The camouflage is built as a quick solution to your surroundings, and only lasts for a day before it needs to be repaired or replaced. |
| </WRAP> | </WRAP> |
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| ==== Fast Stealth ==== | ==== Fast [[priority:skills:stealth|Stealth]] ==== |
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| * **Requirements:** Stealth 7, Sneak Attack 4d6, Camouflage, 21 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 7, Sneak Attack 4d6, Camouflage, 21 EXP |
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| You may move at full speed whilst using Stealth. | You may move at full speed whilst using Stealth. |
| ==== Nighteye ==== | ==== Nighteye ==== |
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| * **Requirements:** Stealth 9, [[priority:skills:knowledge|Knowledge]] Nature 9, Sneak Attack 5d6, Fast Stealth, 30 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 9, [[priority:skills:knowledge|Knowledge]] Nature 9, Sneak Attack 5d6, Fast Stealth, 30 EXP |
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| You gain [[priority:magic:spells:tier2:darkvision|]] 30 ft. If you already possess darkvision, the range of your darkvision increases by 30 ft. | You gain [[priority:magic:spells:tier2:darkvision|]] 30 ft. If you already possess darkvision, the range of your darkvision increases by 30 ft. |
| ==== Hide in Plain Sight ==== | ==== Hide in Plain Sight ==== |
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| * **Requirements:** Stealth 11, [[priority:skills:knowledge|Knowledge]] Nature 11, Sneak Attack 7d6, Fast Stealth, 35 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 11, [[priority:skills:knowledge|Knowledge]] Nature 11, Sneak Attack 7d6, Fast Stealth, 35 EXP |
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| You can use the Stealth skill even while being observed. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. You cannot, however, hide in your own shadow. | You can use the [[priority:skills:stealth|Stealth]] skill even while being observed. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. You cannot, however, hide in your own shadow. |
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| ==== Shadow Jump ==== | ==== Shadow Jump ==== |
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| * **Requirements:** Stealth 5, Sneak Attack 4d6, [[priority:skills:knowledge|Knowledge]] Planes 5, 20 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 5, Sneak Attack 4d6, [[priority:skills:knowledge|Knowledge]] Planes 5, 20 EXP |
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| You gain the ability to travel between shadows as a [[chargen:common_terms#action_types|Half Action]] by spending 5 TP, as if by means of a [[priority:magic:spells:tier4:dimension_door|]] spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. You can jump up to a total of 40 feet per Sneak Attack die each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment of movement. | You gain the ability to travel between shadows as a [[chargen:common_terms#action_types|Half Action]] by spending 5 TP, as if by means of a [[priority:magic:spells:tier4:dimension_door|]] spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. You can jump up to a total of 40 feet per Sneak Attack die each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment of movement. |
| </WRAP> | </WRAP> |
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| ==== Hellcat Stealth ==== | ==== Hellcat [[priority:skills:stealth|Stealth]] ==== |
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| * **Requirements:** Hide in Plain Sight, Stealth 15, [[priority:skills:knowledge|Knowledge]] Nature 15, 45 EXP | * **Requirements:** Hide in Plain Sight, [[priority:skills:stealth|Stealth]] 15, [[priority:skills:knowledge|Knowledge]] Nature 15, 45 EXP |
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| You may now hide in plain sight even whilst in normal or bright light. | You may now hide in plain sight even whilst in normal or bright light. |
| ==== See in Darkness ==== | ==== See in Darkness ==== |
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| * **Requirements:** Stealth 12, [[priority:skills:knowledge|Knowledge]] Nature 12, Sneak Attack 7d6, Darkvision, 40 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, Sneak Attack 7d6, Darkvision, 40 EXP |
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| You gain See In Darkness, as the universal monster ability, out to a range of 30 ft. Additionally, you ignore magical darkness effects if their [[priority:magic#caster_level|Caster Level]] is below your Prowess. | You gain See In Darkness, as the universal monster ability, out to a range of 30 ft. Additionally, you ignore magical darkness effects if their [[priority:magic#caster_level|Caster Level]] is below your Prowess. |
| </WRAP> | </WRAP> |
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