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| paths:charlatan_path [2025/04/30 06:08] – [The Arcane Trickster] reon | paths:charlatan_path [2026/03/09 22:13] (current) – Replacing Escape Artist with Acrobatics, hyperlinking elfinlocks |
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| ===== Key Skills ===== | ===== Key Skills ===== |
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| * [[priority:skills:bluff|Bluff]] | * [[priority:skills:con|Con]] |
| * [[priority:skills:disguise|Disguise]] | * [[priority:skills:repair|Repair]] |
| * [[priority:skills:knowledge|Knowledge]] (Local) | * [[priority:skills:knowledge|Knowledge]] (Local) |
| * [[priority:skills:sleight_of_hand|Sleight of Hand]] | * [[priority:skills:search|Search]] |
| * [[priority:skills:stealth|Stealth]] | * [[priority:skills:stealth|Stealth]] |
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| <WRAP round box> | <WRAP round box> |
| ==== Sneaky Strike ==== | ==== Sneaky Strike ==== |
| * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP | * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:stealth|Stealth]] 1, 5 EXP |
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| You gain access to the Sneak Attack Shortcut. | You gain access to the Sneak Attack Shortcut. |
| ==== Ranged Legerdemain (Su) ==== | ==== Ranged Legerdemain (Su) ==== |
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| * **Requirements:** Sneak Attack 2d6, [[chargen:common_terms#core_stats|CST]] 5, Disable Device 4, Escape Artist 4, Knowledge (Arcana) 4, 10 EXP | * **Requirements:** Sneak Attack 2d6, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:repair|Repair]] 4, [[priority:skills:acrobatics|Acrobatics]] 4, [[priority:skills:knowledge|Knowledge]] (Arcana) 4, 10 EXP |
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| You may use [[priority:skills:disable_device|Disable Device]] and [[priority:skills:sleight_of_hand|Sleight of Hand]] at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used. | You may use [[priority:skills:disable_device|Disable Device]] and [[priority:skills:sleight_of_hand|Sleight of Hand]] at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used. |
| <WRAP round box> | <WRAP round box> |
| ==== Arcane Sneak ==== | ==== Arcane Sneak ==== |
| * **Requirements:** Ranged Legerdemain, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 5, Sneak Attack 3d6, 15 EXP | * **Requirements:** Ranged Legerdemain, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:knowledge|Knowledge]] (Arcana) 5, Sneak Attack 3d6, 15 EXP |
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| You may now make Sneak Attacks with damage-dealing spells which require a ranged touch attack, within a range of 60 feet. The target must still qualify for Sneak Attack (Defense Penalty Status Affect, or when you’re flanking a target). | You may now make Sneak Attacks with damage-dealing spells which require a ranged touch attack, within a range of 60 feet. The target must still qualify for Sneak Attack (Defense Penalty Status Affect, or when you’re flanking a target). |
| ==== Invisible Thief (Su) ==== | ==== Invisible Thief (Su) ==== |
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| * **Requirements:** Impromptu Sneak Attack, [[chargen:common_terms#core_stats|CST]] 14, Knowledge Arcana 10, Stealth 10, 30 EXP | * **Requirements:** Impromptu Sneak Attack, [[chargen:common_terms#core_stats|CST]] 14, [[priority:skills:knowledge|Knowledge]] Arcana 10, [[priority:skills:stealth|Stealth]] 10, 30 EXP |
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| You may become invisible, as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]], as a free action. You may remain invisible for a number of rounds per day equal to your Caster Level. These rounds do not need to be consecutive. | You may become invisible, as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]], as a free action. You may remain invisible for a number of rounds per day equal to your Caster Level. These rounds do not need to be consecutive. |
| ==== Surprise Spells ==== | ==== Surprise Spells ==== |
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| * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, Knowledge Arcana 15, Stealth 15, Sneak Attack 8d6, 30 EXP | * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] Arcana 15, [[priority:skills:stealth|Stealth]] 15, Sneak Attack 8d6, 30 EXP |
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| You may add your Sneak Attack damage to any spell that deals damage, as long as the targets qualify for Sneak Attack. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack. | You may add your Sneak Attack damage to any spell that deals damage, as long as the targets qualify for Sneak Attack. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack. |
| ==== Honeyed Words ==== | ==== Honeyed Words ==== |
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| * **Requirements:** Bluff 5, 15 EXP | * **Requirements:**[[priority:skills:con|Con]] 5, 15 EXP |
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| You may roll twice on Bluff checks and take the better result. You may use this Talent once per day for every 5 ranks you have in Bluff. | You may roll twice on[[priority:skills:con|Con]] checks and take the better result. You may use this Talent once per day for every 5 ranks you have in Bluff. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Underhanded ==== | ==== Underhanded ==== |
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| * **Requirements:** Bluff 7, Sneak Attack 5d6, 21 EXP, Honeyed Words | * **Requirements:**[[priority:skills:con|Con]] 7, Sneak Attack 5d6, 21 EXP, Honeyed Words |
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| You gain a bonus on Sleight of Hand checks to conceal weapons equal to your Secondary Attribute modifier. If you make a sneak attack in the surprise round against someone that didn’t see the weapon, the sneak attack deals maximum damage (as if every dice rolled a 6). | You gain a bonus on [[priority:skills:stealth|Stealth]] checks to conceal weapons equal to your Secondary Attribute modifier. If you make a sneak attack in the surprise round against someone that didn’t see the weapon, the sneak attack deals maximum damage (as if every dice rolled a 6). |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Rumormonger ==== | ==== Rumormonger ==== |
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| * **Requirements:** Bluff 10, Sneak Attack 6d6, 30 EXP | * **Requirements:**[[priority:skills:con|Con]] 10, Sneak Attack 6d6, 30 EXP |
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| You can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. You can do so a number of times per week equal to your Charisma modifier (minimum 0). The DC is based on the size of the settlement, and it takes a number of days equal to 14 minus your total Sneak Attack die (for example, if you possess 6d6 Sneak Attack die, it takes 8 days) for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community; succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by an additional day for every 5 which you exceed the DC. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor’s subject to take hold. | You can attempt to spread a rumor through a small town or larger settlement by making a[[priority:skills:con|Con]] check. You can do so a number of times per week equal to your Charisma modifier (minimum 0). The DC is based on the size of the settlement, and it takes a number of days equal to 14 minus your total Sneak Attack die (for example, if you possess 6d6 Sneak Attack die, it takes 8 days) for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community; succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by an additional day for every 5 which you exceed the DC. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor’s subject to take hold. |
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| === Table: Rumormonger === | === Table: Rumormonger === |
| ==== Dance Off ==== | ==== Dance Off ==== |
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| * **Requirements:** Perform (Dance) 10, Sneak Attack 5d6, Honeyed Words, 25 EXP | * **Requirements:** [[priority:skills:perform|Perform]] (Dance) 10, Sneak Attack 5d6, Honeyed Words, 25 EXP |
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| You may target one humanoid within 30 feet who can see and hear you, and attempt a Perform (dance) check as a Full Round Action which does not provoke Attacks of Opportunity. The target must succeed at a Will save equal to your Perform check - if they fail, they will dance along with you for as long as you continue to spend Full Round Actions to dance. While the target is dancing, they are considered Fascinated by you, and take a penalty to Perception, Sense Motive, and opposed Bluff checks equal to your total Sneak Attack die. If the target is attacked, the effect ends. | You may target one humanoid within 30 feet who can see and hear you, and attempt a [[priority:skills:perform|Perform]] (dance) check as a Full Round Action which does not provoke Attacks of Opportunity. The target must succeed at a Will save equal to your [[priority:skills:perform|Perform]] check - if they fail, they will dance along with you for as long as you continue to spend Full Round Actions to dance. While the target is dancing, they are considered Fascinated by you, and take a penalty to Perception, Sense Motive, and opposed[[priority:skills:con|Con]] checks equal to your total Sneak Attack die. If the target is attacked, the effect ends. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Unwitting Ally ==== | ==== Unwitting Ally ==== |
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| * **Requirements:** Bluff 10, Sneak Attack 8d6, 25 EXP | * **Requirements:**[[priority:skills:con|Con]] 10, Sneak Attack 8d6, 25 EXP |
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| By spending a Swift Action and 3 TP, you may make an enemy count as an ally for flanking for both yourself and your allies. You must be in melee combat with the target creature to use this Talent. This effect lasts until the beginning of your next turn. | By spending a Swift Action and 3 TP, you may make an enemy count as an ally for flanking for both yourself and your allies. You must be in melee combat with the target creature to use this Talent. This effect lasts until the beginning of your next turn. |
| ==== Minor Magic ==== | ==== Minor Magic ==== |
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| * **Requirements:** Knowledge Arcana 5, Spellcraft 5, 10 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] Arcana 5, [[priority:skills:research|Research]] 5, 10 EXP |
| You gain a [[priority:magic:spells:tier0|Cantrip]] of your choice, you may cast it a number of times per day equal to your Secondary Attribute modifier. You may take this Talent multiple times to gain multiple Cantrips. | You gain a [[priority:magic:spells:tier0|Cantrip]] of your choice, you may cast it a number of times per day equal to your Secondary Attribute modifier. You may take this Talent multiple times to gain multiple Cantrips. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Doctor of Seven Faces ==== | ==== Doctor of Seven Faces ==== |
| * **Requirements:** Disguise 5, Sneak Attack 1d6, Minor Magic, 15 EXP | * **Requirements:** [[priority:skills:bluff|Con]] 5, Sneak Attack 1d6, Minor Magic, 15 EXP |
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| You may use [[priority:magic:spells:tier1:disguise_self|Disguise Self]] as a Spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. | You may use [[priority:magic:spells:tier1:disguise_self|Disguise Self]] as a Spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. |
| <WRAP round box> | <WRAP round box> |
| ==== I'm Everywhere ==== | ==== I'm Everywhere ==== |
| * **Requirements:** Disguise 7, Man of Many Faces, 20 EXP | * **Requirements:** [[priority:skills:bluff|Con]] 7, Man of Many Faces, 20 EXP |
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| You may use [[priority:magic:spells:tier2:alter_self|Alter Self]] as a spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. | You may use [[priority:magic:spells:tier2:alter_self|Alter Self]] as a spell-like ability by spending 1 TP. Treat your Sneak Attack die as your CL for this purpose. |
| ==== Eldritch Conduit ==== | ==== Eldritch Conduit ==== |
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| * **Requirements:** Knowledge Arcana 7, Spellcraft 7, Minor Magic, 20 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] Arcana 7, [[priority:skills:research|Research]] 7, Minor Magic, 20 EXP |
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| As a full round action, you can use two potions, two scrolls, or two other suitable spell trigger items simultaneously. | As a full round action, you can use two potions, two scrolls, or two other suitable spell trigger items simultaneously. |
| ==== Major Magic ==== | ==== Major Magic ==== |
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| * **Requirements:** Knowledge Arcana 10, Spellcraft 10, Eldritch Conduit, 30 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] Arcana 10, [[priority:skills:research|Research]] 10, Eldritch Conduit, 30 EXP |
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| Gain a [[priority:magic:spells:tier1|Tier 1]] spell, you may cast it at will by spending 1 TP - treat your Sneak Attack dice as your Caster Level for this purpose. You may buy this Talent multiple times to gain more than one spell. | Gain a [[priority:magic:spells:tier1|Tier 1]] spell, you may cast it at will by spending 1 TP - treat your Sneak Attack dice as your [[priority:magic#caster_level|Caster Level]] for this purpose. You may buy this Talent multiple times to gain more than one spell. |
| </WRAP> | </WRAP> |
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| ==== Rum Dubber ==== | ==== Rum Dubber ==== |
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| * **Requirements:** Disable Device 3, Sneak Attack 1d6, 8 EXP | * **Requirements:** [[priority:skills:repair|Repair]] 3, Sneak Attack 1d6, 8 EXP |
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| You may use disable device without any tools at a -2, or you may use improvised tools (such as a hairpin, toothpick, or anything else appropriate) at no penalty. | You may use disable device without any tools at a -2, or you may use improvised tools (such as a hairpin, toothpick, or anything else appropriate) at no penalty. |
| ==== Weasel Squeeze ==== | ==== Weasel Squeeze ==== |
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| * **Requirements:** Escape Artist 10, Sneak Attack 3d6, 25 EXP | * **Requirements:** [[priority:skills:acrobatics|Acrobatics]] 10, Sneak Attack 3d6, 25 EXP |
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| You gain the compression universal monster ability | You gain the compression universal monster ability |
| ==== Act Like You Belong ==== | ==== Act Like You Belong ==== |
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| * **Requirements:** Bluff 10, Sneak Attack 3d6, 25 EXP | * **Requirements:**[[priority:skills:con|Con]] 10, Sneak Attack 3d6, 25 EXP |
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| Opposed Perception and Sense Motive checks take a penalty equal to your total sneak attack die when made against your Bluff, Disguise, Sleight of Hand, or Stealth checks. | Opposed [[priority:skills:perception|Perception]] and [[priority:skills:sense_motive|Sense Motive]] checks take a penalty equal to your total sneak attack die when made against your Bluff, Disguise, Sleight of Hand, or [[priority:skills:stealth|Stealth]] checks. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Fast Fingers ==== | ==== Fast Fingers ==== |
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| * **Requirements:** Rum Dubber, Disable Device 7, Sneak Attack 3d6, 25 EXP | * **Requirements:** Rum Dubber, [[priority:skills:repair|Repair]] 7, Sneak Attack 3d6, 25 EXP |
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| Disable device is always a standard action for you. You may spend 5 TP to Disable Device as a Move Action, or 10 TP to Disable Device as a Swift Action. | Disable device is always a [[chargen:common_terms#action_types|Half Action]] for you. You may spend 5 TP to [[priority:skills:repair|Repair]] as a [[chargen:common_terms#action_types|Half Action]], or 10 TP to [[priority:skills:repair|Repair]] as a Swift Action. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Houdini Maneuver (Ex) ==== | ==== Houdini Maneuver (Ex) ==== |
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| * **Requirements:** Escape Artist 12, Weasel Squeeze, 30 EXP | * **Requirements:** [[priority:skills:acrobatics|Acrobatics]] 12, Weasel Squeeze, 30 EXP |
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| As an Immediate Action, you may spend 3 TP to gain the benefits of [[priority:magic:spells:tier4:freedom_of_movement|]] until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first. | As an Immediate Action, you may spend 3 TP to gain the benefits of [[priority:magic:spells:tier4:freedom_of_movement|]] until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first. |
| ==== No Breaking, Just Entering (Ex) ==== | ==== No Breaking, Just Entering (Ex) ==== |
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| * **Requirements:** Knowledge Planes 10, Houdini Maneuver, 35 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] Planes 10, Houdini Maneuver, 35 EXP |
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| You can use [[priority:magic:spells:tier4:dimension_door|]] as an extraordinary ability with a caster level equal to your ranks in Knowledge (planes) by spending 5 TP. You can’t teleport a distance greater than twice your base speed in this way, and you must have both line of sight and line of effect to your destination. | You can use [[priority:magic:spells:tier4:dimension_door|]] as an extraordinary ability with a [[priority:magic#caster_level|Caster Level]] equal to your ranks in [[priority:skills:knowledge|Knowledge]] (planes) by spending 5 TP. You can’t teleport a distance greater than twice your base speed in this way, and you must have both line of sight and line of effect to your destination. |
| </WRAP> | </WRAP> |
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| ==== Camouflage ==== | ==== Camouflage ==== |
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| **Requirements:** Stealth 5, Knowledge Nature 5, 10 EXP | **Requirements:** [[priority:skills:stealth|Stealth]] 5, [[priority:skills:knowledge|Knowledge]] Nature 5, 10 EXP |
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| You may spend 1 minute preparing camouflage appropriate to the terrain you’re in. The outfit helps you blend in, providing a Stealth bonus equal to your secondary attribute modifier. The camouflage is built as a quick solution to your surroundings, and only lasts for a day before it needs to be repaired or replaced. | You may spend 1 minute preparing camouflage appropriate to the terrain you’re in. The outfit helps you blend in, providing a [[priority:skills:stealth|Stealth]] bonus equal to your secondary attribute modifier. The camouflage is built as a quick solution to your surroundings, and only lasts for a day before it needs to be repaired or replaced. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Fast Stealth ==== | ==== Fast [[priority:skills:stealth|Stealth]] ==== |
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| * **Requirements:** Stealth 7, Sneak Attack 4d6, Camouflage, 21 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 7, Sneak Attack 4d6, Camouflage, 21 EXP |
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| You may move at full speed whilst using Stealth. | You may move at full speed whilst using Stealth. |
| ==== Nighteye ==== | ==== Nighteye ==== |
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| * **Requirements:** Stealth 9, Knowledge Nature 9, Sneak Attack 5d6, Fast Stealth, 30 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 9, [[priority:skills:knowledge|Knowledge]] Nature 9, Sneak Attack 5d6, Fast Stealth, 30 EXP |
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| You gain [[priority:magic:spells:tier2:darkvision|]] 30 ft. If you already possess darkvision, the range of your darkvision increases by 30 ft. | You gain [[priority:magic:spells:tier2:darkvision|]] 30 ft. If you already possess darkvision, the range of your darkvision increases by 30 ft. |
| ==== Hide in Plain Sight ==== | ==== Hide in Plain Sight ==== |
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| * **Requirements:** Stealth 11, Knowledge Nature 11, Sneak Attack 7d6, Fast Stealth, 35 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 11, [[priority:skills:knowledge|Knowledge]] Nature 11, Sneak Attack 7d6, Fast Stealth, 35 EXP |
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| You can use the Stealth skill even while being observed. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. You cannot, however, hide in your own shadow. | You can use the [[priority:skills:stealth|Stealth]] skill even while being observed. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. You cannot, however, hide in your own shadow. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Shadow Jump ==== | ==== Shadow Jump ==== |
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| * **Requirements:** Stealth 5, Sneak Attack 4d6, Knowledge Planes 5, 20 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 5, Sneak Attack 4d6, [[priority:skills:knowledge|Knowledge]] Planes 5, 20 EXP |
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| You gain the ability to travel between shadows as a Move Action by spending 5 TP, as if by means of a [[priority:magic:spells:tier4:dimension_door|]] spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. You can jump up to a total of 40 feet per Sneak Attack die each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment of movement. | You gain the ability to travel between shadows as a [[chargen:common_terms#action_types|Half Action]] by spending 5 TP, as if by means of a [[priority:magic:spells:tier4:dimension_door|]] spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. You can jump up to a total of 40 feet per Sneak Attack die each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment of movement. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Hellcat Stealth ==== | ==== Hellcat [[priority:skills:stealth|Stealth]] ==== |
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| * **Requirements:** Hide in Plain Sight, Stealth 15, Knowledge Nature 15, 45 EXP | * **Requirements:** Hide in Plain Sight, [[priority:skills:stealth|Stealth]] 15, [[priority:skills:knowledge|Knowledge]] Nature 15, 45 EXP |
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| You may now hide in plain sight even whilst in normal or bright light. | You may now hide in plain sight even whilst in normal or bright light. |
| ==== See in Darkness ==== | ==== See in Darkness ==== |
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| * **Requirements:** Stealth 12, Knowledge Nature 12, Sneak Attack 7d6, Darkvision, 40 EXP | * **Requirements:** [[priority:skills:stealth|Stealth]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, Sneak Attack 7d6, Darkvision, 40 EXP |
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| You gain See In Darkness, as the universal monster ability, out to a range of 30 ft. Additionally, you ignore magical darkness effects if their Caster Level is below your Prowess. | You gain See In Darkness, as the universal monster ability, out to a range of 30 ft. Additionally, you ignore magical darkness effects if their [[priority:magic#caster_level|Caster Level]] is below your Prowess. |
| </WRAP> | </WRAP> |
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