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paths:charlatan_path [2025/01/18 00:46] – [The Counterfeit Mage] elfinlockspaths:charlatan_path [2025/07/08 16:37] (current) – [Key Skills] vondor
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 ===== Key Skills ===== ===== Key Skills =====
  
-  * [[priority:skills:bluff|Bluff]] +  * [[priority:skills:con|Con]] 
-  * [[priority:skills:disguise|Disguise]]+  * [[priority:skills:repair|Repair]]
   * [[priority:skills:knowledge|Knowledge]] (Local)   * [[priority:skills:knowledge|Knowledge]] (Local)
-  * [[priority:skills:sleight_of_hand|Sleight of Hand]]+  * [[priority:skills:search|Search]]
   * [[priority:skills:stealth|Stealth]]   * [[priority:skills:stealth|Stealth]]
  
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-===== Sneak Attack =====+==== Sneaky Strike ==== 
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 10 EXP+You gain access to the Sneak Attack Shortcut.
  
-Your attacks 1d6 deal extra Precision damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a light melee weapon to Sneak Attack.+  * [[paths:shadow_path:sneak_attack|Sneak Attack]]
  
-You may Sneak Attack a creature multiple times, but for every attack following the first, you must spend 2 [[game_systems:tactic_pool|TP]] to do so. Furthermore, the cost increases by 2 [[game_systems:tactic_pool|TP]] for every subsequent attack. For example, if you successfully attack a creature three times, and wish to apply Sneak Attack on each hit, you must spend a total of 6 TP - the first attack costs none, the second attack costs two, and the third attack costs four (and so on). 
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-With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. 
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-The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, you cannot sneak attack while striking a creature with concealment. 
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-Every time you increase both your Base Attack Bonus and ranks in Stealth, the precision damage increases by an additional d6, to a maximum of 10d6 at Base Attack Bonus 10 and 10 ranks in Stealth. 
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-This Talent does not stack with any other sources of Sneak Attack. 
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 ===== The Arcane Trickster ===== ===== The Arcane Trickster =====
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   * **Requirements:** Ranged Legerdemain, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 5, Sneak Attack 3d6, 15 EXP   * **Requirements:** Ranged Legerdemain, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 5, Sneak Attack 3d6, 15 EXP
  
-You may now make Sneak Attacks with damage-dealing spells which require a ranged touch attack, within a range of 30 feet. The target must still be flat-footed, or otherwise denied their Dexterity bonus to AC against you as normal in order for the Sneak Attack to occur.+You may now make Sneak Attacks with damage-dealing spells which require a ranged touch attack, within a range of 60 feet. The target must still qualify for Sneak Attack (Defense Penalty Status Affect, or when you’re flanking a target).
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-==== Impromptu Sneak Attack (Ex) ==== 
-  * **Requirements:** Arcane Sneak, [[chargen:common_terms#core_stats|CST]] 11, Knowledge (Arcana) 5, Sneak Attack 5d6, 25 EXP 
  
-You may spend 8 TP to declare one attack of your choosing to be a sneak attack. The target can be no more than 30 feet away from you, if the attack is with a ranged weapon, spell, or other applicable attack. The target of the impromptu Sneak Attack loses any Dexterity bonus to AC against the specific attack. This Talent may be used against any target, but creatures that are not subject to critical hits are immune to the Sneak Attack's damage (though you may still use this ability to deny their Dexterity bonus to AC for the chosen attack). You may only use this ability with weapons which you have the ability to Sneak Attack with. 
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 ==== Invisible Thief (Su) ==== ==== Invisible Thief (Su) ====
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 ==== Surprise Spells ==== ==== Surprise Spells ====
  
-  * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, Knowledge Arcana 15, Stealth 15, Sneak Attack 8d6, 50 EXP+  * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, Knowledge Arcana 15, Stealth 15, Sneak Attack 8d6, 30 EXP
  
-You may add your Sneak Attack damage to any spell that deals damage, as long as the targets are flat-footed against you. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack.+You may add your Sneak Attack damage to any spell that deals damage, as long as the targets qualify for Sneak Attack. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack.
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